

Only Bungie can get away with throwing a random string of letters after their game's name. Halo 3: ODST? Overdose street? Outdoor, sexually transmitted? Oddest? Of course, the Halo faithful know ODST stands for "orbital drop shock trooper" and everyone else eats up all things Halo, no matter how overpriced they are, much less the letters and numerals on the box. ODST is a sure-fire success.
It's also a disappointment. After all this time, given all these resources, with their enormous success and all their fans, this is all Bungie has come up with? A short single-player campaign and a co-op sandbox? Multiplayer that still doesn't have bots? A scaled down story that still isn't coherent? The same tricks they've been doing for three games? The same aliens shot with the same guns in the same types of levels? Combat that still hasn't evolved? The big hook for ODST is that you don't play as Master Chief, but it's telling that you won't miss the big green guy at all. In fact, you probably won't even notice he's gone.
But in a more important way, Halo 3 is finally the game that shows off what Bungie does best. It is very nearly the perfect Halo and I recommend it whole heartedly. I'll tell you more about that tomorrow.
But first, after the jump, read the review of the campaign mode.
The lead character in ODST is mute and faceless. He could be a real Gordon Freeman for the 26th century if he had a name. "Rookie", as he's called, mostly wanders the nighttime streets of a city ravaged by battle, picking up the pieces after the supposedly interesting stuff has happened. For each piece recovered, you play a flashback battle as another character. It's an interesting approach to storytelling, and it mostly works. Except that the story being told isn't much of a story. It's a thin slice of the overall Halo narrative and heck if I knew what anything meant. Aliens invade Mombasa and...uh, what? I think the rest of Earth has been destroyed, but I'm not sure. I suppose a recap for those of us who couldn't make heads or tails of Halos 1 through 3 is a bit much to expect. On second thought, I've read Halo recaps before. They don't make much sense either. Have you ever met anyone who can satisfactorily explain Gravemind?
The overall framework of the game is a bit like the latest Castle Wolfenstein. You move around a hub city and occasionally split off into story missions. The story missions are like B-side material from the previous games, and not a one of them is memorable. But the nighttime city wandering stands out. These bits of ODST are strangely downbeat, conveying a sense of loneliness and even loss. Who knew Bungie could be so moody? If this were a better game, it might remind you of Fallout 3 or Far Cry 2. Plenty of games have aped the nighttime neon look of Blade Runner, but not many have tried for its sulking noir tone. You can tell Bungie wanted to put Vangelis music in here. Instead, they settled for some jazz bar piano diddling that keeps playing when I'm shooting aliens. Whoa, tonal dissonance! By the way, ODST has a guitar rock riff that plays during a battle on a landing platform atop a skyscraper; it is probably the single worst bit of game music I've heard in the last five years.

The last part of the game, beyond the wandering, is yet another assortment of Bungie's usual tricks. Tedious firefights down long narrow homogeneous corridors. A driving sequence with a driving beat playing in the background to remind you that, yes, this is indeed the crescendo. A cute mascot bearing Important Data That Can Save The Universe.
Throughout the game, instead of the stoic Master Chief along for the trip (what a bore that guy was!), you get a squad of dudes who are the only thing worse than cliched: they are generic. But during the final stages, ODST takes its charming rogue and its icy/hot spy chick on a turn for the Uncharted, and it actually works. Nathan Fillion and Tricia Helfer do a fine job with their romantic tension banter. And just as it's starting to get good, just as your starting to really groove on the two of them, just as you're starting to think "hey, characters!", the game is over.
It's a shame that Bungie can't come up with a character half as interesting as, say, Alyx, Roman Bellic, Three Dog Night, or Sheva. They sure as heck can't do lead characters, but you'd think they'd manage a memorable sidekick by now. Well, a memorable human sidekick, at any rate. Getting Keith David to do the voice for an outcast alien warrior was a pretty brilliant move. And Cortana has long been a wasted opportunity. But it speaks volumes that the most memorable non-alien character in a Halo game is David Cross' unnamed marine complementing you on a good shot. "Seriously, sir, that was awesome!"
ODST has less profanity (I counted one "bitch" and two "hells"), but more blood. A weirdly gory cutscene seems to have dropped in from God of War. The tone of the game - good clean alien-killing fun - hasn't changed, but it's almost as if Bungie decided to take a couple of conspicuous opportunities to live up to their M-rating.
Throughout the city you can find chapters in a radio drama. They're more elaborate than your usual audio logs, presumably inspired by the "ilovebees" marketing campaign for a previous Halo. These serialized fly-on-the-wall recordings re-enact...well, I don't know what they re-enact because I only found about five of them. But while fighting the same battles I've been fighting since the first Halo, I found myself more interested in whatever was going on in those recordings. It tells the story of a young black girl, her wise scientist father, and their plucky robot companion during the height of an alien invasion. Think Half-Life 2 during the War of the Worlds part of the story before the mute protagonist showed up. Whoever wrote that stuff should have done the main storyline, because it's a lot better than the Call of Duty/Medal of Honor hoo-rah squad nonsense that stands in for actual characters in ODST.

But the main problem with the campaign is that it's really just more Halo battles. These are good, to be sure. They've been good all along. But they make for a pretty forgettable campaign. Bungie does a great job introducing replayability into the mix by hiding collectibles, supporting cooperative play, offering the brutally difficult legendary mode, and tracking your score. But the big twist - that, gasp!, you're not Master Chief this time - isn't much of twist at all. Instead of a shield, you get stamina. Instead of dual wielding, you get a new pistol. Because the levels are so dark, you get night vision (a cool electronic sunlight effect). There are no deployables. You don't jump so high. You don't get a plasma sword. But otherwise, it's the same Halo stuff you've been doing all along.
So I don't recommend the campaign. I do, however, recommend ODST whole heartedly for the other half of the game. I'll tell you about that here.
By TH4T6UY at 12:16 AM ON 09/20/09
Pretty much figured that's how it would turn out. I'd read an early description of the game shortly after it was announced a year ago and it said "Halo meets Ghost Recon" and I got excited...until I saw gameplay videos. More of the same. And, IMO, each Halo's gameplay has gotten worse, though that's not to say bad, just that the first one had good gameplay and the sequels just didn't feel right when playing. Movement and such felt off, along with the weapons. God how I miss the original AR. With all that said though, I'll end up with it since I hate having an incomplete collection.
Oh, and prepare for a shitstorm of "Halo has a deep story! U r T4RD!" :P
By Arinoth at 4:04 AM ON 09/20/09
I kind of agree. Halo 1, the play-style, the battles, the scenery, you actually felt like what you were in the story: A super soldier going lengths normal soldiers couldn't achieve because you had armor(But now ODST have it too) and you have shields(Which they'll probably get in Halo 12). Thus, you lived longer, and were more useful to the whole mission of 'Hey, let's survive long enough to get off this rock.., er, ring.' It's what made Halo great, everything meshed and flowed, and you pretty much got what you expected with some story teasers that led to a bigger picture. But, Halo 2 and 3 are like aborted attempts at actually -realizing- that bigger picture, where the game play is almost the exact same as the first, the levels feel similar and even the settings basic guidelines are the same. "Scene one, you have humans, and you're fighting. Scene six, not as much humans. Closing: No humans, just you, and that pretty little AI".
Sorry, I'm rambling.
Point is, this is their third chance to come up with some actual, story-based gameplay or even a variant of the usual 'Lone Wold Ranger Jesus' gameplay where they could have had larger, more in-depth nitty-gritty battles where ODST took on the aliens in a Call of Duty meets Operation Flashpoint with a Halo skin mod, and it seems that they, once again, stuck with the same, now-boring routine of "Ah, activate that power grid. Ooh, set that bomb. Wow, another door to unlock and room of aliens to squash with no tactical or strategic necessity, just bullet-hail and headshots." It's sad when a game's books are better than the game has become.
Still going to buy it though, just for that second half.
By Chijts at 5:53 AM ON 09/20/09
I suspected they'd do some sort of horde mode and after checking just now I found I was right. The problem with that for me is there's no matchmaking for it - you have to have friends online to play with you...
By Setarcos at 11:10 AM ON 09/20/09
I probably won't buy this game for many of the reasons you listed, but I've known that since they announced it. That being said, I really like your views on games usually, but does it really have to be so negative/positive all the time? You're either praising a game as a transcendence of the genre or your berating it so harshly I can feel the developers cringe. Good writing in this context, I think, is about delivering your views objectively. You said you enjoyed the audio tapes that you could find. It's okay to praise that for what it is without immediately following it with how terrible the main storyline is in comparison. Regardless, I wait with bated breath for the followup "transcendence of the genre" multiplayer review. How you view this approach as acceptable is beyond me. Also, I don't care about Halo, these are just my views on the trends I've seen in the reviews you've written, but I still read em all the time anyway.
By Harry at 12:35 PM ON 09/20/09
Are you sure you want to write this after what happened with the 5 foot stare? ;)
Can't remember ever reading a cliffhanger review though, looking forward to the second part.
By tWB at 2:16 PM ON 09/20/09
It's a shame -- back in the day, Bungie's Durandal was a brilliantly-written character who did the psychotically-grandiose AI bit better than even SHODAN. That Bungie's been reduced to cheap HOOAH! knockoffs in lieu of writing and characterization is sad indeed.
By Cycle at 9:59 PM ON 09/20/09
"Who knew Bungie could be so moody?"
Anyone who's played the Marathon Trilogy :P
By JRosen at 9:22 AM ON 09/24/09
Well, that's what GameFly is for, renting the stuff to try (and see if you actually want to waste the money) or just to say you played something. I have to agree with TH4T6UY. I loved Halo.. enjoyed Halo 2.. Bought Halo 3, went through it once and sold it back within a week, being quite bored. The look of the gameplay got better, the gameplay itself got worse/more boring. The story, even worse. No plans to buy ODST, but after the '2nd half' I'll probably grab it off GameFly to see if it's worthwhile. Hell, I've enjoyed Gears of War series better than Halo so far.
By potsonna at 4:01 PM ON 09/24/09
Interesting!
By Des Nukem at 1:22 AM ON 10/01/09
Totally agree with your review Tom and I admire you for having the guts to tell it like it is. Time will prove you right. I've been a Halo fan in the past but this game is a huge disappointment.
The characters and dialogue are cliched to the point of embarrassment and the level design is extremely bland when compared to certain other 360 titles. With most of the highways blocked off and most of the doors locked, New Mombasa looks and feels like a parking lot. I also dislike the night vision which just screws up the colours and puts an ugly outline around everything.
You do get the impression that very little love or pride went into this game and that it's just a fund raiser for something else. The only redeeming feature is the Firefight mode which makes a pleasant change from Gears of War 2's Horde mode in that it has more variety in the form of opponents, weapons and vehicles. Apart from that, the game is another sad example of the mighty dollar triumphing over art.
By Agamemnon at 9:33 PM ON 10/04/09
I must agree with the review. Personally, I find the Halo series over rated (I found the first game average at best).
I wouldn't call Halo's story incoherent though. It's the type of story that if you don't have all the pieces it is impossible to figure out. Another thing I didn't like about the series that if you didn't read 100% of the bajillion or so terminals you might as well not even pay attention to the narrative since without those little pieces you'd be lost.
Also, the issue with calling the characters cliched is that art imitates life. Having been oversees, I can name about 30 or so different people that fit the mold of those characters without trying. I will conceed though, that sometimes real life makes a boring game.
By Spunky Muldonn at 3:33 PM ON 10/18/09
This review is utter balls. ODST was huge fun and I enjoyed every minute of it, far more than I enjoyed any other game this year.
Spunky Muldonn:
This review is utter balls. ODST was huge fun and I enjoyed every minute of it, far more than I enjoyed any other g...More »