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What the holy heck is going on in Final Fantasy Dissidia?!??!

What the holy heck is going on in Final Fantasy Dissidia?!??!

On one hand, it's kind of exciting to play a new videogame and find myself inundated with lots of new gameplay, unfamiliar concepts, and intriguing detail. Especially when it's Final Fantasy Dissidia on the PSP, a fighting game with unique characters, RPG leveling, lots of inventory goodies, a story mode that plays like a boardgame, and flashy 3D graphics of gaudy anime characters beating the ever-lovin' snot out of each other.

But on the other hand, what the holy heck is going on?

Read the review of Final Fantasy Dissidia after the jump.

What the holy heck is going on in Final Fantasy Dissidia?!??!
You're tellin' me, sister!

At first, I was just leveling up Cloud, who seems to be the most vanilla character. He pretty much just smacks stuff with a big sword. He can throw a fireball too, but whatever. After doing this for a while, I started leveling up Cecil, who changes between light and dark forms, each with different attacks. Tricky! Next I'm thinking of trying a speed-based character like the Onion King. Maybe I'll take a chance with a spell-caster, like the scantily clad woman above. Of course, since I unlocked The Emperor, Exdeath, and some sort of jester fellow, maybe I should work with them for a while.

Cloud is the one guy everyone knows from Final Fantasy. But otherwise, I have no idea who these people are. I mean, seriously, Onion King? I'm really not here for the mythos, which has me skipping a metric ton of cutscenes. Instead, I'm here to fight, level up, and unlock stuff. Final Fantasy: Dissidia offers those activities in spades.

There are many ways to play, but so far, it seems the way to go is story mode, which is apparently called that because of all the cutscenes I have to skip. It could have also been called "strategy game mode", since you move across a grid, picking your way among enemies and treasures to get to the end, where you'll win various bonus awards. Along the way, there are chocobo alerts, gifts based on the day of the week, special objectives, crafting, spells cast at the map level, and generally a whole lot of stuff going on.

The actual fights take place in trippy fantasy arenas with breakable bits, wild vertical changes, and crazy shortcuts. I flit about like a dragonfly, doing stuff that defies even the craziest wire-fu, with flashing lights and bullet time and supernova punches and sword slashes that rend the fabric of reality and strange sidekicks popping up to do things for me. In other words, typical anime action sequences.

The fighting system is based on charging up your bravery and then unleashing it in a mighty attack that does damage to hit points. It's a nice back-and-forth, with the constant choice between unleashing your power now or holding out for a bigger attack. That's good gameplay.

You also get ranged attacks, spells, and races for magical doo-dads that unleash characters' superpowers. There are environmental hazards, wall running, and clearly displayed bonus effects in the corners of the screen. There is stunning, chasing, wall-bashing, blocking, and one guy even drops traps that I keep stepping on. I hate that guy. Maybe I'll play him next.

Eventually, the great thing about Dissidia is also the infuriating thing about Dissidia: there is just so much stuff in here, much of it beyond my ken. So it's not unusual for me to be bopping along, kicking anime ass and taking wacky names (Onion King? Really?), earning xp, unlocking new weapons and baubles, maxing out my spell abilities, and generally getting into a really gratifying RPG groove. Then I come to a battle, get slapped down before I can get in a single hit, and have no idea what happened or how I was supposed to beat that guy. Who I then hate even more than the guy who drops traps.

Dissidia reminds me a bit of an obscure and possibly great game on the Nintendo DS called Knights of the Nightmare, which was a combination of spreadsheet, tactical combat, and touchscreen stress-testing. I say "possibly great", because I could barely figure out what was going on in that thing. It was a daunting combination of frantic and detailed. Who would have thought such a shotgun marriage of minutiae and action would ever be made? "Only in Japan," I told myself, still flummoxed after about ten levels. Dissidia can be more forgiving than Knights partly because it doesn't take much of an investment, either in terms of time or brain power. Just focus on Cloud's big sword smacking stuff and you can have a great two-minute brawl with a little RPG payoff. In fact, it's even possible to play Dissidia like you might play a driving game if you have no skill. Just earn a fast car and drive it in races against pokey cars. Repeat as needed. But once you venture out into the wider game of Dissidia, you're going to be thrown into the deep end with a sea of numbers and some serious twitchplay.

I wasn't given a copy of the manual, but there's no shortage of ingame documentation. At pretty much any point, you can hit the start button and bring up help screens. The problem with Dissidia - if it is indeed a problem - isn't that it doesn't explain itself very well. The presentation isn't the least bit afraid to overwhelm you. There's a lot to wrap your head around, and a lot of timing to master, and long lists of baubles and abilities demanding that you make choices. Oddly enough, you can play from a menu system while an AI handles the actual gameplay. I can't imagine anyone actually using this, much less making any headway with it. But it's there. If you want this to be a purely cerebral exercise, have at it.

Finally, kudos to Square/Enix for allowing various sizes of install to a memory card. There's a whole lot of loading in this game: lists, maps, cutscenes. If Dissidia had relied on slow UMD access, it would require even more commitment than it already does.

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(11) COMMENTS

Laserwulf:
jocasta_nu: Thank you for your insightful and thought-provoking contribution to the discussion. Even after reading...More »


Comments

By Mihos at 12:43 PM ON 09/02/09

This game has all the problems listed, but the only one that really kills me is on a few of the maps, the camera gets wonkey as hell and I can't time any dodges or blocks, which especially at the higher levels, is essential.
But even with its downsides, I just can't seem to stop playing it. Once I got how to counter and avoid stuff, I always have to do that one last match... and I spend way too much time setting up armor/skill sets.... it speaks to my loot whoring, min/maxing side.
I wish the stories were better, I started skipping the cut scenes also... especially Terra's. I wish they did more with the summons.... they basically run in and do
I really like that if you are good and equip yourself properly (you can scan your next opponents before fighting them), you can beat anyone no matter how much they out level you. They need to make a console version of this.

By Chijts at 12:44 PM ON 09/02/09

Looks like another one of those "Can I afford to buy a PSP?" moments. Alas, I can't.

By Math at 12:58 PM ON 09/02/09

This game is great. I have played every final fantasy game over that last 15 years or so and being able to play as the characters that I cared for so much over the years is really a rewarding feeling actually. And the fact that the FMVs look amazing is a plus. Sure as stated above, the camera work can get funky at times but it is a really fun game. And there are a few songs form each FF game that you can pick from as your battle music. Also, you can play as Sephiroth. Nuff said.

By SuperFingolfin at 1:22 PM ON 09/02/09

I believe the "jester character" you referred to is Kefka from Final Fantasy VI, a villain and one of the greatest video game characters ever. He was unfortunately overshadowed by FF VII's commercial success and emo villain. Where as most villains (even in FF games) never achieve many of their goals, Kefka is arguably one of the most successful villains in game history.

Final Fantasy VI itself was an underrated masterpiece with a story and score that managed to weave Japanese and European myths and archetypes while maintaining a unique and original plot.

Sorry to gush, but it's still my favorite game ever, and it's so common for it to be passed up by its fancier descendants.

By eight at 2:23 PM ON 09/02/09

It's good to hear that this game is enjoyable even for those not familiar with the entire FF universe. I can understand how it might be frustrating for them as well not having the knowledge or previous investment in the characters. This game is geared toward the FF crowd after all.

Honestly, the most interesting thing for me would be that you can play FF characters from across the board in a game that's not dominated by unrelated worlds/stories. A battle between the Onion Knight and Sephiroth is rather novel. Or you can stick to the original pairings and pit Tina (Terra) against Kefka, or Tidus against Jecht. For players left uninterested and indifferent toward the Kingdom Hearts franchise, this game can deliver pretty satisfying results.

By malkav11 at 7:05 PM ON 09/02/09

I hate Sephiroth, so, so much. Until I hit him, I was able to muck about in fast-paced trippy swordfighting and such with nuances that I can barely fathom and murder all things with suitably overwhelming offense. Then he comes along, dodges everything, blocks one-hit-kills, and murders me without my ever having a chance to win. He's done that 15+ times now, no matter what I try.

By Blargh at 8:27 PM ON 09/02/09

Onion King? I thought his name was Onion Knight... Oh well.

By Tom Chick at 9:12 PM ON 09/02/09

I promoted him with my mind.

By budgethero at 11:03 AM ON 09/03/09

awesome review. it's nice to see a reviewing of this game without worrying about the FF trappings. just pure review. not hateful, not pious. and also, not acting like a ruler of a lesser kingdom paying tribute to a mightier kingdom(lesser ruler=reviewer, "mightier" kingdom=FF freaks)

By jocasta_nu at 7:37 PM ON 09/08/09

hey its onion knight you stupid motherfucker!!!

By Laserwulf at 9:30 PM ON 09/13/09

jocasta_nu: Thank you for your insightful and thought-provoking contribution to the discussion. Even after reading prior comments with collaborating information, your concise and colorful blurb proves your superior knowledge and obvious maturity.

...in other words: simmer down, kid. The grownups are talking.


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