

Yesterday we saw how Forza 3 has mad love for Ferraris. To balance that out, have a look at the damage model in Gran Turismo 5, recorded during a demo at the Tokyo Game Show. That's quite the hardy Ferrari. Those are quite the featherweight concrete barricades. But, hey, you can scrape the paint. That's new for Gran Turismo!
The series has been criticized consistently for not bothering to include a damage model. With its indestructible cars, the Gran Turismo way has been to bounce off other cars to take the inside of a turn, or to use walls instead of brakes. If you mounted a giant set of flippers at the starting line, a typical Gran Turismo would make a great pinball sim. The fifth game promises to change that, but it looks like it hasn't made much progress yet.
Fortunately, the game is still very much in development. Sony announced a March 2010 release date for Japan. Presumably a North American release will follow sometime shortly thereafter. Maybe we'll have exhausted Grid, Forza 3, and Need for Speed: Shift by then.