

Insomniac's creative director Brian Allgeier has a whole mess of video from the upcoming Ratchet & Clank game here. In one of them, he shows off the winner of the fan contest to design a weapon. Allgeier calls the Spiral of Death (pictured) "a deadly yo-yo". I don't mean to be a naysayer, since I'm a card-carrying Ratchet & Clank fan, but boomerangs are a dime a dozen. Heck, even Link has a boomerang. Personally, I'd rather have the runner-up Allgeier mentions: a gun that shoots cats.
Allgeier also drops this tidbit:There is more Clank gameplay in A Crack in Time than in any other Ratchet & Clank title.
The new Clank gameplay involves time-bending tricks that Insomniac calls "indie-inspired". I guess a shout-out directly to Braid might be in poor form since you can't play Braid on a PS3.
After the videos are some recaps from a panel at Comic Con. I was surprised to read that Ratchet's voice actor had never met Clank's voice actor until last year. All along, they've done their recording sessions separately and their lines were spliced together in post-production. This is how most animation and voiceover are done. But it's a shame that so few videogames try to capture that intangible chemistry between two actors working directly with each other. Consider, for instance, Uncharted, where the benefit is clear.