

Just Cause 2 looked great at E3. It was as if the developers had made a valiant first attempt with Just Cause 1 and now they were figuring out how to make it into a great game. For instance, one of the most important elements of an open-world game is that you need some cool way to get around. Take the assortment of cars with unique driving models in Grand Theft Auto IV, the crazy jump-flying in Prototype, Ezio's amazingly animated dexterity in Assassin's Creed II, and the customizable Druid Plow in Brutal Legend. Just Cause 2's unlikely proposal? A redeployable parachute and a grappling hook that can not only attach to anything, but that can also attach any two things to each other. Let your imagination chew on that for a moment.
Or check out the screenshots for a few examples.