

I can't very well just pick out the best games of the half-year and have done. It's been a great year so far, but it's not without its share of disappointments. And while many of these games aren't necessarily terrible, they'll all worse than they should have been.
After the jump are the most disappointing games of the year.

How can you screw up a game about putting hundreds of orcs to the sword, bow, and axe, when it even has mumakils? By making it a half-baked retread of the same Battlefront games we've been playing for years.

Several patches later, the AI still doesn't know how to play the game and the developer is trying to nickel and dime me for new units.

Everyone knows Godfather II is supposed to be better than Godfather I. Everyone but EA.

A technically impressive but unimaginative shooter is still just an unimaginative shooter.

Being able to punch down a helicopter does not make up for a messy game design. This unpolished everything-but-the-kitchen-sink approach is a perfect example of how sometimes more is less.

Fiendishly clever fighting game undone by frustratingly sloppy Wii controls.

B-side material does not a sequel make.

So many things that Sucker Punch got right in their Sly Cooper games - distinct characters, lively worlds, and a consistent tone - were fumbled in this otherwise solid open-world action game.

An open-world driving game that doesn't get the driving right? Shouldn't the developer work on that bit first?

Imagine playing a hardcore military simulation no less ambitious or open-ended than Fallout 3. Now imagine every eight or ninth thing simply doesn't work. That's ArmA II in its current state.