

I'm running around in the Brazilian forest. At least that what the name sounds like when the voice actors say it. The Brazilian forest. Okay. So I come out of a narrow pass - for the purposes of level design, it's an open air tunnel - into some ruins. Ogres. Two of them.
Up to this point, with 10 hours, 22 minutes, and 15 seconds on my saved game and the difficulty set to "normal", I haven't had any problem with combat. That's about to change.
Read about it after the jump.
I'm an elven rogue majoring in archery, with a minor in stealth and backstabbery. In battles up to this point, I just hang back shooting arrows while the AI party members do their thing. I use my special shots when they're available and I sometimes equip my fire arrows or elf-flight arrows for a little extra oomph. When something closes to melee range, I switch to my melee weapon. The battles proceed of their own accord. Stuff eventually dies. I loot and move on. Whatever.
But after a pair of ogres wipes out my party for the fourth time, one of two things can happen with Dragon Age. I can either get frustrated and be done with it. Or I can accept that Bioware has created a sophisticated combat system, built from the ground up, and I'm going to have to avail myself of it if I want to get past sticking points like this. I can man up (elf up?) or go home.
For me, this will be the turning point in Dragon Age. In fact, it's a crucial moment in any game. When it frustrates you, has it sufficiently hooked you to keep you playing?
I'm a bit surprised that it's taken Dragon Age so long to get around to this particular test. Ten hours* is a long probationary period. There were times I powered through out of mild curiosity more than anything else. I'm not really the target audience for this game. Epic 60-hour single-player fatnasy RPGs aren't my genre of choice. And I don't generally have a lot of patience for someone's reinvention of the same old tropes. Just ask my long neglected Mass Effect saved game.
But, dammit, I like a good tactical combat system. Plus, I don't want to give up because of some relatively routine encounter. This isn't a boss fight or anything. They're just a couple of ogres in a clearing. So I decided to figure out the combat, play the battle from the perspective of someone who cares about the game, and see what happens.
From here on out, my sense of investment in Dragon Age will skyrocket. I will care more about the game and the characters themselves. My choices for whom to include in the party will matter more. What I am fighting will matter. I will pay more attention to who equipped what. And I will even care a bit about where I'm fighting. Enough so to note that it's called the Brecilian forest.
Tomorrow, by way of an example of Dragon Age's combat, I'll break down for you exactly how I got around those two ogres.
(Click here for the previous Dragon Age game diary.)
* I should point out that the ten hour figure might be misleading; I tend to leave a game running for long periods while I do other things. I multitask. I'm not sure if Dragon Age keeps the clock running when my 360 goes into "Away" mode.
By Elton at 4:20 PM ON 10/28/09
I love the game diaries, even (maybe especially) when they have tantalizing cliffhangers.
By feferrel at 4:34 PM ON 10/28/09
I totally agree, keep them coming Tom.
By Arg at 5:35 PM ON 10/28/09
What a tease, can't wait to read tomorrows
By nilus at 5:46 PM ON 10/28/09
Man I can't wait for this game to come out next week. Personally I am the type of person who likes these types of game(see my 5 complete mass effect save games). I am glad to here the combat is fun and challenging. Even an RPG fan like me gets tired of repetitive easy combat.
By mutait at 5:48 PM ON 10/28/09
Cool. I'd been getting progressively less optimistic about D.A. Reading this (i.e. Tom's interesting conundrum) has made me hopeful again. Looking forward to more details.
By Sean at 6:42 PM ON 10/28/09
I love these diaries. Keep them coming Tom. I am really looking forward to Dragon Age.
As for Mass Effect I could not put this game down. It was a compelling game. Definitely looking forward to Mass Effect 2.
By joesocwork at 7:02 PM ON 10/28/09
Actually all of the reviews of Dragon Age and Bioware have made me wonder what I missed by not having played Mass Effect. I've loved the RPG genre since Baldur's Gate, especially b/c of the story telling. But for me, the turning point in any epic game tends to be to what point the dungeons/ temples/ cave, etc. start to look alike. Meanwhile, I'm looking forward to the next installment!
By Setarcos at 8:55 PM ON 10/28/09
Can't wait to hear about the combat. These moments of frustration are what make a game for me. Flamelurker in Dragon's Souls was probably the most frustrating and then most gratifying gaming experience I've ever had, it seems like it took me 1000 times, but it's great when you finally get past it.
Joesocwork, you have to play Mass Effect if story's your thing. It has an outstanding story. My personal rank of storytelling in games goes KotOR>Mass Effect>BioShock, so take that as you will. Mass Effect's only repetitive points come from the sidequests, and if they start to seem repetitive to you, just plow through the main story as the sidequests are largely unnecessary, but there's no repetitive aspect of the main story line in my mind. Also, if you do play it, word of advice, don't change Shepard's face because the memorable moments are the cutscenes, not the gameplay and you don't want some wonky jawed dude ruining them for you.
By Nighteye2 at 10:26 AM ON 10/30/09
If it's taken 10 hours to become challenging, I think that has much to do with you playing on normal - which on the consoles has FF disabled. If you were playing on Hard, you'd have reached that point much sooner, I think.
Nighteye2:
If it's taken 10 hours to become challenging, I think that has much to do with you playing on normal - which on the...More »