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   <id>tag:,2009:/19</id>
    <link rel="service.post" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19" title="Fidgit" />
    <updated>2009-11-20T13:01:08Z</updated>
    <subtitle>All video games, all the time.</subtitle>
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<entry>
    <title>Law firm recruits banned Xbox owners for class action suit</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/law_firm_recruits_banned_xbox.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29471" title="Law firm recruits banned Xbox owners for class action suit" />
    <id>tag:fidgit.com,2009://19.29471</id>
    
    <published>2009-11-20T13:45:32Z</published>
    <updated>2009-11-20T13:01:08Z</updated>
    
    <summary>When my latest Xbox 360 broke and I had to call my old friends at 1-800-4MYXBOX, the first thing I heard was a recorded message explaining that if your Xbox was banned, they wouldn&apos;t be able to help you. This...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Biz" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Law firm recruits banned Xbox owners for class action suit" src="http://fidgit.com/assets_c/2009/11/Xbox_ban_objection-thumb-550x404-28829.jpg">]]><![CDATA[<p>When my latest Xbox 360 <a href="http://fidgit.com/archives/2009/11/hello_xbox_customer_support_re.php">broke</a> and I had to call my old friends at 1-800-4MYXBOX, the first thing I heard was a recorded message explaining that if your Xbox was banned, they wouldn't be able to help you.  This was well before any other recorded spiel, so they must have been getting a lot of calls.  You can't very well shut down online access for a million Xboxes without getting some angry calls.</p>

<p>Legal system to the rescue!  A Midwestern law firm is <a href="http://www.abingtonlaw.com/Xbox-Live-class-action.html?gclid=CPfl4-Tjkp4CFQ8MDQodYlHSoQ">rustling up</a> disgruntled bannees for a class action suit and they've got the asterisks, quote marks, and inferences to back their case.<em><blockquote>Although modification of Xbox consoles is *arguably* against the terms of use for Xbox/Xbox Live, Microsoft "conveniently" timed the Xbox console ban to coincide with the release of the new Call of Duty: Modern Warfare 2 game and less than two months after the release of the very popular Halo 3: ODST game. This "convenient" timing may have resulted in more Xbox Live subscription revenues for Microsoft than it would have generated had these Xbox console bans taken place at some time before the release of Halo 3: ODST and Call of Duty: Modern Warfare 2. Additionally, sales of both Call of Duty: Modern Warfare 2 (published by Activision) and Halo 3: ODST (published by Microsoft Game Studios) would likely have been greatly diminished had the Xbox console ban occurred prior to the release of these games.</blockquote></em></p>

<p>(Thanks <a href="http://www.incgamers.com/News/19698/banned-xbox-live-users-class-action-investigation">Inc Gamers</a>!)</p>]]>
</content>
</entry>

<entry>
    <title>Solium Infernum: fat, lazy, greedy, and totally hawt</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/solium_infernum_fat_lazy_greed.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29479" title="Solium Infernum: fat, lazy, greedy, and totally hawt" />
    <id>tag:fidgit.com,2009://19.29479</id>
    
    <published>2009-11-20T05:37:17Z</published>
    <updated>2009-11-20T03:46:41Z</updated>
    
    <summary>I know what you&apos;re probably thinking: &quot;Solium What-um?&quot; Solium Infernum is the latest from the indie developer of Armageddon Empires, a brilliant turn-based game about conquering the post-apocalypse using a custom built deck of cards. It&apos;s available for download for...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Game Diaries" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Solium Infernum: fat, lazy, greedy, and totally hawt" src="http://fidgit.com/assets_c/2009/11/Solium_Infernum_GD_01-thumb-550x491-28811.jpg">]]><![CDATA[<p>I know what you're probably thinking: "<em>Solium What-um</em>?"</p>

<p><em>Solium Infernum</em> is the latest from the indie developer of <a href="http://www.crypticcomet.com/games/AE/armageddon_empires.html"><em>Armageddon Empires</em></a>, a brilliant turn-based game about conquering the post-apocalypse using a custom built deck of cards.  It's available for download for $30.  But <a href="http://www.armageddonempires.com/games/SI/Solium_Infernum.html"><em>Solium Infernum</em></a> is about creating a custom-built archfiend to rule hell by hook, crook, diplomacy, magic, conquest, and/or subterfuge.  It'll be out within the week.  And unlike <em>Armageddon Empires</em>, it's built for multiplayer games.  But first, to give you a sense for how it plays, how about a few game diary entries?</p>

<p><strong>After the jump, I'll tell you how I (pictured) intend to the seize the Palace of Gluttony.</strong><br />
</p>]]>
</content>
</entry>

<entry>
    <title>Six pointers for Assassin&apos;s Creed II clutzes and noobs</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/six_pointers_for_assassins_cre.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29478" title="Six pointers for Assassin's Creed II clutzes and noobs" />
    <id>tag:fidgit.com,2009://19.29478</id>
    
    <published>2009-11-20T05:08:38Z</published>
    <updated>2009-11-20T03:19:25Z</updated>
    
    <summary>So you&apos;ve just started playing Assassin&apos;s Creed II and you can&apos;t figure out why Ezio is leaping off the wall instead of up the wall. Or maybe you&apos;re trying to stroll through the streets of Florence, casually picking pockets for...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Tips" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Six pointers for Assassin's Creed II clutzes and noobs" src="http://fidgit.com/assets_c/2009/11/Assassins_Creed_2_tips-thumb-550x309-28809.jpg">]]><![CDATA[<p>So you've just started playing <em>Assassin's Creed II</em> and you can't figure out why Ezio is leaping <em>off</em> the wall instead of <em>up </em>the wall.  Or maybe you're trying to stroll through the streets of Florence, casually picking pockets for extra loot, when you instead grapple some poor unsuspecting noblewoman and wrestle her to the ground without so much as a "pardon me, ma'am".  Maybe you just wanted to smack that annoying troubadour in the mouth, and you instead shoved an eight inch steel blade through his neck.  Oops!  Oh, for fun!  The unexpected joys of being an <em>Assassin's Creed</em> n00b!</p>

<p><strong>After the jump, I'll offer a few pointers for clutzes and n00bs of the Italian Renaissance.</strong></p>]]>
</content>
</entry>

<entry>
    <title>Simsspotting: Twilight New Moon</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/simsspotting_twilight_new_moon.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29475" title="Simsspotting: Twilight New Moon" />
    <id>tag:fidgit.com,2009://19.29475</id>
    
    <published>2009-11-20T01:09:16Z</published>
    <updated>2009-11-19T23:16:44Z</updated>
    
    <summary> As you know if you&apos;re a teenage girl, the new Twilight movie opens tomorrow. Even if you&apos;re not a teenage girl, you&apos;ve probably seen the trailer. It&apos;s potent stuff. It very nearly made me gay. Similarly potent is the...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Video" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<p><object width="550" height="340"><param name="movie" value="http://www.youtube.com/v/5jwldEQLOxA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5jwldEQLOxA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="550" height="340"></embed></object></p>

<p>As you know if you're a teenage girl, the new <em>Twilight</em> movie opens tomorrow.  Even if you're not a teenage girl, you've probably seen the trailer.  It's potent stuff.  It very nearly made me gay.</p>

<p>Similarly potent is the <em>Sims 3</em> version of the trailer (pictured).  It's also potent stuff.  It very nearly made coffee come out my nose.</p>]]>
</content>
</entry>

<entry>
    <title>Starcraft II determines the best way to evacuate zerg-infested planets</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/starcraft_ii_determines_the_be.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29470" title="Starcraft II determines the best way to evacuate zerg-infested planets" />
    <id>tag:fidgit.com,2009://19.29470</id>
    
    <published>2009-11-19T21:54:27Z</published>
    <updated>2009-11-20T12:18:39Z</updated>
    
    <summary>The way it used to work was that a videogame developer would have a videogame journalist [sic] out to the studio. They&apos;d show him a bunch of canned demos. They&apos;d answer questions. They might let him play a little bit....</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Strategy Games" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Starcraft II determines the best way to evacuate zerg-infested planets" src="http://fidgit.com/assets_c/2009/11/Starcraft_II_Blizzard_article-thumb-550x364-28799.jpg">]]><![CDATA[<p>The way it used to work was that a videogame developer would have a videogame journalist [sic] out to the studio.  They'd show him a bunch of canned demos.  They'd answer questions.  They might let him play a little bit.  They'd all sit down to lunch.  They'd then leave it up to to the journalist to write an enthusiastic article.</p>

<p>But with the Internet, game developers can go straight to you, without us pesky writers getting in the way.  Sometimes, you just get a lot of hype.  But other times, you get valuable first-hand insight into the development process that guys like me simply can't give you after an afternoon's visit.</p>

<p>A case in point is Blizzard's slick write up of the evolution of one of the early levels in <em>Starcraft II</em>.  It's well written, informative, and attractively laid out like a magazine article.  It details the evolution of one of the early missions, when the player is still learning the game.  A colony called Agria has been overrun by zerg, and the player is tasked with evacuating the colonists.<em><blockquote>One of the earliest versions of The Evacuation of Agria required the player to clear out colonists from several different locations on the map, which proved to be a problem. Frantically moving around, abandoning previously built defenses, and keeping an eye on all of the different evacuation routes turned out to be too frustrating and stressful for such an early map, and it distracted from the intended "zerg invasion" feel of the mission. Another version featured colonists marching toward their destination on foot, but the developers decided this didn't quite fit. After all, no one in their right mind would go for a walk during a zerg invasion, especially if they were unarmed.</blockquote></em>Blizzard also explains the important subtle differences in how you present objectives.<em><blockquote>Simply altering the initial mission goal of "Don't let X colonists die" to "Save X colonists" helped make the player feel more in control, and providing Dr. Hanson with a fortified position out of harm's way eliminated another source of stress. (In the original design, the mission failed if Hanson died, even if the player managed to save every last colonist.)</blockquote></em>Read the full article <a href="http://starcraft2.com/features/gameplay/singleplayer.xml">here</a>, where you can also see a video of the mission in action.</p>]]>
</content>
</entry>

<entry>
    <title>Dragon Age goes back to Ostagar to hopefully win this time</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/dragon_age_goes_back_to_ostaga.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29467" title="Dragon Age goes back to Ostagar to hopefully win this time" />
    <id>tag:fidgit.com,2009://19.29467</id>
    
    <published>2009-11-19T21:23:13Z</published>
    <updated>2009-11-19T21:47:40Z</updated>
    
    <summary>If you&apos;ve played Dragon Age, you know things didn&apos;t go so well at Ostagar. It was sort of like the Alamo meets Benedict Arnold meets a Youtube clip of a skateboarder racking his groin on a staircase railing. But with...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Downloadable Content" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Dragon Age goes back to Ostagar to hopefully win this time" src="http://fidgit.com/assets_c/2009/11/Dragon_Age_Ostagar-thumb-550x309-28795.jpg">]]><![CDATA[<p>If you've played <em>Dragon Age</em>, you know things didn't go so well at Ostagar.  It was sort of like the Alamo meets Benedict Arnold meets a Youtube clip of a skateboarder racking his groin on a staircase railing.  But with orcs.</p>

<p>Now Bioware will send you back with new downloadable content for <em>Dragon Age</em>.  If you asked "do we get to win this time, sir?", then I want you in my party.  Here's the official word:<em><blockquote>Return to Ostagar, BioWare's next thread in the Dragon Age: Origins tapestry, summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan's top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history. </blockquote></em>Top secret political agenda?  Isn't it a bit late to be digging up this sort of thing?  Can't a betrayed king rest in peace?  Find out for five bucks when <em>Return to Ostagar</em> goes live later this year.</p>]]>
</content>
</entry>

<entry>
    <title>Capcom pretends Resident Evil 5 wasn&apos;t released on the PC</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/capcom_pretends_resident_evil.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29466" title="Capcom pretends Resident Evil 5 wasn't released on the PC" />
    <id>tag:fidgit.com,2009://19.29466</id>
    
    <published>2009-11-19T20:03:30Z</published>
    <updated>2009-11-19T20:23:03Z</updated>
    
    <summary>Capcom today announced a spurt of new stuff for Resident Evil 5, to be dribbled out this February and March as downloadable content and a boxed &quot;gold edition&quot;. A new episode will be set in the castle seen only in...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Downloadable Content" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Capcom pretends Resident Evil 5 wasn't released on the PC" src="http://fidgit.com/assets_c/2009/11/RE5_no_PC_versus-thumb-550x309-28791.jpg">]]><![CDATA[<p>Capcom today announced a spurt of new stuff for <em>Resident Evil 5</em>, to be dribbled out this February and March as downloadable content and a boxed "gold edition".  A new episode will be set in the castle seen only in flashbacks, where Sheva will be replaced by the considerably less interesting Jill Valentine, minus her weird bird costume.  There will, however, be new costumes for Chris and Sheva.  And new characters and weapon loadouts for Mercenaries mode.  However, there is no word of any of this being available for the PC.  </p>

<p>What's more, it seems that Capcom has reneged on their promise to even complete the PC release of <em>Resident Evil 5</em>.  When the game was released for console systems, Capcom charged players five dollar to unlock a competitive mode called "Versus".  This was available as soon as the game was released.  But despite telling players Versus mode would either be included with the PC release or available for download shortly thereafter, it seems Capcom has changed its mind.  I've just been told there are currently no plans to release Versus mode for the PC.</p>

<p>I wouldn't normally mind missing out on being charged five bucks to unlock a feature, but the real bummer in this situation is that Versus mode is a fantastic way to play <em>Resident Evil 5</em>.  If you've tried Mercenaries mode, you're only getting about a quarter of the game's multiplayer awesomeness.  I couldn't care less if Capcom doesn't give the PC version whatever upcoming B-side material they're releasing next year.  But I do wish they'd at least complete the PC release by doing whatever it takes to unlock or restore one of <em>Resident Evil 5's</em> best features.</p>]]>
</content>
</entry>

<entry>
    <title>Hans Zimmer simply will not shut up in Modern Warfare 2</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/hans_zimmer_simply_will_not_sh.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29419" title="Hans Zimmer simply will not shut up in Modern Warfare 2" />
    <id>tag:fidgit.com,2009://19.29419</id>
    
    <published>2009-11-18T15:55:49Z</published>
    <updated>2009-11-18T14:23:49Z</updated>
    
    <summary>Most of the audio in Modern Warfare 2 is flawless. There&apos;s not a lot to take issue with. I don&apos;t even mind following the Arbiter into battle. But what I can&apos;t abide is Hans Zimmer&apos;s score. Not the music per...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Shooters" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Hans Zimmer simply will not shut up in Modern Warfare 2" src="http://fidgit.com/assets_c/2009/11/MW2_all_Zimmer_all_the_time-thumb-550x308-28673.jpg">]]><![CDATA[<p>Most of the audio in <em>Modern Warfare 2</em> is flawless.  There's not a lot to take issue with.  I don't even mind following the Arbiter into battle.  But what I can't abide is Hans Zimmer's score.  Not the music per se.  It alternates between appropriately bombastic and weirdly moody, and it's harmless enough.  Except for the fact that I cannot turn it off, or even adjust the level.  Hans Zimmer will accompany me throughout <em>Modern Warfare 2</em>, whether I like it or not, commenting on the action the entire time.  He's like a chatty wingman you cannot mute or even turn down.  And considering he can't have come cheap, Infinity Ward decided to make him mandatory.</p>

<p>Where it intrudes the most is during the excellent Special Ops missions on a LAN.  The unholy racket of twin Zimmer, often out of sync, during these stylish varied missions is overbearing and unnecessary.  Infinity Ward thought we might not want to play their disgusting terrorist mission, so they patched in an option to skip it.  But they couldn't conceive we wouldn't want to hear their expensive score?</p>]]>
</content>
</entry>

<entry>
    <title>Is there anywhere Just Cause 2 can&apos;t go?  See for yourself.</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/is_there_anywhere_just_cause_2.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29409" title="Is there anywhere Just Cause 2 can't go?  See for yourself." />
    <id>tag:fidgit.com,2009://19.29409</id>
    
    <published>2009-11-18T15:02:12Z</published>
    <updated>2009-11-17T23:41:08Z</updated>
    
    <summary>Just Cause 2 looked great at E3. It was as if the developers had made a valiant first attempt with Just Cause 1 and now they were figuring out how to make it into a great game. For instance, one...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Galleries" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Is there anywhere Just Cause 2 can't go?  See for yourself." src="http://fidgit.com/assets_c/2009/11/JustCause2_gallery_November-thumb-550x309-28649.jpg">]]><![CDATA[<p><em>Just Cause 2</em> looked great at E3.  It was as if the developers had made a valiant first attempt with <em>Just Cause 1</em> and now they were figuring out how to make it into a great game.  For instance, one of the most important elements of an open-world game is that you need some cool way to get around.  Take the assortment of cars with unique driving models in <em>Grand Theft Auto IV</em>, the crazy jump-flying in <em>Prototype</em>, Ezio's amazingly animated dexterity in <em>Assassin's Creed II</em>, and the customizable Druid Plow in <em>Brutal Legend</em>.  <em>Just Cause 2's</em> unlikely proposal?  A redeployable parachute and a grappling hook that can not only attach to anything, but that can also attach any two things to each other.  Let your imagination chew on that for a moment.  </p>

<p>Or check out the screenshots for a few examples.</p>]]>
</content>
</entry>

<entry>
    <title>Gamespotting: 2012</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/gamespotting_2012.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29412" title="Gamespotting: 2012" />
    <id>tag:fidgit.com,2009://19.29412</id>
    
    <published>2009-11-18T11:55:12Z</published>
    <updated>2009-11-18T00:18:26Z</updated>
    
    <summary>If you were among the people responsible for the disaster (of a) film 2012 making $65 million dollars this weekend, you might have noticed John Cusack&apos;s character&apos;s son had a handheld gaming system. As the family heads out for a...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Culture" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Gamespotting: 2012" src="http://fidgit.com/assets_c/2009/11/2012_gamespotting-thumb-550x366-28657.jpg">]]><![CDATA[<p>If you were among the people responsible for the disaster (of a) film <em>2012</em> making $65 million dollars this weekend, you might have noticed John Cusack's character's son had a handheld gaming system.  As the family heads out for a camping trip, the sullen boy busies himself with a PSP.  There's no telling what he's playing, or if he's maybe just using it to watch his <em>Spiderman 2</em> UMD.  But you can clearly see it's a PSP.</p>

<p>So why a PSP and not a Nintendo DS?  If you guessed it's because <em>2012</em> is a Columbia Pictures release, and Columbia Pictures is a division of Sony Pictures Entertainment which is a subsidiary of Sony, go to the head of the Product Placement 101 class!  As for how a Bentley gets such a prominent role in the film, well, that's just plain ol' money changing hands.</p>]]>
</content>
</entry>

<entry>
    <title>Find out what Ubisoft&apos;s Uplay means to Assassin&apos;s Creed II</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/find_out_what_ubisofts_uplay_m.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29413" title="Find out what Ubisoft's Uplay means to Assassin's Creed II" />
    <id>tag:fidgit.com,2009://19.29413</id>
    
    <published>2009-11-17T23:20:07Z</published>
    <updated>2009-11-18T14:30:40Z</updated>
    
    <summary>If there&apos;s any company that has failed at online frippery more often than Electronic Arts, it would have to be Ubisoft. But the difference is that Ubisoft doesn&apos;t seem to try quite so hard as Electronic Arts. That&apos;s why Ubisoft...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Downloadable Content" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Find out what Ubisoft's Uplay means to Assassin's Creed II" src="http://fidgit.com/assets_c/2009/11/AC2_Uplay-thumb-550x309-28658.jpg">]]><![CDATA[<p>If there's any company that has failed at online frippery more often than Electronic Arts, it would have to be Ubisoft.  But the difference is that Ubisoft doesn't seem to try quite so hard as Electronic Arts.  That's why Ubisoft doesn't have a <em>Sims Online</em>, a <em>Motor City Online</em>, and a long list of games pre-dating 2007 that no longer work online.</p>

<p>But in the tradition of not trying very hard, Ubisoft has released <em>Assassin's Creed II</em> with support for something called Uplay. I have no idea idea how you're supposed to say that out loud.  "Oo-play"?  "Ewe-play"?  "Uh-play"?  No matter, since I still have no idea how to say "Ubisoft" out loud either.  Here's the skinny on Uplay:<em><blockquote>Uplay is Ubisoft's online destination where gamers are at the center of a connected gaming universe that has been developed around four primary services: Uplay Win, Uplay Help, Uplay Share and Uplay Shop. The Uplay Beta is launching with Uplay Win.</blockquote></em>When you load up Uplay from <em>Assassin's Creed II</em>, most of these various bits are "coming soon".  However, you get points for a couple of your ingame achievements that you can spend in Uplay Win.<em><blockquote>Uplay Win enables players to collect units based on their actions in the games and exchange them for rewards such as exclusive in-game content or digital items. Uplay Win Units can also be gathered cross-platform and are currently available for PlayStation 3 system, Xbox 360 and PC.</blockquote></em>Right now, you can use these points to buy five extra slots for carrying throwing knives (very handy!) and an Altair costume for Ezio (very anachronistic!).  You can also spend your Upoints to Unlock a mysterious door in your stronghold that leads to Ezio's family tomb.  Neat, huh?  </p>

<p>No.  It's not neat.  It's terrible.  It's like a dungeon that wasn't good enough to make it into the full game.  It's timed jumping puzzles with terrible camera angles.  After ten tries at the same jump in this stupid thing, I was bound and determined to suffer through the entire thing to find out what reward awaited me at the end of this shoddy ordeal.</p>

<p>For my troubles, I got a few thousand flora and bits of doled out text detailing Ezio Auditore's ancestory.  The disappointing thing is that the story is actually pretty cool.  It seems that -- spoiler! -- Ezio's forefather was a commoner trained by Dante.  <em>The</em> Dante.  Who was an Assassin!  However, the Templars murdered Dante and sent pirates after Ezio's forefather.  The pirates raped and murdered his wife and left him for dead.  So he drained Dante's bank account, assumed a new identity, and founded the villa that becomes Ezio's stronghold.</p>

<p>It's a nice twist that the Auditore family isn't actually noble, but was an invention of an ancient equivalent of the witness protection program, funded by proceeds from the <em>Divina Commedia</em>.  I also liked the explanation for why the villa was founded in Florence and not Venice: being near the sea reminded Ezio's forefather of his wife's murder at the hands of the pirates.</p>

<p>There.  Now you don't have to play through that terrible dungeon and you can spend your Upoints on more throwing knives!</p>]]>
</content>
</entry>

<entry>
    <title>&quot;Hello, Xbox customer support?  Remember me?&quot;</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/hello_xbox_customer_support_re.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29408" title="&quot;Hello, Xbox customer support?  Remember me?&quot;" />
    <id>tag:fidgit.com,2009://19.29408</id>
    
    <published>2009-11-17T22:51:51Z</published>
    <updated>2009-11-17T22:52:22Z</updated>
    
    <summary>Dirty disc errors on the Xbox 360 haven&apos;t been that uncommon for me. Normally, I try again and they go away. I&apos;ve occasionally lost a little progress in a game, but it&apos;s nothing to get (too) worked up over. So...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Xbox 360" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt=""Hello, Xbox customer support?  Remember me?"" src="http://fidgit.com/assets_c/2009/11/Xbox_360_repair-thumb-550x393-28637.jpg">]]><![CDATA[<p>Dirty disc errors on the Xbox 360 haven't been that uncommon for me.  Normally, I try again and they go away.  I've occasionally lost a little progress in a game, but it's nothing to get (too) worked up over.  So when that happened during a pivotal scene in <em>Assassin's Creed II</em>, I just gritted my teeth, took a deep breath, and tried again.</p>

<p>The same thing.  And again.  And again.  </p>

<p><strong>After the jump, I'll tell you what I've been doing all day instead of updating Fidgit.</strong><br />
</p>]]>
</content>
</entry>

<entry>
    <title>Star Trek Online is looking pretty sexy for an MMO</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/star_trek_online_is_looking_pr.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29316" title="Star Trek Online is looking pretty sexy for an MMO" />
    <id>tag:fidgit.com,2009://19.29316</id>
    
    <published>2009-11-17T22:28:37Z</published>
    <updated>2009-11-18T01:26:07Z</updated>
    
    <summary>I&apos;m not really a Star Trek fan in the true sense of the word. I wouldn&apos;t know a dilithium crystal from a dribble, although I&apos;m pretty sure dilithium crystals aren&apos;t the fuzzie cute things that breed incessantly. Instead, I&apos;m just...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Galleries" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Star Trek Online is looking pretty sexy for an MMO" src="http://fidgit.com/assets_c/2009/11/STO_screens_die_vs_basestar-thumb-550x309-28638.jpg">]]><![CDATA[<p>I'm not really a Star Trek fan in the true sense of the word.  I wouldn't know a dilithium crystal from a dribble, although I'm pretty sure dilithium crystals aren't the fuzzie cute things that breed incessantly.  Instead, I'm just one of those fashionable late-comers who thought, 'Hey, that latest movie was pretty good!  So I'm totally up for boldy going into a Star Trek online RPG!'</p>

<p>Along with the recently announced Feburary 2nd, 2010 release date, developer Cryptic and publisher Atari have also put out a whole mess of sexy screenshots of space action, along with some "umm, okay" screenshots of planetside action.  I'm particularly eager to find out who wins the battle between the giant six-sided die and the old-fashioned Cylon Basestar (pictured).</p>]]>
</content>
</entry>

<entry>
    <title>Modern Warfare 2 breaks free of gravity, ammo limits, and Activision</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/modern_warfare_2_breaks_free_o.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29405" title="Modern Warfare 2 breaks free of gravity, ammo limits, and Activision" />
    <id>tag:fidgit.com,2009://19.29405</id>
    
    <published>2009-11-17T21:17:29Z</published>
    <updated>2009-11-17T21:23:12Z</updated>
    
    <summary> It&apos;s no surprise that the above video has happened. As soon as Activision announced Modern Warfare 2 wouldn&apos;t allow the dedicated servers that clans and mod-makers rely on, plenty of enterprising PC gamers committed themselves to changing that. Now...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="Video" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<p><object width="550" height="340"><param name="movie" value="http://www.youtube.com/v/-rqLUDfl26Y&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-rqLUDfl26Y&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="550" height="340"></embed></object></p>

<p>It's no surprise that the above video has happened.  As soon as Activision announced <em>Modern Warfare 2</em> wouldn't allow the dedicated servers that clans and mod-makers rely on, plenty of enterprising PC gamers committed themselves to changing that.  Now you can see the results less than a week after the game's release.  And the beauty of it all is that creators claim it still plugs directly into Activision's supposedly secure IWnet service.</p>]]>
</content>
</entry>

<entry>
    <title>Monster Hunter PSP finally gets internet support</title>
    <link rel="alternate" type="text/html" href="http://fidgit.com/archives/2009/11/monster_hunter_psp_finally_get.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://fidgit.com/system/mt-atom.cgi/weblog/blog_id=19/entry_id=29359" title="Monster Hunter PSP finally gets internet support" />
    <id>tag:fidgit.com,2009://19.29359</id>
    
    <published>2009-11-16T17:30:48Z</published>
    <updated>2009-11-17T20:31:59Z</updated>
    
    <summary>The PSP has two modes of connectivity. Ad hoc is a local connection with someone in the same room. Infrastructure mode is an internet connection to anywhere in the world. So when Sony announced a system called &quot;Ad Hoc Party&quot;...</summary>
    <author>
        <name>Tom Chick</name>
        
    </author>
    
        <category term="PSP" />
    
    <content type="html" xml:lang="en" xml:base="http://fidgit.com/">
        <![CDATA[<img border="0" alt="Monster Hunter PSP finally gets internet support" src="http://fidgit.com/assets_c/2009/11/Monster_Hunter_adhoc_party-thumb-480x272-28470.jpg">]]><![CDATA[<p>The PSP has two modes of connectivity.  Ad hoc is a local connection with someone in the same room.  Infrastructure mode is an internet connection to anywhere in the world.  So when Sony announced a system called "Ad Hoc Party" that lets PSPs connect via ad hoc mode over a Playstation 3's internet connection, it didn't seem like a big deal.  The PSP already has infrastructure mode, thankyouverymuch.</p>

<p>But Capcom was <a href="http://www.capcom-unity.com/snow_infernus/blog/2009/11/13/adhocparty_heading_to_north_america">quick to point out</a> this is good news for fans of the <em>Monster Hunter</em> series, a set of challenging combat/crafting games that only work via ad hoc mode.<em><blockquote>For all you Monster Hunters out there, this is amazing news, as you'll finally be able to take the 4 player co-op of Monster Hunter Freedom Unite on your PSP online through the PSN with your PlayStation 3. With adhocParty, you'll be able to go online with your friends, communicate via text or voice, and much more.</blockquote></em>Ad Hoc Party goes live "later this month".</p>]]>
</content>
</entry>

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