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Low-octane driving turns Fuel into one dull road trip

Low-octane driving turns Fuel into one dull road trip

There are two significant problems with Fuel, a presumably ambitious open-world racing game in which you bounce around vaguely post-apocalyptic territory in muscle cars, buggies, motorcycles, quad bikes, and even the occasional monster truck. And although this is exactly the kind of game I'd love to play, these two significant problems outright kill any interest I have in Fuel.

After the jump, I'll tell you the two things that kill Fuel.

It's not really the lack of polish. The uneven world-building is tolerable. Even the contrived progression that has me constantly buying new vehicles to win new races is passable. I don't mind the long driving distances, or even the fact that you don't have to drive long distances but can simply jump around and arrive at races via a loading screen. I don't mind the pointless collectibles for warp points or car liveries. The scripted tornado, sputtered out forest fire, and unreachable sunken city are teases I can live with. All of this wouldn't seriously affect my enjoyment of a game with good driving. But that's the problem. This is not a game with good driving. It's a game with terrible driving.

The vehicles bounce around without much consequence. They don't feel attached to the earth so much as sliding over it. I feel more like I'm slewing a camera than driving a vehicle. A muscle car on asphalt, a motorcycle on a mountainside switchback, and a quad on a grassy field all feel like minor variations on the same theme. Contrast this with Sony's MotorStorm series, which has excellent driving physics in which different vehicles behave very differently on different surfaces. What I wouldn't give if Fuel managed half the driving physics of MotorStorm! Or even the somewhat canned driving physics of Midnight Club Los Angeles, which fit neatly into the gameworld and provide thrilling races if not realism. In contrast, Fuel sputters along without personality and only minimal physics. Mash the accelerator, trundle along, try not to hit anything, and hope you win.

The poor driving model is no great surprise considering the game was made by a company with no experience with driving games (the publishers at Codemasters should have known better after publishing the excellent Dirt and especially excellent Grid). But even this mistake might be forgivable if Fuel didn't insist on slamming doors shut in my face and wasting my time by forcing me to play and replay missions with nothing to show for it until I win. This gets particularly tedious from the middle game on, when the races can easily last ten minutes. Come in second place, and those ten minutes are all for naught. In fact, when you fail a race (i.e. don't come in first place), you get the following message:

Try harder...or fail forever!!
Look, Fuel, the problem wasn't that I didn't try hard enough. The problem might have been that your driving model bounced me into a tree or maybe you randomly decided that one of these cars was going to pass me up. The problem might have been that I hadn't memorized the course. The problem might have been that I skidded out a few times. Furthermore, your game progression ensures that I'm not going to win until I buy the fastest car available for this race. Your AI cars are all but scripted to run on rails so that a single mistake can drop me so far behind that I'll never catch up. The problem isn't my lack of trying.

The problem is your lack of understanding what it takes to make a good racing game.

So after six hours of driving around this impressive swathe of terrain, I'm happy to put the disk away and fail forever at Fuel. Which just means I'll have more time to play games with excellent driving models like MotorStorm or games with excellent gameplay progression like Midnight Club: Los Angeles.

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(8) COMMENTS

Nat:
Yeah, it seems to be a very cool game. The idea is very nice, the landscapes are like natural. As for me I don't pl...More »


Comments

By EpicBoy at 11:54 AM ON 06/15/09

That is a shame. This game looks like something I would love. Damn.

By brof at 1:19 PM ON 06/15/09

is it comparable to Baja (Edge of Control)? That one had bouncy physics too, but after I managed to use the manual shifting, it delivered pretty exciting races

cheerio,George

By Commander at 9:37 PM ON 06/15/09

This game had the right idea and i loved it but the physics were kinda bad and they rly needed to make the weather effects not scripted i might buy this game anyways tho because its the type of game ive always been waiting for since test drive off road wide open for ps2 i love wide open off roading games they have always been my favorite type of games

By devoid at 11:39 AM ON 06/16/09

I think Fuel is better classified as a driving game than a racing game. I can't argue with any of the points you made because they're all true, but I will say that 6 hours is not really enough time to have seen much of the world given that it takes nearly 3 hours to drive from one end to the other.

There is a lot of potential with this design and perhaps a Fuel 2 can bring the nice open world together with some actual nice driving. Of course if nobody buys the first one then the chances for a sequel are pretty small.

By LeonKaiser at 4:22 AM ON 06/17/09

Honestly with all the bad reviews this site has given I would look for a second (and most likely abit more fair) opinion. When I say bad btw I mean incorrect and based on Personal opinion instead of actual facts.

By joe m at 7:13 AM ON 06/23/09

Yeah, Tom, seriously. What's the deal with all these "opinions" in your "reviews"? What kind of "blog" are you running here, "pal"?

By Heliocentric at 4:29 PM ON 06/27/09

Shame, grid was awesome and didn't demand you won, if they patched out the "you must win" would you re-review? Or is the driving really that bad?

By Nat at 5:18 AM ON 09/02/09

Yeah, it seems to be a very cool game. The idea is very nice, the landscapes are like natural. As for me I don't play much but to the large degree because I can't find anything more or less interesting. I prefer to play such games which can do you good, can add smth to your skills. In fact it is wrong when people say that games are evel. I’ve read a book about the influence of games (found it at the book search engine http://ebook-search-queen.com ). So, the games turn out to be not as bad as somebody may think. If earlier people looked at gladiators when they tried to kill one another now people satisfy such a need with a help of games.


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