

It's no longer enough to just talk about multiplayer and singleplayer. Games like Call of Duty: World at War, Resident Evil 5, Saints Row 2, and Dawn of War 2 mess everything up. They blur the line between multiplayer and single-player, between campaigns and challenges, between co-op and competitive. This screws up the review process. It's like going to see a double-feature and then having to write a single review of both movies. Videogames these days are large; they contain multitudes.
Halo 3: ODST is one such game. The campaign mode is disappointing. But the firefight mode is wonderful.
Read about firefight mode after the jump.
Firefight mode in Halo 3: ODST is the perfect Halo game. If there are two things Bungie does well, they are weapons with personality and aliens with personality. Firefight mode celebrates the intersection of these things, with all the fat of the Halo games trimmed away.
There are no long hallways and there is no torturous narrative. You don't have to escort anyone and you don't have to deal with your warthog gunner not being able to hit anything. There are no pre-placed snipers. There is no time limit. Master Chief himself is nowhere to be seen. You and up to three friends pick one of the eight maps and then hold out as long as you can while randomized waves of aliens assault you, gibbering and growling and hucking grenades and flanking you and dying obligingly to leave an assortment of guns scattered at your feet. It is Halo's Greatest Hits, The Condensed Version.

With each wave, the difficulty is boosted by "skulls", which are new rules that make the game more difficult and also increase your score. At pre-determined points, health packs and weapons are restocked. Every so often, you'll get a freebie bonus level in which you kill as many aliens as you can. Once you run out of lives, the game is over. At which point you can go back and admire the action or study it using Bungie's excellent theatre mode.
Firefight mode works just fine as a solo game (unlike, say, the Nazi zombie mode in Call of Duty: World at War). In fact, I've logged more hours just plugging away at a high score on the easy difficulty level by my lonesome than I've spent in the campaign mode. As with Bizarre Creations The Club, it's really gratifying to master firefight mode as a scoring system. But once you bring in more players, you can feasibly raise the difficulty level and enjoy wider tactical options. Not to mention you can blame your buddy for not covering you when you get killed.
There's splitscreen support for two players, but you can only play online with people from your friends list or your "recently played" list. This is an odd decision. Does Bungie assume all Halo fans are members of an online community? What's a guy to do who only has a couple of people on his friends list and none of them have ODST? As with Bungie's consistent refusal to add bots to their multiplayer game, it smacks of a "my way or the highway" attitude. There's a reason the Halo online community is so childish and hostile to new players. This sort of parochialism is part of the reason.
All of the eight maps are taken from the campaign. Two of them can be played with night lighting, which just means you have your night vision on the entire time. All but one of the maps is some flavor of city plaza, although some plazas are more open than others. The non-city map, Lost Platoon, is also the best. It's destined to be the Blood Gulch of firefight mode. Choppers circle an outdoor fortress. Tanks shell it. Waves of enemies assault the main stairway, come up the narrow side staircases, or occasionally jump the railings. You have to go downstairs to get the rocker launcher, which is in the room near where the warthog is parked. Lost Platoon is also the only map with vehicles, which gives it a wonderful Road Warrior feel. And unlike the other maps, the aliens come from all sides. You don't have the luxury of having you back against a wall.

So how does firefight mode measure up to other co-op shooters? The horde mode in Gears of War 2 is more tense and driven mostly by the cover system. Since Gears has no "trash" monsters like the grunts and jackals in Halo, it's missing the wonderful feel of being overrun by fifty creatures at a time. Gears 2 is a grim meeting engagement based on the endurance of giants pouring bullets into each other. Firefight mode is a colorful cartoony Alamo in comparison.
Resistance 2 knows how to bring on the crazy big swarms and keep you hooked with an RPG leveling system, but there's very little personality in the monsters. Furthermore, the division of labor among the three classes is so carefully calculated. Firefight mode is much more of a free-for-all that can play out any number of ways.
Firefight mode is far less chaotic and peripatetic than Left 4 Dead, and therefore it's more accessible. It doesn't constantly demand that you shootshootshoot and movemovemove. You get to hang back and wait for monsters to come through doorways. The emphasis on health as a limited resource is a big part of both Left 4 Dead and firefight mode. It's also worth pointing out that Valve and Bungie are neck-and-neck when it comes to personality, although Valve's personality extends beyond the bad guys. Both games also stand out for gameplay that rewards skilled players (i.e. people who are really good at twitchy shooters).
I'd say firefight is closest to Resident Evil 5's mercenaries mode, but not in terms of how they play. Instead, they both demand resource management when it comes to health and ammo. They're both wonderfully dynamic, unfolding differently every time you play them. There's even a bit of a puzzle aspect to how you approach the maps. They're playable solo, but they really come into their own with other players present.
But whereas Resident Evil 5 is an alternative to the traditional run-and-gun gameplay, Halo 3: ODST embraces it whole heartedly. Resident Evil 5's mercenaries mode is also built to play in short sessions where time management is crucial. There is no such limitation on firefight mode, which can easily last a couple of hours if you're good enough (or playing on easy).
Also, Resident Evil 5's multiplayer gameplay is something new and different. But there's something so deliciously traditional about firefight mode in Halo 3: ODST, because this is what Bungie does best. Not telling stories. But giving us toys to fight battles. Firefight mode is the playground Bungie has either relegated to its multiplayer community or diluted with earnest stuff about glassing Mombasa or Master Chief riding a bomb through space or Guilty Spark explaining alien artifacts. This is Halo. The pairing of a charging brute and a plasma pistol, or a shielded jackal and a sniper rifle, or a plasma grenade and ten gibbering grunts. This is the genius of Bungie, lean and muscular and a giddy delight.
By Chijts at 9:25 AM ON 09/21/09
I'm glad that you can feasibly play it solo, I may pick it up after all.
On a side note, I find the mercenaries mode in RE5 much more tense/scary then the campaign (by myself). Anybody else find that?
By Joshua at 10:06 AM ON 09/21/09
There's a reason the Halo online community is so childish and hostile to new players.
I started getting back into Halo 3 multi and tried to read up on whats going on now. The whole setup they got there is nearly as fiddly and cliquey as an MMO. Bungie has catered their online suite to the kids that spend all day and night playing Halo 3.
By contrast, Infinity Ward's really is more upfront and immediately logical, almost catering to older people with jobs and responsibilities outside of homework and teabagging.
By Setarcos at 10:52 AM ON 09/21/09
Lol @ homework and teabagging. This was a good article. It wasn't over the top with praise but definitely made me want to try out the mode. I apologize for jumping to conclusions in my comment on the single player review. But, lets be honest, it's a lot more pleasant to read an objective article like this than a complete bashing like you gave the single player. Still, I keep coming back for the good reviews like this one. Thanks for the opinions, though.
By Sleazebaggins at 2:39 PM ON 09/21/09
Nice to know that Firefight is enjoyable solo since that's probably the only way I'll get to play it. I'm totally that guy without a huge Friends list and none of my XBL Friends like Halo. When I read that there would be no online matchmaking for Firefight a few days ago, I was completely shocked. Bungie's response was to "make friends by playing Halo 3 online." I've been playing more of it in the last couple weeks than I ever bothered with before and that's not happening. Even in full 16-player matches, only about 2-4 people even have headsets plugged in and most or all of them require an immediate mute. I'm sure I play plenty of Social Big Team Battle matches with nice enough people I'd liked to play Firefight with, but neither of us would ever know because using an XBL headset now is basically just inviting a 12-year-old racist to setlle on your eardrums.
By malkav11 at 6:49 PM ON 09/21/09
Bungie does stories very well too, actually. The Marathon games have among the best I've ever seen in the genre, and while I never got the hang of the Myth games well enough to explore their campaigns, they really seemed like they had cool stuff going on, storywise.
Shame about their recent games. Maybe the story guy left.
By OmegaChervil at 4:06 AM ON 09/22/09
Mal, I think it might have something to do with their design cycle nowadays. Although it's certainly longer Bungie is no longer a self-published developer the way they were with Marathon and Myth. It stands to reason that losing their ability to self-distribute would cost them some creative control as well.
Also, in retrospect, while the storytelling in Myth was spot on it had jack all to do with the game play. Even Marathon's storytelling was forcibly divorced from its action. It was top notch for the era, but nowadays we expect stories to emerge and mesh with the games were playing instead of bookend them. Games like Bioshock and Half-Life changed the way we conceive of game narrative. For better or worse, Bungie seems out of their depth with this ilk of storytelling.
By jonnymax34 at 5:03 PM ON 09/23/09
While firefight is feasible on your own it gets kinda old quick. I spent a couple hours playing it by myself, and without someone to play it with it got very repetitive. Not having matchmaking drives me nuts. Now i am looking online for other people, like me, who own ODST but need friends to play it with. Just to hopefully be online at the same time to play. Overall i regret buying it and i am a huge Halo fan. I wish they would have just put the three maps on live to purchase and i could have rented the game and beat it in a week. Firefight is not worth 60 bucks.
GT jonnymax34
add me
Maybe we can get enough people together to make it worthwhile
By fat matt at 10:29 PM ON 09/23/09
add me lets play live firefight
VenemousBADBOY
By civilriley at 12:31 PM ON 09/24/09
send me friend request for firefight
CivilRiley
By mikesbullseye at 3:30 PM ON 09/24/09
I feel a bit odd contributing nothing to the discusion besides an "Add-me" feed, so I'll pair it with my own "wheres my damed matchmaking system bungie?!" Hopefully they'll realize they're mistake in later months and release a patch to match make firefight...then again...probably not >,,<
Now that I've made my peace
ADD ME FOR ODST!
Mikesbullseye
By funguy221 at 10:15 PM ON 09/24/09
Yea guy's I'm in the same boat with with the whole Firefight / matchmaking thing.
Please add me for firefight
lostraveler
By AlexFury at 12:45 AM ON 09/25/09
So in other words, Firefight is GoW2's horde-light. Without the matchmaking system.
Looks like I'll still only bother with ODST as a GameFly rental, or until it gets cheap enough to warrant a used-buy. And, as to the 'hordes of easy fodder' that's what tickers and wretches are in GoW2. One punch 99% of the time kills them. 2 tops in 'insane' or whatever is the top-level for difficulty.
By titans2 at 10:10 AM ON 09/26/09
add me for firefight
mets343
By thafish at 8:04 PM ON 09/27/09
add me for firefight too plz!
gamer tag: changfish
By ssteg1 at 9:03 AM ON 09/29/09
Purchased the game, firefight with a buddy or 2 is pretty fun, learn the maps/weapon combos you need/and how to play defense and you'll get a kick out of it. I disagree w/ anyone saying its not worth 60 dollars because you receive enough maps through halo 3 live and firefight and whatnot to save about 30 or 40 bucks in the long run. Add that with the mediocre campaign and any other enjoyment you get out of the game, and its worth it. If you don't want to watch as halo lowers their standards, then try not to pay attention to the fact that they didn't give us a server for firefight, bad call for bungie.
GT
xxx Griitz
lets play
By challenger at 1:51 PM ON 09/29/09
Add me to firefight too!
challenger2468
By smg123 at 5:38 PM ON 09/29/09
add me for firefight!
steveMG123
By zekbok at 5:17 AM ON 10/01/09
add me for firefight
zekbok
By Evan354 at 4:44 PM ON 10/02/09
I agree, I can't believe they don't have matchmaking for ODST, it's so hard to find people to play firefight.
By Evan354 at 4:46 PM ON 10/02/09
Oh yeah, and add me for fireght too,
GT
Evan354
Thanks.
By Cool But at 10:10 AM ON 10/03/09
You Spelt "Rocket" Wrong. Lol
By king2187 at 8:33 PM ON 10/08/09
i need friends for odst. please reply
By naz at 4:46 AM ON 10/18/09
add me 4 firefight, naz2009
By jloor1 at 10:07 PM ON 10/28/09
any1 who wants to play firefight add me my GT is jloor1
By Vikes4ever at 5:00 PM ON 10/30/09
Besides spelling 'rocket' incorrectly, which isn't a big deal, isn't it the Spartan laser that's in the room right next to the Warthog on Lost Platoon?
Also, what moron at Bungie decided that we wouldn't want to be able to play with four people on the same 360 during firefight?!?! It only allows for split-screen and not quad-screen. Smooth move, Bungie.
By TeamFirefight at 6:22 PM ON 11/02/09
Halo ODST's insanely fun cooperative Firefight mode doesn't have a Matchmaking system, so I put together a website called TeamFirefight.com to help players connect with one another in real time. Our Matchmaking Messenger is a browser-based IM service that you can open up and find other people ready to play Firefight whenever you are. We've also got a forum to discuss all things Halo and video game related on.
www.TeamFirefight.com
Join up, and help spread the word!
TeamFirefight:
Halo ODST's insanely fun cooperative Firefight mode doesn't have a Matchmaking system, so I put together a website ...More »