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Sims 3: time to whine

Sims 3: time to whine

I thought I'd open today with a picture of inappropriate parenthood in action. Because sometimes I feel like the baby in the picture up there, and Electronic Arts is the oblivious mother on the left, studying stock prices in the newspaper. It's time to take a break from loving The Sims 3 long enough to grouse about a few things.

After the jump, it's going to get downright unpleasant.

My first problem with The Sims 3 is actually The Sims 2. After many years of playing the second game and its expansion packs, certain features are conspicuously absent when you play The Sims 3. I can clearly see why: EA intends to use them to make money down the road. Which is great if you're an EA stockholder, but pretty disappointing for gamers expecting for the Next Big Thing in Sims. Suddenly, we're bereft of pets, weather, seasons, and a university level education (I can do without the Abercrombie & Fitch branding, however). And while three steps forward and one step back is still two steps forward, it's still a step back. I mean, come on. Pets? Just let us have a dog or cat already, EA.

But now on to my fixable complaints:

  • I want to turn off the carpool. I have my own car. I don't need someone pulling in front of my house honking his horn an hour before I have to be at work. What's more, I don't need for it to automatically interrupt whatever my sim is doing.
  • Can I cancel my newspaper delivery, much like I've done in real life? Print is dead. I don't need its corpses piling up on my doorstep.
  • Hey, why can't see I see my sim's stats from the map view? What's the big idea? That icon filter panel isn't that important!
  • Okay, EA, you've given powerusers like me hotkeys to jump to saved views, as well as a couple of hotkeys for the inventory and skill journal. Why not give us hotkeys to jump to different panels, such as the career panel, the needs panel, and the main info panel? If you're going to appease us hotkey users, don't stop half way. It just makes us mad. Then we whine on the internet.
  • Speaking of hotkeys, the saved camera positions don't save elevation. I have a house with multiple stories. It would be a lot less of a pain in the butt to manage taller houses if the saved camera positions would also save which elevation I want to see.
  • The Sims 2 wasn't designed to have an inventory. It's a shame that EA charged ahead with inventory based gameplay in Sims 3 without addressing that. EA, you knew we need more space to see our sims' friends, so you let us pull the panel out into a bigger window. Why not give us that option with inventories? And why not give us sorting options, like you do with friends lists?
  • There is no incentive to take negative traits. I imagine the guys making the game mulled long and hard over this. But I can't figure out why on earth anyone would ever waste one of five valuable trait slots with something like cowardly, couch potato, or unlucky.

And that's all I've got! Considering how prone I am to whining about games I love -- we're harder on the games we love, aren't we? -- I'd say The Sims 3 is doing pretty well.

Tomorrow: Alas, poor Harlan. I knew him, Horatio.
(Click here for the previous Sims 3 game diary.)

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(22) COMMENTS

Asami:
^^ To the poster above me, you can just grab the corner tab and move all 30 grapes at once. This works for any item...More »


Comments

By AndrewM at 3:31 PM ON 06/11/09

Great screen shot.

By flyinj at 3:32 PM ON 06/11/09

Personally, I like the negative traits. They're great for creating a random Sim and having to deal with all his problems trying to get him through life. That's how I mainly play the game, in fact.

By Halibut Barn at 3:44 PM ON 06/11/09

Yeah, the negative traits are more for flavour for the people putting together their own little stories, rather than just gaming it. At least it doesn't force you to take them, or balance traits out with a point system or something.

I wonder if there might be some less-obvious positive elements to them as well. I put Neurotic on one of my sims, and he occasionally gets positive moodlets out of it (one for calming down after a quick freak-out, and one for being soothed after checking the faucets or stove).

By Cautiously Pessimistic at 3:57 PM ON 06/11/09

My take on negative traits (apart from the role playing thing) is that they're penalties for not making your sims happy. When a toddler, kid, or teen go to the next stage of life without accomplishing some basic tasks (like getting an A in school for the kid), a trait is randomly chosen. If the kid does especially poorly, a negative trait is randomly chosen. So while there's no incentive to choose them, they provide incentive to do right by your sims.

By Xila31 at 5:40 PM ON 06/11/09

My big complaint with the Sims 3 is that it did step back in many, many ways more than what you have meantioned here. Memories: gone. Chemestry: gone. Traits are fine but personality points and traits would have been so much better. They preached that we weren't going to have "needs" as much anymore, but I find myself babysitting my Sims needs just as much as I used to. I think less needs and more personality is what they promised, and then they failed.

And negative Sims are a good thing in of themselves. It adds that touch of weirdness that Sims require.

By malkav11 at 7:31 PM ON 06/11/09

I'm entirely fine with the way negative traits are handled, but the newspapers and carpool are definitely annoying (especially since the dead newspapers drag down the environmental rating of the area).

As for the lack of expansion packs... one of the things I like best about the launch of a new Sims title is that very lack - I might miss some things, but both The Sims and The Sims 2 have been shovelled way too full of stuff at this point. It's overwhelming and offputting.

By OpMystik at 10:12 PM ON 06/11/09

@Xila31, all you have to do is get the reward points up and you won't ever have to worry about going to the bathroom and hardly eat. Plus I found that in the other one I had to make my sim go to the bathroom every 5 minutes now it's more like once an hour and they do it themselves if your busy doing something else or just not thinking about it. See easy fix.

Now we can pick our own personalities which we didn't even get a pretend chance to do in the other sims, All you got to do is choose whether or not to live out what they decided to grow up and do at least the 5 traits you personally choose also lets you choose your career. And you can change it too if you have enough reward points.

Put I'm not gonna lie I miss some of the stuff in the old game, magic, vampires, werewolves, animals, being able to build wherever I wanted, even the annoyance of going to college for 10 million days lmao.

By Somedude at 10:24 PM ON 06/11/09

@Xila31, This is my first sims game, so I'm not sure how 2 did it, but chemistry as a concept seems to matter in sims 3. I think you can chat about things you have in common (like traits).

By Anonymous at 9:01 AM ON 06/12/09

"Hey, why can't see I see my sim's stats from the map view? What's the big idea? That icon filter panel isn't that important!"

This is the big one. What a stupid design decision.

As for the negative traits, if they weren't there, I couldn't have my Firefly household. How could I build Jayne Cobb without negative traits?

By BrownCoat at 9:10 AM ON 06/12/09

Is there a crazy trait? if not then River Tam cannot exist in Sim

By Troy Goodfellow at 11:04 AM ON 06/12/09

There is an "insane" trait. But it's not cute robot insane like River Tam. More random raving insane like Glenn Beck.

By dingus at 3:30 AM ON 06/13/09

Who wins in a fight between River Tam and Glenn Beck? I'd pay to see that. Unless it's a crying contest.

Please please please use this line on the next TMA. If Bruce doesn't take the bait, try switching Beck to Hugh Hewitt.

By Ginger Yellow at 4:05 PM ON 06/13/09

I haven't built River yet - the game crashed halfway through my household. But I think I'm going to go for Genius, Insane, Perfectionist, Virtuoso, and Inappropriate.

By drain at 4:26 AM ON 06/14/09

When will people stop comparing sims3 to sims2. They are separate and individual games.

And imagine how much space you would need if you had pets, seasons, university etc altogether in the one game. Either these concepts would be explored in a very shallow manner or you would have a game that required 15Gb of space on your computer.

By Nvida_Care at 6:01 AM ON 06/17/09

This game is soo bad, EA had soo many months to make it better before release.. Oooh why release Beta version of the game in May 2009 a month before release?? Something tells me their marketing team was not communicating with the developer team very well becuse this problem would not happen. Anyways as I sit here at the customer service desk hearing thousands of complaints from the phone from this game per day, I wonder what the hell EA is going to do about this problem! Please fix your game because your making it hard for ATI and Nvidia customer service team because you are blaming us for not using our source code to include glide 3d wrappers and Direct X 10.1 will be released soon for your game??? EA did you know Microsoft is about to release Windows Vista SP2 in a couple weeks?? OMG What game company releases something that doesn't include up to date source code that overlapes the video cards released in 2nd quarter of 2009, how about 280 GTX? Now EA has a bigger problem, they have to patch the game to make it work for Vista SP2. Looks like the Dev team will have more work on their shoulders, I feel sorry for the consumers because now their going to be at a loss..

By fatal_error at 6:56 AM ON 06/17/09

I cant wait till the sims 3 SDK is realease, we will have some high-quality custom content which we dont have to pay for!

By halfwing at 3:05 AM ON 06/18/09

actually the negative trait's give benefits.

for example if your sim is unlucky, you can ONLY die from old age, if you die any other way, death will laugh at you misfortune and bring you back to life.

By Misshooloo at 1:36 AM ON 06/21/09

Follow up too:
When will people stop comparing sims3 to sims2. They are separate and individual games.

And imagine how much space you would need if you had pets, seasons, university etc altogether in the one game. Either these concepts would be explored in a very shallow manner or you would have a game that required 15Gb of space on your computer.


15Gb Are you kidding me? You obviously are not a gamer! O.o

By Niko at 12:36 AM ON 06/23/09

I hate that you can't see their stats from the map view.

Maybe they could have put a little schedule into your sim's panels (work, friends, inventory. etc.) so that you could keep track of of the events going on that week, after you read them from the paper. I can't remember 7 days worth of stuff!

Why can't we change the sim's heights?

How come all of the randomized faces are so squished? They have such fat, round smallish faces.

And in the name of indecency: Lemme give my Sims sleepwear, bathing suits, or formal wear for their everyday outfits. I wanna see my ladies in a bikini in at the pool, at the theatre, and in bed. At least throw me a cheatcode if you don't want to put it in the game standard!

By Nvida_Care at 2:08 AM ON 06/26/09

A patch was released yesterday by the EA Dev team, to fix some of the game problems within the game. Maybe it will ease some peoples pain from not being able to play the game contently. They will include support in their next patch to incorporate a broader range of new and present video card compatibility. Thanks Dev, team! Keep up the good work!

Complete list of changes:

•Addresses some issues with Speed 2 and 3 moving too slowly. Some machines will have better results when using Speed 2 and 3 now.
•Fix to story progression on/off selection toggle.
•Fix for a possible crash with audio code.
•Fix for babysitter routing off lots with babies.
•Addresses some issues with Vsync and refresh rate problems.
•Addresses some issues with DVD authentication errors and drive compatibility on startup.
•This update deals with some issues on Mac systems that can crash the game while connecting to AFP servers.
•Fix for a freeze that can occur when Sims attempt to clean out bad food from the fridge.

By mreperson at 8:16 PM ON 06/28/09

I agree with everything you said, plus one thing. I don't know if it's possible, I sure haven't found out if it is, but I can't move more than one thing to and from my inventory. Talk about a time consumer, my sim harvested 30+ grapes and I have to move them one by one to the fridge!!

By Asami at 9:27 PM ON 11/17/09

^^ To the poster above me, you can just grab the corner tab and move all 30 grapes at once. This works for any item you have multiples of in your inventory.

Also, with the World Adventures expansion you can call services to cancel the delivery of your newspaper. :)


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