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   <id>tag:,2010:/19</id>
    <link rel="service.post" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19" title="Fidgit" />
    <updated>2010-03-19T21:03:55Z</updated>
    <subtitle>All video games, all the time.</subtitle>
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<entry>
    <title>Eve Online not content with asteroids, now hungry for entire planets</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/eve_online_not_content_with_as.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=32033" title="Eve Online not content with asteroids, now hungry for entire planets" />
    <id>tag:fidgit.com,2010://19.32033</id>
    
    <published>2010-03-19T20:56:20Z</published>
    <updated>2010-03-19T21:03:55Z</updated>
    
    <summary> It&apos;s just a teaser video for this summer&apos;s Tyrannis update for Eve Online, but it&apos;s always nice to see those graphics in action. There aren&apos;t a lot of details available about Tyrannis yet, but here&apos;s the basic idea from...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="MMOs" />
    
        <category term="Video" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<p><object width="550" height="385"><param name="movie" value="http://www.youtube.com/v/5Xp_F0ti7oQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5Xp_F0ti7oQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="550" height="385"></embed></object></p>

<p>It's just a teaser video for this summer's <em>Tyrannis </em>update for <em>Eve Online</em>, but it's always nice to see those graphics in action.</p>

<p>There aren't a lot of details available about <em>Tyrannis </em>yet, but here's the basic idea from developer CCP's <a href="http://www.eveonline.com/devblog.asp?a=blog&bid=733&sp_rid=MzEwNTkyNjg2OAS2&sp_mid=34643329">blog</a>:<em><blockquote>...you will finally be able to survey for juicy deposits of minerals and other goodies, build infrastructure to harvest them, store them, process them and launch them into space. Build complex networks of facilities and fine tune them for optimal production. All in a very massive single shard sandboxy way as only EVE can provide. And it's not just the terran planets. It's ALL OF THEM. The gas giants, the lava planets, the ice worlds, the water worlds and even the elusive plasma planets. Each type with their unique properties. Maintaining facilities on gruesomely hostile planets will be tougher and more demanding, but the rewards may be so much more "onturning."</blockquote></em></p>]]>
</content>
</entry>

<entry>
    <title>Skate like you&apos;ve never skated before in Skate 3?</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/skate_like_youve_never_skated.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=32025" title="Skate like you've never skated before in Skate 3?" />
    <id>tag:fidgit.com,2010://19.32025</id>
    
    <published>2010-03-19T17:39:51Z</published>
    <updated>2010-03-19T18:26:14Z</updated>
    
    <summary>Try as I might, I can&apos;t really figure out what makes Skate 3 Skate 3 and not the Port Carverton expansion for Skate 2. Not that I&apos;m not looking forward to going to Part Carverton. I am. Skate 2 was...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Galleries" />
    
        <category term="Sports" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Skate like you've never skated before in Skate 3?" src="http://fidgit.com/assets_c/2010/03/Skate_3_screens-thumb-550x309-35845.jpg">]]><![CDATA[<p>Try as I might, I can't really figure out what makes <em>Skate 3</em> <em>Skate 3</em> and not the Port Carverton expansion for <em>Skate 2</em>.  Not that I'm not looking forward to going to Part Carverton.  I am.  <em>Skate 2</em> was a fantastic game and I'm ready to move on from New San Vanelona.  But I can't tell from the press releases or screenshots what else is supposed to be new or different in <em>Skate 3</em>.  </p>

<p>Have a look at the <em>Skate 3</em> screenshots below and let me know if you spot anything totally new.  For extra credit, see if you can spot the <em>Tony Hawk: Ride</em> screenshot I hid among the <em>Skate 3</em> screenshots just for fun.</p>

<p><em>Skate 3</em> will be released on May 11th, does not come with its own skateboard controller, and does not cost $100.</p>]]>
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</entry>

<entry>
    <title>Supreme Commander 2 hit by airline industry price hikes</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/supreme_commander_2_hit_by_air.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31993" title="Supreme Commander 2 hit by airline industry price hikes" />
    <id>tag:fidgit.com,2010://19.31993</id>
    
    <published>2010-03-18T21:20:44Z</published>
    <updated>2010-03-18T16:53:07Z</updated>
    
    <summary>First the airlines stopped serving complimentary meals. Then the price of airfare went up. Then they started charging you for baggage. Now they want more money to ferry your units from the factory to the front lines? From the patch...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Patches" />
    
        <category term="Strategy Games" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Supreme Commander 2 hit by airline industry price hikes" src="http://fidgit.com/assets_c/2010/03/Supreme_Commander_2_patch_March_18-thumb-550x309-35770.jpg">]]><![CDATA[<p>First the airlines stopped serving complimentary meals.  Then the price of airfare went up.  Then they started charging you for baggage.  Now they want more money to ferry your units from the factory to the front lines?  From <a href="http://store.steampowered.com/news/3612/">the patch notes</a> for the latest <em>Supreme Commander 2</em> update:<em><blockquote>Transport build costs increased by 50%.</blockquote></em>It's unconscionable.  Where is it going to stop?</p>

<p>Among the other changes in the patch is a Universal Colossus who's easier to unlock and cheaper situational awareness technology.  Also, gunships have been nerfed, which is part of an ongoing dance ever since the last game.  It wouldn't be a <em>Supreme Commander</em> game without a series of gunship nerfs.</p>]]>
</content>
</entry>

<entry>
    <title>Nintendo DSi diagnosed with impending swelling</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/nintendo_dsi_gets_a_nasty_case.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31988" title="Nintendo DSi diagnosed with impending swelling" />
    <id>tag:fidgit.com,2010://19.31988</id>
    
    <published>2010-03-18T17:44:51Z</published>
    <updated>2010-03-18T15:57:15Z</updated>
    
    <summary>Because Nintendo knows how much people love re-buying their favorite hardware with moderate improvements, the DSi is being re-released on March 28th as the DSi XL. As you can tell by the last two letters, it&apos;s bigger. According to the...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="DS" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Nintendo DSi diagnosed with impending swelling" src="http://fidgit.com/assets_c/2010/03/DSi XL-thumb-550x479-35759.jpg">]]><![CDATA[<p>Because Nintendo knows how much people love re-buying their favorite hardware with moderate improvements, the DSi is being re-released on March 28th as the DSi XL.  As you can tell by the last two letters, it's bigger.  According to the rules of fancy math, the two screens are now 93% bigger.<em><blockquote>Nintendo DSi XL will be available at a suggested retail price of $189.99, and that includes three titles that have been pre-installed on the system. These include the brain-training games Brain Age™  Express: Math and Brain Age™ Express: Arts & Letters, as well as Photo Clock, which lets users customize the pictures on the background of their clock. Nintendo DSi XL launches in both Burgundy and Bronze, with a glossy top and a matte-finish bottom for a better grip. </blockquote></em>The ability to customize the picture on the background of a clock is considered its own "title"?  I'd like to see the math that determined that.</p>]]>
</content>
</entry>

<entry>
    <title>The horror!  See Bioshock&apos;s failed monsters.</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/the_horror_see_bioshocks_faile.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31985" title="The horror!  See Bioshock's failed monsters." />
    <id>tag:fidgit.com,2010://19.31985</id>
    
    <published>2010-03-18T16:32:42Z</published>
    <updated>2010-03-18T15:43:44Z</updated>
    
    <summary>Irrational Games has posted concept art of creatures proposed for Bioshock that didn&apos;t make the cut, such as Jelly Man and Yam Hand. That guy up there is Monster Bug. That&apos;s partly how you can tell they never made it...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Shooters" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="The horror!  See Bioshock's failed monsters." src="http://fidgit.com/assets_c/2010/03/Bioshock_Monster_Bug-thumb-400x407-35757.jpg">]]><![CDATA[<p>Irrational Games has posted concept art of creatures proposed for <em>Bioshock</em> that didn't make the cut, such as Jelly Man and Yam Hand.  That guy up there is Monster Bug.  That's partly how you can tell they never made it past the concept art stage: they're saddled with the sorts of absurd but descriptive names that artists come up with because they know someone else is going to give it a place and a name in the game universe.</p>

<p>Here's the skinny on Monster Bug:<em><blockquote>This is one of the more gruesome pieces of concept work to emerge during work on BioShock - a huge insect slowly growing from within a human being and taking over the physical form.   And as sickening as this image is, its true power comes from what's implied:  what was it like for the original person transitioning to this state of organic fusion?   And what mash-up of man and bug is hidden under that cloth?</blockquote></em>See more <a href="http://irrationalgames.com/insider/march-from-the-vault/">here</a>.  </p>

<p>And if you want an in-depth look at various directions <em>Bioshock 2</em> could have gone, get your own yam hands on the coffee table book that came in the collector's edition.  It's full of fantastic artwork and explanations of material that didn't make the cut in the sequel, including monsters, weapons, and places.</p>]]>
</content>
</entry>

<entry>
    <title>Writing is on the wall in the Splinter Cell: Conviction demo</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/writing_is_on_the_wall_in_the.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31989" title="Writing is on the wall in the Splinter Cell: Conviction demo" />
    <id>tag:fidgit.com,2010://19.31989</id>
    
    <published>2010-03-18T16:15:23Z</published>
    <updated>2010-03-18T16:15:39Z</updated>
    
    <summary>The Xbox 360 gets a demo of Splinter Cell: Conviction today. Based on the screenshots, it looks like you&apos;re not going to be at a loss for what you&apos;re supposed to do. The press release elaborates a bit on what...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Action Games" />
    
        <category term="Galleries" />
    
        <category term="Xbox 360" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Writing is on the wall in the Splinter Cell: Conviction demo" src="http://fidgit.com/assets_c/2010/03/Splinter_Cell_Conviction_demo-thumb-550x309-35761.jpg">]]><![CDATA[<p>The Xbox 360 gets a demo of <em>Splinter Cell: Conviction</em> today.  Based on the screenshots, it looks like you're not going to be at a loss for what you're supposed to do.</p>

<p>The press release elaborates a bit on what you get:<em><blockquote>The single-player demo will feature the opening segment of the Michigan Avenue Reservoir level and serve as an introduction to the game's core gameplay mechanics for Splinter Cell  fans.  Gamers will have the opportunity to find out for themselves why brand-new innovative features such as Mark and Execute and Last Known Position have made Conviction one of the most anticipated games of the year.</blockquote></em></p>

<p>The demo is not available for the Playstation 3.  Which makes sense when you consider the game won't be out for the Playstation 3.</p>]]>
</content>
</entry>

<entry>
    <title>Temperatures mild, traffic light, giant robots heavily armed</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/temperatures_mild_traffic_ligh.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31983" title="Temperatures mild, traffic light, giant robots heavily armed" />
    <id>tag:fidgit.com,2010://19.31983</id>
    
    <published>2010-03-18T14:59:42Z</published>
    <updated>2010-03-18T15:29:56Z</updated>
    
    <summary>I&apos;m still skeptical about Front Mission Evolved, which seems like an attempt to take the distinctly Japanese series of giant robot strategy games and make them more palatable to us American shooterists. It doesn&apos;t help that I had to play...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Action Games" />
    
        <category term="Galleries" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Temperatures mild, traffic light, giant robots heavily armed" src="http://fidgit.com/assets_c/2010/03/Front_Mission_Evolved_screens-thumb-550x313-35750.jpg">]]><![CDATA[<p>I'm still skeptical about <em>Front Mission Evolved</em>, which <a href="http://fidgit.com/archives/2010/01/get_ready_to_grab_your_wanger.php">seems </a>like an attempt to take the distinctly Japanese series of giant robot strategy games and make them more palatable to us American shooterists.  It doesn't help that I had to play the developer's last game, that awful <em>GI Joe</em> tie-in.  I like to think Double Helix was saving all the good stuff for <em>Front Mission Evolved</em>.</p>

<p>However, I quite like that screenshot up there, which was just released today.  Giant robots are all good and well when they're shooting giant arm-guns and punching each other with giant metal fists or maybe even vibro-swords or whatever.  But part of what makes the concept interesting is the juxtaposition of giant robots with mundane stuff.  </p>

<p>That comes across in that screenshot of two giant robots -- I believe they're called wangers or something in the <em>Front Mission</em> series --  shooting each other in mild temperatures on a street where the speed limit is so low.  I hope it's an indication of the direction the game is headed.  Wanger battles in familiar settings.  Let's get those guys out into the suburbs, shopping malls, and maybe even an amusement park.  In short, anyplace zombies have been is prime real estate for giant robot battles.</p>

<p>By the way, <em>Front Mission Evolved</em> takes place 150 years in the future.  It's nice to see the United States still hasn't succumbed to the metric system.</p>]]>
</content>
</entry>

<entry>
    <title>Patchwork Heroes is so crazy it just might work</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/patchwork_heroes_is_so_crazy_i.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31950" title="Patchwork Heroes is so crazy it just might work" />
    <id>tag:fidgit.com,2010://19.31950</id>
    
    <published>2010-03-17T17:31:26Z</published>
    <updated>2010-03-17T18:31:42Z</updated>
    
    <summary> It&apos;s easy to make jokes about the PSP collecting dust, but Sony&apos;s littlest system is still chock full of unique games that you can&apos;t get anywhere else. Patchwork Heroes, which comes out tomorrow, looks like one such game. From...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="PSP" />
    
        <category term="Video" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/71685444" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/71685444" width="550" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object></p>

<p>It's easy to make jokes about the PSP collecting dust, but Sony's littlest system is still chock full of unique games that you can't get anywhere else.  <em>Patchwork Heroes</em>, which comes out tomorrow, looks like one such game.  From developer Yuki Ikeda's <a href="http://blog.us.playstation.com/2010/03/15/coming-to-psn-this-week-patchwork-heroes/">entry</a> on the Playstation blog:<em><blockquote>The idea for Patchwork Heroes came from wanting to make an action game that was sort of like cutting up paper with scissors, and I ended up pairing that with something very dynamic: giant aircraft and battleships! The basic premise of the game is to use a big saw to cut giant flying battleships into pieces before they come and destroy your town. As you cut chunks off the flying gunships, there's lots of other action in fighting and dodging enemies, and also saving friends and collecting items.</blockquote></em><em>Little Big Planet</em> meets <em>Dig Dug</em> meets physics meets crazy Japanese artwork?  Throw in whatever weird J-pop pomp-pomp-pomp song is playing in the trailer and I'm sold.</p>]]>
</content>
</entry>

<entry>
    <title>10 years later Perfect Dark returns, this time for real</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/10_years_later_perfect_dark_re.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31952" title="10 years later Perfect Dark returns, this time for real" />
    <id>tag:fidgit.com,2010://19.31952</id>
    
    <published>2010-03-17T15:59:35Z</published>
    <updated>2010-03-17T14:35:00Z</updated>
    
    <summary>For ten bucks, you can get into the wayback machine and pretend Perfect Dark Zero never happened. Xbox Live Marketplace just got an updated version of the original Perfect Dark, a Nintendo 64 shooter that followed up Golden Eye as...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Shooters" />
    
        <category term="Xbox 360" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="10 years later Perfect Dark returns, this time for real" src="http://fidgit.com/assets_c/2010/03/Perfect_Dark_XBLA-thumb-550x274-35704.jpg">]]><![CDATA[<p>For ten bucks, you can get into the wayback machine and pretend <em>Perfect Dark Zero</em> never happened.  Xbox Live Marketplace just got an updated version of the original <em>Perfect Dark</em>, a Nintendo 64 shooter that followed up <em>Golden Eye</em> as proof that, hey, shooters really do work on console systems!  And this was a year before that <em>Halo</em> thing came out.</p>

<p>From the <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584109c2/?did=00000001-0000-4000-8000-0000584109c2&bt=0&sb=1&mt=16&gu=66acd000-77fe-1000-9115-d802584109c2&p=1&of=6">Marketplace page</a>:<em><blockquote>Experience every twist of the story, every stray bullet, every gadget and upgrade, every newly polished texture - and top it all off with full access to multiplayer modes now playable across the globe through Xbox LIVE.</blockquote></em>It may not look like much based on that screenshot up there, but keep in mind this is from the creative team that would go on to form Free Radical and create the <em>Timesplitters</em> games.  You could see in <em>Perfect Dark</em> some of the same variety, replayability, and inspired multiplayer support that made <em>Timesplitters</em> so special.</p>]]>
</content>
</entry>

<entry>
    <title>A stylish final resting place for the Xbox 360</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/a_stylish_final_resting_place.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31949" title="A stylish final resting place for the Xbox 360" />
    <id>tag:fidgit.com,2010://19.31949</id>
    
    <published>2010-03-17T15:02:44Z</published>
    <updated>2010-03-17T13:25:40Z</updated>
    
    <summary>Check out that case for your Xbox 360, designed by artist Aleksei Vanamois. Morbid but entirely appropriate, complete with the red ring of death on the lid. You can see more pictures at Good Gear Guide. (Thanks Slashdot !)...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Xbox 360" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="A stylish final resting place for the Xbox 360" src="http://fidgit.com/assets_c/2010/03/Xbox_coffin-thumb-550x367-35677.jpg">]]><![CDATA[<p>Check out that case for your Xbox 360, designed by <a href="http://www.creativegenius.com.au/">artist Aleksei Vanamois</a>.  Morbid but entirely appropriate, complete with the red ring of death on the lid.  You can see more pictures at <a href="http://www.goodgearguide.com.au/slideshow/330509/xbox_360_died_send_it_off_style_rrod_coffin_accessory_/">Good Gear Guide</a>.</p>

<p>(Thanks <a href="http://games.slashdot.org/article.pl?sid=10/03/16/1346204">Slashdot </a>!)</p>]]>
</content>
</entry>

<entry>
    <title>Don&apos;t miss this sage advice from Final Fantasy XIV</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/dont_miss_this_sage_advice_fro.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31927" title="Don't miss this sage advice from Final Fantasy XIV" />
    <id>tag:fidgit.com,2010://19.31927</id>
    
    <published>2010-03-16T20:56:56Z</published>
    <updated>2010-03-16T17:39:08Z</updated>
    
    <summary>Just in time to make sure I stay confused about the whole Final Fantasy XIII/XIV thing, Square/Enix has released some, um, well...I&apos;m not sure what they are, but they relate to the later Final Fantasy that will be an MMO....</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Galleries" />
    
        <category term="RPGs" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Don't miss this sage advice from Final Fantasy XIV" src="http://fidgit.com/assets_c/2010/03/FF14_sage_advice-thumb-550x355-35640.jpg">]]><![CDATA[<p>Just in time to make sure I stay confused about the whole <em>Final Fantasy XIII/XIV</em> thing, Square/Enix has released some, um, well...I'm not sure what they are, but they relate to the later <em>Final Fantasy</em> that will be an MMO.  I think maybe they're motivational posters or maybe pages from the game's manual.  They seem like the sort of thing you'd hang in a junior high classroom or a communist re-education camp, but they relate to MMO principles instead of the human reproductive system or the working class.</p>

<p>My favorite one reads, "Scan the lands, work the mines, know the market, trust the Twelve."  It sounds like good advice as you're reading along.  "Scan the lands" -- uh-huh -- "work the mines" -- sure -- "know the market" -- absolutely -- "trust the Twelve" -- wait, what?  The who?  Who are they?  Apostles?  Days of Christmas?  Eggs?  Trust them to do what?  Or is this some sort of economics thing?  Does Timothy Geithner know about this?  Is it going to be on the final?</p>]]>
</content>
</entry>

<entry>
    <title>God of War III is nothing if not consistent</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/god_of_war_iii_is_nothing_if_n.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31925" title="God of War III is nothing if not consistent" />
    <id>tag:fidgit.com,2010://19.31925</id>
    
    <published>2010-03-16T17:27:21Z</published>
    <updated>2010-03-16T16:52:07Z</updated>
    
    <summary>God of War III is really no better than the previous Gods of War, which was a fine thing to be before games like Bayonetta, God Hand, and Darksiders came along. Now it just feels so 2005 to be trundling...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Action Games" />
    
        <category term="Galleries" />
    
        <category term="Reviews" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="God of War III is nothing if not consistent" src="http://fidgit.com/assets_c/2010/03/GOW3_review-thumb-550x309-35634.jpg">]]><![CDATA[<p><em>God of War III</em> is really no better than the previous <em>Gods of War</em>, which was a fine thing to be before games like <em>Bayonetta</em>, <em>God Hand</em>, and <em>Darksiders </em>came along.  Now it just feels so 2005 to be trundling along your pre-determined path, fighting in successive arenas against the same uninteresting but elaborately animated enemies, and occasionally having to push a crate.</p>

<p><strong>Read the review after the jump.</strong><br />
</p>]]>
</content>
</entry>

<entry>
    <title>Majesty 2 adds a little chaos and uncertainty to free will</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/majesty_2_adds_a_little_chaos.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31923" title="Majesty 2 adds a little chaos and uncertainty to free will" />
    <id>tag:fidgit.com,2010://19.31923</id>
    
    <published>2010-03-16T16:52:48Z</published>
    <updated>2010-03-16T16:16:54Z</updated>
    
    <summary>Majesty 2 is a kingdom simulator based on free will. Your little dudes act according to their own nature, not according to you clicking on them. It&apos;s a fascinating game and a great follow-up to the original Majesty . But...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Patches" />
    
        <category term="Strategy Games" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Majesty 2 adds a little chaos and uncertainty to free will" src="http://fidgit.com/assets_c/2010/03/Majesty2_randomize_patch-thumb-550x413-35626.jpg">]]><![CDATA[<p><em>Majesty 2</em> is a kingdom simulator based on free will.  Your little dudes act according to their own nature, not according to you clicking on them.  It's a fascinating game and a great follow-up to the original <em>Majesty </em>.  But unlike the original, there are no random maps in <em>Majesty 2</em>.  You can only play the same canned scenarios over and over.</p>

<p>That changes a little bit today.  From <a href="http://forum.paradoxplaza.com/forum/showthread.php?t=466281">the notes</a> for latest patch:<em><blockquote>- Added "randomize" feature in all missions of the game, including multiplayer. Switching on randomize mode shuffles locations of non-quest monster dens, and places for construction of temples and trading posts. Warning! This can dramatically affect the difficulty of the mission.<br />
- Random filling of chests. Now heroes can find various amounts of gold, as well as weapons, armour, elixirs, and artifacts.</blockquote></em>The patch also adds a map editor and a few interface improvements.  Oh, and then there's this:<em><blockquote>- Added the possibility of purchasing additional game content. Part of additional content is available for free.</blockquote></em>Get the v1.3 update <a href="http://patches.gamersgate.com/Majesty2_patch_1.3.336_english.exe">here</a>.</p>]]>
</content>
</entry>

<entry>
    <title>Play the new sniper cop class in Bad Company 2</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/play_the_new_sniper_cop_class.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31919" title="Play the new sniper cop class in Bad Company 2" />
    <id>tag:fidgit.com,2010://19.31919</id>
    
    <published>2010-03-16T14:31:36Z</published>
    <updated>2010-03-16T15:01:27Z</updated>
    
    <summary>There technically aren&apos;t any snipers in Bad Company 2. There are just players with sniper rifles who are considered recon class. &quot;Recon&quot; is a verb that, surprisingly, doesn&apos;t mean &quot;park somewhere off the beaten path and rack up as many...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Shooters" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Play the new sniper cop class in Bad Company 2" src="http://fidgit.com/assets_c/2010/02/Bad_Company_2_prone-thumb-500x282-33135.jpg">]]><![CDATA[<p>There technically aren't any snipers in <em>Bad Company 2</em>.  There are just players with sniper rifles who are considered recon class.  "Recon" is a verb that, surprisingly, doesn't mean "park somewhere off the beaten path and rack up as many kills as you can with no regard for actually trying to win the round or even doing anything to help the other players in your squad".  </p>

<p>Yet <em>Bad Company 2</em> is full of people who don't know that.  So I've started playing a new class: the sniper cop. </p>

<p><strong>After the jump, read about how you, too, can be a sniper cop.</strong><br />
</p>]]>
</content>
</entry>

<entry>
    <title>Yakuza 3: great story, shame about the game</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/03/yakuza_3.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31893" title="Yakuza 3: great story, shame about the game" />
    <id>tag:fidgit.com,2010://19.31893</id>
    
    <published>2010-03-16T00:51:16Z</published>
    <updated>2010-03-15T18:40:50Z</updated>
    
    <summary>It&apos;s just another day in Okinawa. I beat up some street punks then offered credit advice to a suicidal man. Out of gratitude, he gave me a health potion. Now I&apos;m in the middle of a heated chase to catch...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Action Games" />
    
        <category term="Reviews" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Yakuza 3: great story, shame about the game" src="http://fidgit.com/assets_c/2010/03/Yakuza_3_review-thumb-550x309-35548.jpg">]]><![CDATA[<p>It's just another day in Okinawa.  I beat up some street punks then offered credit advice to a suicidal man.  Out of gratitude, he gave me a health potion.  Now I'm in the middle of a heated chase to catch a puppy, because that's the kind of yakuza I am.    </p>

<p><strong>Read the <em>Yakuza 3</em> review after the jump.</strong><br />
</p>]]>
</content>
</entry>

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