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   <id>tag:,2010:/19</id>
    <link rel="service.post" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19" title="Fidgit" />
    <updated>2010-02-08T13:49:16Z</updated>
    <subtitle>All video games, all the time.</subtitle>
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<entry>
    <title>The fantastic and poignant Bioshock 2 is no mere Rapture redux</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/the_fantastic_and_poignant_bio.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31089" title="The fantastic and poignant Bioshock 2 is no mere Rapture redux" />
    <id>tag:fidgit.com,2010://19.31089</id>
    
    <published>2010-02-08T16:00:00Z</published>
    <updated>2010-02-08T13:49:16Z</updated>
    
    <summary>Bioshock 2 begins as a serviceable shooter in a world you already know if you played the first game. Be prepared for a little bit of early disappointment. &quot;Oh, this again?&quot; you might ask after an hour or so. &quot;I&apos;ve...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Reviews" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="The fantastic and poignant Bioshock 2 is no mere Rapture redux" src="http://fidgit.com/assets_c/2010/02/Bioshock2_review-thumb-550x338-33395.jpg">]]><![CDATA[<p><em>Bioshock 2</em> begins as a serviceable shooter in a world you already know if you played the first game.  Be prepared for a little bit of early disappointment.  "Oh, this again?" you might ask after an hour or so.  "I've already been here.  I've played this game before."  </p>

<p>You have no idea.</p>

<p><strong>Read the spoiler-free review after the jump.</strong><br />
</p>]]>
</content>
</entry>

<entry>
    <title>Venice expansion for Dawn of Discovery lets the Doge out</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/dod_multiplayer.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31084" title="Venice expansion for Dawn of Discovery lets the Doge out" />
    <id>tag:fidgit.com,2010://19.31084</id>
    
    <published>2010-02-08T15:26:55Z</published>
    <updated>2010-02-08T21:46:06Z</updated>
    
    <summary>One of last years biggest and most beautiful time sinks was the city builder Dawn of Discovery. I don&apos;t think there&apos;s ever been a city builder paced quite so well. I have to use it sparingly, a bit like a...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Galleries" />
    
        <category term="Strategy Games" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Venice expansion for Dawn of Discovery lets the Doge out" src="http://fidgit.com/assets_c/2010/02/DOD_Venice_multiplayer-thumb-550x293-33399.jpg">]]><![CDATA[<p>One of last years biggest and most beautiful time sinks was the city builder <em>Dawn of Discovery</em>.  I don't think there's ever been a city builder paced quite so well.  I have to use it sparingly, a bit like a controlled substance.  I tell myself I'm just going to build a simple settlement.  Then I blink and suddenly I've got a vast thriving civilization and I can't quite account for what happened to the last several hours.  </p>

<p>On February 25th, Ubisoft releases the <em>Venice</em> expansion that adds a whole new faction with all sorts of unique goodies.  But the most exciting addition is the multiplayer support.  </p>

<p>Wait, multiplayer in a city builder?  How does that work?</p>

<p><strong>After the jump, I'll explain it all.</strong></p>]]>
</content>
</entry>

<entry>
    <title>Gamespotting: The Blind Side</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/gamespotting_the_blind_side.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31087" title="Gamespotting: The Blind Side" />
    <id>tag:fidgit.com,2010://19.31087</id>
    
    <published>2010-02-08T15:05:06Z</published>
    <updated>2010-02-08T13:06:31Z</updated>
    
    <summary>When it&apos;s not shilling Taco Bell* or Dell, The Blind Side is stuffed full of NFL product placement. This twee heart-warming story of a disadvantaged kid taken in by a loving family who then throws him into the world of...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Culture" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Gamespotting: The Blind Side" src="http://fidgit.com/assets_c/2010/02/Blind_Side_gamespotting-thumb-550x367-33388.jpg">]]><![CDATA[<p>When it's not shilling Taco Bell* or Dell, <em>The Blind Side</em> is stuffed full of NFL product placement.  This twee heart-warming story of a disadvantaged kid taken in by a loving family who then throws him into the world of professional football has one explicit reference to "the new <em>Madden </em>game".  A little precocious kid (pictured, left) is eager to pick it up, and he and the disadvantaged kid (pictured, center) are equally enthused about getting their <em>Madden</em> on.  However, Electronic Arts probably should have vetted the script more carefully.  Something terrible -- well, as terrible as you can get in such a relentlessly sunny feel-good puffball of a movie -- happens on the way to the Gamestop, or Best Buy, or wherever they're heading.  As near as I can tell, they never get their copy of <em>Madden</em>.</p>

<p>Also, <em>The Blind Side</em> turns a blind eye to platform advocacy.  The precocious kid doesn't specify what system he's getting it for.  Furthermore, on the two occasions when Sandra Bullock (pictured, right) does some Academy Award-nominated hollering for her son to stop playing videogames in another room, she calls it a "Playbox".  Sneaky.  </p>

<p><small>* What is it with Sandra Bullock and Taco Bell?  I mean, you guys saw <em>Demolition Man</em>, right?</small></p>]]>
</content>
</entry>

<entry>
    <title>February 8, 2010: wallet threat level Bioshock.  I mean red.</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/february_8_2010_wallet_threat.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31079" title="February 8, 2010: wallet threat level Bioshock.  I mean red." />
    <id>tag:fidgit.com,2010://19.31079</id>
    
    <published>2010-02-08T12:35:25Z</published>
    <updated>2010-02-08T13:04:13Z</updated>
    
    <summary>Your wallet is in dire peril this week. There is not a man, woman, or child* to whom I wouldn&apos;t recommend Bioshock 2, an epic, touching, smart, unforgettable follow-up to the best game of 2007, and one of the best...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="February 8, 2010: wallet threat level Bioshock.  I mean red." src="http://fidgit.com/assets_c/2010/02/Bioshock_2_wallet_threat_level-thumb-550x381-33389.jpg">]]><![CDATA[<p>Your wallet is in dire peril this week.  There is not a man, woman, or child* to whom I wouldn't recommend <em>Bioshock 2</em>, an epic, touching, smart, unforgettable follow-up to the best game of 2007, and one of the best shooters I've played since <em>Far Cry 2</em>.  I'll have more to say in the review, which will be along very shortly.  In fact, it's <em>Bioshock 2</em> week on Fidgit!  We'll have a new article on the game every day, including a separate review of the multiplayer and a discussion with the developer.</p>

<p>You'll probably also want to shell out fifteen bucks for <em>Darwinia+</em> on Xbox Live Arcade, a strategy game set in a haunting cyberworld.  I haven't spent any meaningful time with it yet, but I'll bet you dollars to donuts that fans of dungeon crawls will be a little poorer because of <em>Shiren the Wanderer</em> for the Wii.  Finally, <em>Sins of a Solar Empire</em> gets the <em>Diplomacy </em>expansion, but based on my time with it, it seems like a lot of extra feature creep.  I'm not convinced it fits very well, but I'll have more to say later in the week.</p>

<p>Also, there's some sort of <em>Dante's Inferno</em> thing out in case you've already exhausted all the awesomeness of <em>Bayonetta</em> and <em>Darksiders</em>.</p>

<p><small>* over 17, of course, since it's a very M-rated game</small></p>]]>
</content>
</entry>

<entry>
    <title>Sins of a Solar Empire: Diplomacy isn&apos;t for weaklings or pacifists</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/brad_wardell_the_owner_of.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31053" title="Sins of a Solar Empire: Diplomacy isn't for weaklings or pacifists" />
    <id>tag:fidgit.com,2010://19.31053</id>
    
    <published>2010-02-05T15:57:01Z</published>
    <updated>2010-02-05T12:04:01Z</updated>
    
    <summary>Brad Wardell, the owner of Stardock, says he loves the new Diplomacy expansion for Sins of a Solar Empire. Well, duh, his company is publishing it. But Mr. Wardell isn&apos;t a good enough actor to feign the sort of enthusiasm...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Strategy Games" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Sins of a Solar Empire: Diplomacy isn't for weaklings or pacifists" src="http://fidgit.com/assets_c/2010/02/Sins_Diplomacy_gameplay-thumb-550x359-33302.jpg">]]><![CDATA[<p>Brad Wardell, the owner of Stardock, says he loves the new <em>Diplomacy </em>expansion for <em>Sins of a Solar Empire</em>.  Well, duh, his company is publishing it.  But Mr. Wardell isn't a good enough actor to feign the sort of enthusiasm evident in <a href="http://forums.sinsofasolarempire.com/?aid=375075">this broad outline</a> of how the game plays.</p>

<p>A couple of things caught my eye, both examples of how adding diplomacy isn't just a way to do an end run around the usual fighting you'd do in a real time strategy game (as much as people try to tag <em>Sins</em> a grand strategic game, it really isn't; it's an RTS through and through).  At one point, Wardell noted that there was diplomatic tension with an AI player.  So he called up an information box to check why the other player didn't like him.<em><blockquote>Their fleet strength is just so much higher than mine that it's bringing down everything else big time.  Their fleet is almost 4 times larger than mine.</blockquote></em>Ah, peace through strength.  Ronald Reagan would be proud.</p>

<p>Mr. Wardell indicated that he was going for a diplomatic victory.  In other strategy games, such as the <em>Civilization </em>series, a diplomatic victory generally means avoiding wars.  But Wardell noted that's not quite how it works when you're playing the <em>Diplomacy</em> expansion for <em>Sins</em>.<em><blockquote>...based on who I set up as my opponents, I can greatly increase or decrease the ease of getting a diplomatic victory.  Now, to be...ahem, honest, because I'm playing as TEC and half my opponents are TEC, I've effectively made it quite a bit easier to get a diplomatic victory since the different TEC factions are more likely to "get back together" than say my ability to get the Advent and Vasari to be friends with me.</blockquote></em>It seems that a diplomatic victory is partly a matter of taking out factions that are hostile to you to improve your global diplomatic standing.  A diplomatic victory doesn't mean avoiding war.  It means choosing wisely who to exterminate.</p>

<p>The <em>Diplomacy</em> expansion for <em>Sins of a Solar Empire</em> comes out next Tuesday.</p>]]>
</content>
</entry>

<entry>
    <title>Is the Nintendo Wii in its last throes?</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/is_the_nintendo_wii_in_its_las.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31050" title="Is the Nintendo Wii in its last throes?" />
    <id>tag:fidgit.com,2010://19.31050</id>
    
    <published>2010-02-05T13:20:45Z</published>
    <updated>2010-02-05T02:27:40Z</updated>
    
    <summary>Over on our sister site DVICE, Kevin Hall has written an intriguing pre-obituary for the Wii. He acknowledges its remarkable success, but lists a few reasons that he thinks it&apos;s going to be surpassed in the three-way race among Nintendo,...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Opinion" />
    
        <category term="Wii" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Is the Nintendo Wii in its last throes?" src="http://fidgit.com/assets_c/2010/02/Wii_demise-thumb-499x437-33299.jpg">]]><![CDATA[<p>Over on our sister site DVICE, Kevin Hall has written an intriguing <a href="http://dvice.com/archives/2010/02/the-end-of-the.php">pre-obituary for the Wii</a>.  He acknowledges its remarkable success, but lists a few reasons that he thinks it's going to be surpassed in the three-way race among Nintendo, Sony, and Microsoft.  </p>

<p>While he's got some good points, particularly about the viability of Nintendo as a platform for third-party games, he puts way too much stock in the usual canards put forth by us hard-core gamers: the Wii doesn't have fancy graphics and online support.  Now I love my eye candy and multiplayer games as much as the next guy.  But all of the Wii's success has been had while it was clearly bested on both those fronts by two other consoles.  Yet Hall sees this as something that will doom the Wii going forward.  Furthermore, he suggests the Wii's unique advantages aren't sustainable.<em><blockquote>...what the Wii was in the beginning -- a cheaper console banking on motion-controlled innovation -- becomes moot point when the other systems drop prices and add the very same. The pressure's on, Nintendo. The Wii doesn't have the stamina to finish this race.</blockquote></em>I couldn't disagree more with Hall's overall premise.  He misses the curical point that the Wii has been and will likely continue to be <em>immensely profitable for Nintendo</em>.  If you use profitability as a metric for health, the Wii is going strong and shows no sign of letting up.  Furthermore, if you use profitability as a metric for success, Microsoft or Sony are never going to rival Nintendo's success.  It seems to me reports of the Wii's impending demise are greatly exaggerated.</p>

<p>Plus, just look at that kid up there.  No one in the history of reactions has ever had that reaction to a Playstation or Xbox.  By the time you're old enough to get one of those systems, you're too cool for that level of unbridled insane enthusiasm.  That kid is going to buy Nintendo systems and Mario games until he's outgrown them, at which point he's going to buy Nintendo systems and Mario games for his own kids.</p>]]>
</content>
</entry>

<entry>
    <title>Microsoft puts original Xbox and its games out to pasture</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/microsoft_puts_original_xbox_a.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31057" title="Microsoft puts original Xbox and its games out to pasture" />
    <id>tag:fidgit.com,2010://19.31057</id>
    
    <published>2010-02-05T13:08:22Z</published>
    <updated>2010-02-05T13:21:10Z</updated>
    
    <summary>Hey, look, it&apos;s a letter from Marc Whitten, the general manager of Xbox Live. Let&apos;s see what he has to say.Dear Xbox LIVE Members, On April 15 we will discontinue the Xbox LIVE service for original Xbox consoles and games,...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Xbox 360" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Microsoft puts original Xbox and its games out to pasture" src="http://fidgit.com/assets_c/2010/02/Xbox_1_done-thumb-550x311-33306.jpg">]]><![CDATA[<p>Hey, look, it's <a href="http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx">a letter from Marc Whitten</a>, the general manager of Xbox Live.  Let's see what he has to say.<em><blockquote>Dear Xbox LIVE Members,</p>

<p>On April 15 we will discontinue the Xbox LIVE service for original Xbox consoles and games, including Xbox v1 games playable on Xbox 360 and Xbox Originals. I want to start by saying this isn't a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community.</blockquote></em>He then goes on to write a few paragraphs about how awesome Xbox Live is without any indication of how cutting off original Xboxes is going to benefit the community. </p>]]>
</content>
</entry>

<entry>
    <title>Aliens vs. Predator demo is like getting your head bitten off</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/aliens_vs_predator_demo_is_lik.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31056" title="Aliens vs. Predator demo is like getting your head bitten off" />
    <id>tag:fidgit.com,2010://19.31056</id>
    
    <published>2010-02-05T12:17:25Z</published>
    <updated>2010-02-05T13:06:26Z</updated>
    
    <summary>Sega has just released an Aliens vs. Predator demo for the PC. You can get it on Steam here. Sweet! But then I tried to actually play it on a LAN with some friends. Oops, no such luck. It&apos;s public...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Shooters" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Aliens vs. Predator demo is like getting your head bitten off" src="http://fidgit.com/assets_c/2010/02/AvP_demo-thumb-497x280-33305.jpg">]]><![CDATA[<p>Sega has just released an <em>Aliens vs. Predator</em> demo for the PC.  You can get it on Steam <a href="http://store.steampowered.com/app/34200/">here</a>.  Sweet!</p>

<p>But then I tried to actually play it on a LAN with some friends.  Oops, no such luck.  It's public servers only.  And it's only deathmatch, which results in some utterly silly alien-on-alien, predator-on-predator, and marine-on-marine violence.  So unrealistic.  And for a fairly complex shooter, it's completely undocumented.  If I hadn't spent many an hour playing the last game, I would have been lost.  Well, even more lost.  For instance, I eventually figured out how to toggle the predator's vision mode, which led to being jumped by aliens or gutted by predators several times because I was scanning for marines.  This is a game heavy on making sure you get killed in elaborately animated ways.  I look forward to being able to inflict them on other players in appropriate gameplay modes.</p>

<p>But straight-up deathmatch is the absolute worst way to show off <em>Aliens vs. Predator</em>. What a terrible introduction for prospective players.  On the plus side, it sure does look nice.</p>

<p>EDIT: Ah, I see <a href="http://majornelson.com/archive/2010/02/04/demo-aliens-vs-predator-demo.aspx">it's available</a> to flummox Xbox Live users as well.</p>]]>
</content>
</entry>

<entry>
    <title>Star Trek Online: My ship.  Let me show you it.</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/star_trek_online.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31052" title="Star Trek Online: My ship.  Let me show you it." />
    <id>tag:fidgit.com,2010://19.31052</id>
    
    <published>2010-02-05T02:48:16Z</published>
    <updated>2010-02-05T09:43:54Z</updated>
    
    <summary>The USS Furious Turtle flies like a pig, but at least it looks cool. Seriously. Look at that picture. Try and tell me that if you warped into a system with a dozen Federation ships plinking away at Klingons or...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Game Diaries" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Star Trek Online: My ship.  Let me show you it." src="http://fidgit.com/assets_c/2010/02/Star_Trek_Online_GD_03-thumb-550x302-33300.jpg">]]><![CDATA[<p>The USS Furious Turtle flies like a pig, but at least it looks cool.  Seriously. Look at that picture.  Try and tell me that if you warped into a system with a dozen Federation ships plinking away at Klingons or Borgs - a common occurrence in <em>Star Trek Online</em> - that ship wouldn't draw your eye.</p>

<p><strong>After the jump, I'll tell you how I got it.</strong><br />
</p>]]>
</content>
</entry>

<entry>
    <title>Quinto fondly recalls videogames before he got too old for them</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/quinto_fondly_recalls_videogam.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31045" title="Quinto fondly recalls videogames before he got too old for them" />
    <id>tag:fidgit.com,2010://19.31045</id>
    
    <published>2010-02-04T23:00:20Z</published>
    <updated>2010-02-04T23:15:55Z</updated>
    
    <summary> Syfy has posted a short video interview with Zachary Quinto who appears in Star Trek Online as the voice of the Emergency Medical Hologram who is not Spock at all, seriously, he&apos;s not, he&apos;s really not, even though Quinto...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Interviews" />
    
        <category term="MMOs" />
    
        <category term="Video" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<p><object type="application/x-shockwave-flash" data="http://wgtclsp.syfy.com/o/48e10f5e9dbb50aa/4b6aed6251d81f3e/48e10f5e9dbb50aa/bfecd846/-cpid/e972174381a2ca53" id="W48e10f5e9dbb50aa4b6aed6251d81f3e" width="400" height="400"><param name="movie" value="http://wgtclsp.syfy.com/o/48e10f5e9dbb50aa/4b6aed6251d81f3e/48e10f5e9dbb50aa/bfecd846/-cpid/e972174381a2ca53" /><param name="wmode" value="transparent" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /></object></p>

<p>Syfy has posted a short video interview with Zachary Quinto who appears in <em>Star Trek Online</em> as the voice of the Emergency Medical Hologram who is not Spock at all, seriously, he's not, he's really not, even though Quinto played Spock in the movie, this isn't him in the game, seriously, it's not.  </p>

<p>Quinto voices the character in an oddly brief bit when you first start playing.  You'd almost think it was added at the last minute just to get some sort of real-world connection to the latest <em>Star Trek</em> movie.  Quinto manages to undercut his gaming credibility with this bit:<em><blockquote>I had Atari when I was a kid.  I was the last generation of Pitfall, I think.  And then I sort of moved into Nintendo and Super Mario.  I was always a big Super Mario fan.  I definitely gamed a little bit when I was a kid.  But, you know, I mean, I outgrew it.  I have plenty of things to engage me in my real experience in the real world that the notion of removing myself from it in order to immerse myself in a world that doesn't exist seems a little bit extraneous at this point.</blockquote></em>Reading that makes me arch my right eyebrow the same way Spock arches his right eyebrow when McCoy says something provocative.  I'm not sure if that's a good comparison, since I don't really watch <em>Star Trek</em> since I outgrew it.</p>]]>
</content>
</entry>

<entry>
    <title>How will EA make more money from you once you&apos;ve bought Dante&apos;s Inferno?</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/_in_march_visceral_will.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31038" title="How will EA make more money from you once you've bought Dante's Inferno?" />
    <id>tag:fidgit.com,2010://19.31038</id>
    
    <published>2010-02-04T20:02:27Z</published>
    <updated>2010-02-04T20:35:34Z</updated>
    
    <summary>Since Dante&apos;s Inferno is published by Electronic Arts, you can bet they aren&apos;t finished selling you the game once you&apos;ve bought it. Hence the following paragraph in the press release about the game&apos;s retail availability next week:In March, [developer] Visceral...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Downloadable Content" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="How will EA make more money from you once you've bought Dante's Inferno?" src="http://fidgit.com/assets_c/2010/02/Dantes_Inferno_custom_trails-thumb-550x309-33285.jpg">]]><![CDATA[<p>Since <em>Dante's Inferno</em> is published by Electronic Arts, you can bet they aren't finished selling you the game once you've bought it.  Hence the following paragraph in the press release about the game's retail availability next week:<em><blockquote>In March, [developer] Visceral will release Dark Forest, a prequel level that tells the story of Dante's journey home and features new enemies, puzzles and relics. In April, players can download Trials of St. Lucia, a full expansion to the game that offers a co-operative multiplayer mode, a new playable character, and an in-game combat editor. The easy-to-use combat editor allows players to create custom combat trails, and then upload and share their creations online. In addition to Dark Forest and Trails of Saint Lucia, Dante's Inferno will offer downloadable packs containing souls, skins, relics and magics to further boost players on their journeys through Hell.</blockquote></em>Did you get that bit about custom trails?  That's either a typo -- I've ben guilty of those myself -- or a feature that lets you determines the color of those gratuitous tracers when something attacks (pictured).  In which case, make mine pink with little purple stars!</p>]]>
</content>
</entry>

<entry>
    <title>New System Shock mod: &quot;Mouselook at you, hacker&quot;</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/new_system_shock_mod_mouselook.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31041" title="New System Shock mod: &quot;Mouselook at you, hacker&quot;" />
    <id>tag:fidgit.com,2010://19.31041</id>
    
    <published>2010-02-04T19:46:33Z</published>
    <updated>2010-02-04T20:20:54Z</updated>
    
    <summary>So I&apos;m playing Bioshock 2 last night, and I&apos;m in the middle of a pitched battle to protect [spoiler redacted] in [spoiler redacted] while [spoiler redacted]. I&apos;ve situated myself between a hacked turret and a hacked security camera that sends...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Mods" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="New System Shock mod: "Mouselook at you, hacker"" src="http://fidgit.com/assets_c/2010/02/System_Shock_1_mouselook-thumb-550x344-33283.jpg">]]><![CDATA[<p>So I'm playing <em>Bioshock 2</em> last night, and I'm in the middle of a pitched battle to protect [spoiler redacted] in [spoiler redacted] while [spoiler redacted].  I've situated myself between a hacked turret and a hacked security camera that sends out a pair of bots when it detects a splicer.  I'm low on health and I'm trying to stay out of the firefight while the turret and bots do their thing.  My decoy plasmid helps immensely, but some of these spider splicers are somehow getting wise to me.  It's touch and go as I try to keep [spoiler redacted] alive.</p>

<p>Then a message pops up onscreen.  "Look at you, hacker".  It's the name of an achievement I've just unlocked for killing 50 enemies with hacked security devices.  Of course, it's also the catalyst for a flood of nostalgia.  This is a quote from the original <em>System Shock</em>, which is the creative well from <em>Bioshock 2</em> draws.  Here's the lineage: from <em>Bioshock 2</em> developer 2K Marin to <em>Bioshock 1</em> developer 2K Boston nee Irrational, who also made <em>System Shock 2</em> to <em>System Shock 1</em> developer Looking Glass.  Of course, you can kind of tell because all these games have the word "shock" in them.</p>

<p>The problem with playing older games isn't necessarily the graphics (pictured).  Yeah, that looks terrible now.  But once you start to sink yourself into a world as vividly realized as Citadel Station (if you think this is a <em>Mass Effect</em> reference, please hand in your Old School Gamer card), your imagination takes over to smooth out the pixels.  Instead, the bigger problem is often the interface.  Which is why it's great to hear that someone named Malba Tahan has managed to hack mouselooking into the original <em>System Shock</em>.  Go <a href="http://www.strangebedfellows.de/index.php?topic=1719.0">here</a> to get it.</p>

<p>Okay, now someone port <em>System Shock</em> to the iPhone and videogames will be complete.</p>]]>
</content>
</entry>

<entry>
    <title>Fallout: New Vegas has power, Hellghasts, and a little Sinatra</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/fallout_new_vegas_has_power_an.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31037" title="Fallout: New Vegas has power, Hellghasts, and a little Sinatra" />
    <id>tag:fidgit.com,2010://19.31037</id>
    
    <published>2010-02-04T18:45:28Z</published>
    <updated>2010-02-04T19:45:09Z</updated>
    
    <summary> The above teaser for Fallout: New Vegas, the upcoming sequel from Obsidian, shows that New Vegas has plenty of electricity to spare. It also shows what looks like a Hellghast from Killzone 2 coming to visit in the name...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="RPGs" />
    
        <category term="Video" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<p><object width="550" height="340"><param name="movie" value="http://www.youtube.com/v/epFupigyIN8&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/epFupigyIN8&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="550" height="340"></embed></object></p>

<p>The above teaser for <em>Fallout: New Vegas</em>, the upcoming sequel from Obsidian, shows that New Vegas has plenty of electricity to spare.  It also shows what looks like a Hellghast from <em>Killzone 2</em> coming to visit in the name of California.  Sinatra croons throughout.  In other words, it's about as informative as any teaser.</p>]]>
</content>
</entry>

<entry>
    <title>Star Trek Online: everyone&apos;s ship is cooler than mine</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/star_trek_online_everyones_shi.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31023" title="Star Trek Online: everyone's ship is cooler than mine" />
    <id>tag:fidgit.com,2010://19.31023</id>
    
    <published>2010-02-04T04:43:27Z</published>
    <updated>2010-02-04T06:08:55Z</updated>
    
    <summary>The problem with jumping into an MMO before you know whether you&apos;re going to like it is that you might not put as much thought into certain decisions as you should. For instance, what your ship looks like. When I...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Game Diaries" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Star Trek Online: everyone's ship is cooler than mine" src="http://fidgit.com/assets_c/2010/02/Star_Trek_Online_GD_02-thumb-550x339-33266.jpg">]]><![CDATA[<p>The problem with jumping into an MMO before you know whether you're going to like it is that you might not put as much thought into certain decisions as you should.  For instance, what your ship looks like.  When I started playing <em>Star Trek Online</em>, it was out of a sense of obligation.  So when it came time to customize my ship, I just hit the randomize button.</p>

<p>I got the traditional saucer, with two nacelles slung low underneath it and close together.  Sure, I thought, whatever.  Looks fine.  It's a space ship.  What are you going to do?  Click accept.</p>

<p><strong>After the jump, the ship envy begins.</strong><br />
</p>]]>
</content>
</entry>

<entry>
    <title>Is the Playstation&apos;s FIFA 2009 to blame in neck stabbing incident?</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2010/02/is_the_playstations_fifa_2009.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=31011" title="Is the Playstation's FIFA 2009 to blame in neck stabbing incident?" />
    <id>tag:fidgit.com,2010://19.31011</id>
    
    <published>2010-02-03T18:47:57Z</published>
    <updated>2010-02-03T20:35:23Z</updated>
    
    <summary>One of the reasons I don&apos;t play sports videogames is because I satisfy all my violent impulses by playing shooters. It allows me to behave reasonably when people suggest tactics like not sniping on Carentan. Otherwise, who knows how I&apos;d...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Culture" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Is the Playstation's FIFA 2009 to blame in neck stabbing incident?" src="http://fidgit.com/assets_c/2010/02/Neck_stabbing_incident-thumb-550x361-33235.jpg">]]><![CDATA[<p>One of the reasons I don't play sports videogames is because I satisfy all my violent impulses by playing shooters.  It allows me to behave reasonably when people suggest tactics like not sniping on Carentan.  Otherwise, who knows how I'd respond when someone suggests tactics.  Consider the case of <a href="http://www.reuters.com/article/idUSTRE60O32C20100125">a man in Italy stabbed in the neck</a>.<em><blockquote>The man, identified as Fabrizio R., suffered a deep cut to the throat after his 16-year-old son, Mario, attacked him during an argument on Sunday over the soccer video game FIFA 2009.  Police said the argument broke out when the 46-year-old storekeeper offered his son advice on tactics to improve his play, and then turned the television off in response to his son's behavior.</blockquote></em>Of course, it's silly to connect this to playing <em>FIFA 2009</em>.  A news story based on a police report can't begin to suss out whatever tensions have been brewing over the years or how maladjusted this boy must have been to snap when given advice about when to bunt, or whatever.  Instead, the writer just fixes on whatever detail makes the story sound the most absurd.  Note, for instance, how the platform is called out in the headline: "Teen stabs father in Playstation row".  Reuters simply reports.  It's up to you to decide whether to blame Sony or soccer.</p>

<p>(Thanks Peter!)</p>]]>
</content>
</entry>

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