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Update for Din's Curse bends light, shadows, and difficulty level

Update for Din\'s Curse bends light, shadows, and difficulty level

One of my favorite games so far this year is Din's Curse, the action RPG with dungeons that aren't content to wait patiently for you to clear them out whenever the heck you feel like it (review here). A new patch (get it here) adds a visual effect that gives the world a more 3D appearance. It's a simple trick of perspective, but it works nicely. Also added are new shadows from the dungeon walls that make the lighting even more eerie. The harder modes are a little harder, and treasure is slightly less common and therefore more like actual treasure.

Developer Steven Peeler also posted some examples of weird things he's had to fix over the game's history. For instance, overzealous allies:

We had lots of issues during the beta where summoned creatures were extremely aggressive. By aggressive I mean they would attack things like lifestones just because you had them selected. Obviously if you had it selected it must be an enemy to be destroyed. This same idea worked when you had yourself or an NPC selected also.
Also in the works is an expansion pack for Din's Curse that will add a Demon Hunter class, and that means at least two all new skill trees. Considering how distinct some of the monsters are, I'm keeping my fingers crossed for some additions to the bestiary as well.

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