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Zen Pinball for the Playstation 3 is pinball nirvana

Zen Pinball for the Playstation 3 is pinball nirvana

You can tell right off that Zen Pinball is serious pinball. Just press the shoulder buttons for the flippers. It feels like there's some intermediary step between pressing the button and the flippers popping up. As if you weren't actually flipping the flippers so much as telling some other mechanism to flip the flippers. It's not easy to explain, but it's there. And some would call it lag.

Do not trust such people. They are not pinball aficionados. They are poseurs. They should stick to stuff like Metroid Pinball on the Nintendo DS or those early Sierra collections where ghosts flew around and grabbed your balls. Because what developer Zen Studios is doing in this superb collection of four pinball tables for the Playstation 3 is modeling the inner workings of a pinball machine between the flipper button being pressed and the actual, I dunno, servos or circuits or electroids or flipper faeries or whatever sparking into motion the electronic goodness inside every realworld pinball machine. It's not lag. It's physics. And if you grew up with pinball machines, you will experience this as a pleasant and familiar sensation, not unlike the smell of redwood bark on the playground where you were in fourth grade or the melody of some song you once heard or remembering the name of someone you forgot a long time ago. It is slight, powerful, and true. Lag! Pshaw. It is part of the essence of pinball.

Read the review of Zen Pinball after the jump. Even if you're not into videogame pinball.

Zen Pinball for the Playstation 3 is pinball nirvana

Zen Pinball isn't just named after your state of mind when you're playing pinball. It's named after Zen Studios, a bunch of folks in Hungary who cut their teeth making Pinball FX, a more generic videogamey set of pinball tables for Xbox Live. This is nothing like those. Zen Pinball is far better. In fact, I dare say it's consummate.

For starters, the graphics are markedly improved since Pinball FX (disclaimer: I've only seen the trail version, so I'm making assumptions about the later add-on tables released on Xbox Live Marketplace). Zen Pinball isn't as high-rez as the PS3 supports, but these tables look sharp and they're free of performance problems. Nothing kills a good pinball videogame like framerate hiccups when you've get a wild multiball session going. There are six different table views available, with a remarkable freelook option as well. Hold down the square button to pause the game, then tilt the controller to move the view around. It's not going to be terribly useful when you're actually playing, but it's a wonderful feature for getting to know the tables, and ever more wonderful for letting you admire the artwork.

The artwork is worth admiring. At first blush, all the tables but V12 -- a clean car-themed table -- might look cluttered. But it's part of the learning curve to see through the clutter and pick out the features. The Tesla table will look like a brown tangle when you first play it. But given a little time, you'll find a gorgeous piece of work with a rich retro 19th Century look, adorned with copper coils and a stately steam cannon looming to the side. Shaman, on the other hand, still looks to me like a godawfully gaudy stew of primary colors, but it's my least played table at this point. El Dorado isn't to be confused with the original table of that name by Gottlieb - sorry, I'm probably being too much of a pinball wonk - and it's got an announcer who I really want to punch in the face. But the treasure hunter theme is nearly as well done as the inventor theme for Tesla. The sound in V12 is tremendous. All of these tables have personality, style, and lots of features to explore, including some really nifty gimmicks like the magnetic tray in Tesla or the cylinder chamber in V12.

And all of the tables are extremely realistic. Ghosts will not grab your balls. Zombies will not walk around the table (ah, the indulgences of House of the Dead in so many different genres!). You do not jump to another screen or change levels or play Samus shooting aliens. Not that Zen Studios plays it 100% straight. There are videogame effects, such as scores floating up when you hit a target, steam blowing from the valves on Tesla, and bubbling cauldrons on El Dorado. But Zen Studios - bless their pinball wonk hearts - lets you switch this stuff off if you're an old pinball fuddy-duddy like me. Well, I thought I was an old pinball fuddy-duddy, but I ended up turning the frippery back on and leaving it on. You've warmed the cold steel ball of my pinball-loving heart, Zen Studios. However, if I want to get all authentic, I need look no farther than the operator's menu for each table. Ahh, those were the days, paging through the menus on a dot matrix display to give myself extra balls. Sorry, there's that pinball wonk talk again.

Okay, here's something you could never do with realworld pinball that's an integral part of Zen Pinball: the multiplayer games, carried over from Pinball FX, are a delight. I don't mean the hotseat, where you take turns passing the controller around and each of you playing a ball at a time. I'm talking about the online multiplayer. Zen Studios has an ingenious simultaneous multiplayer mode where you race to accumulate a certain score. You have unlimited balls, but every time you lose a ball, you lose a percentage of your score. A meter marks each player's progress with a colored caret, easy to read at a glance. No lag, no waiting, no running out of balls, but plenty of head-to-head competition as the score meters rise.

Sony's PSP was the platform of choice for pinball games, because of the excellent Gottlieb and Williams Pinball Hall of Fame collections. But here comes the first and only pinball game for the Playstation 3, lacking only the nostalgia value of those excellent PSP collections. If you're not looking for something outrageous and over-the-top, there's currently no better way to play videogame pinball that Zen Pinball. And although it helps if you're an old-school pinball wonk, it's by no means necessarily. There's enough style here to more than make up for the fact that you don't have zombies wandering around on the tables.

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(11) COMMENTS

Lynx:
What's the score?...More »


Comments

By Neuromancer at 1:12 PM ON 05/19/09

Maybe I'll try it again on the strength of your review. I felt like the physics of the ball were off but maybe I was too hasty.

Also I think secretly I was a little mad that I couldn't use the Sixaxis to "tilt" the machine. You have to admit that would be a good use for the motion control.

By Felipe 058 at 1:58 PM ON 05/19/09

I apologize in advance for this, but it made me lol, so I absolutely have to do it:

I don't know about you, but I'm not a big fan of "those early Sierra collections where ghosts flew around and grabbed your balls."


All juvenility aside, this is yet another reason I wish I had a PS3.

By DragonIV at 3:33 PM ON 05/19/09

You know, give the Williams Collection a try on the Wii. I played many of those tables as a kid eons ago, and they are very accurate reproductions of the actual tables and game play. If you loved pinball, you will probably love that game.

By Miramon at 4:52 PM ON 05/19/09

I bet it doesn't shock you on every flipper press when a short grounds the flipper servo into the metal frame. So... not realistic at all.

Anyway, I actually played pinball last year in Vegas. There is a "pinball hall of fame" or somesuch a couple of miles from the strip with some machines that are actually maintained in playable condition!

By Ginger Yellow at 6:48 PM ON 05/19/09

I've never understood why somebody doesn't do a Rock Band for pinball on the consoles. They could make a fortune. Basically it would be Visual /Future Pinball+PinMAME, but licensed and legal. Sell the tables for 3 or 5 bucks each, say, with a new one every week.

By JJZ at 11:39 PM ON 05/19/09

So, you're right that Zen Pinball is fairly impressive. The bit that impressed me most is that it accurately simulates realistic flipper buttons in that you can lightly press the button and avoid flipping the top flipper while flipping the bottom flipper. But the big problem with Pinball FX seems to still be in this game too. The physical simulation part is pretty good, but the "software" sucks. Boring lighting that doesn't adequately attempt to show you what you should be doing. Rules aren't particularly instinctive, and you can do quite a bit and not really accomplish anything. Audio is boring and doesn't do a very good job trying to help you play. Music is too static, not changing for the various modes. Still way too much focus on the negative, people don't need to know they've failed, they're generally well aware of it. Real pinball machines focus on building you up, not bringing you down. They've done a great job with the engine, they just need to play some real pinball machines to see how to make it fun.

By epthegeek at 9:40 AM ON 05/20/09

Maybe I'm biased because I own five pins, but I didn't really find this to be anything special over any other video pinball.

I hated the streaking ball and spark effects, as well as the odd scores that appear in mid air over things like pop bumpers. The only table you can play in the demo wasn't very fun to play, and the voice over guy was terrible.

Sure it's a decent physics on a 3d modeled table, but that's been done since ProPinball on the PC.

By GyRo at 12:52 PM ON 05/20/09

Don't undersell it, Miramon, the Pinball Hall of Fame in Las Vegas has well over 100 tables in fully playable condition. If they break down while you're playing, they're usually fixed on the spot or by the end of the week, depending on the problem.

This game is definitely pushing me in the Playstation 3 direction, but I do have a question. If the Williams collection on Wii is on the low end of my preferred level of realism, will this game surpass that standard? I can always stick with Future Pinball for free. The new version of Three Angels came out recently, and I've left it fairly unexplored.

By shoppersdream at 1:16 PM ON 05/20/09

Thanks for the info. Good article

By kw at 10:17 PM ON 05/20/09

epthegeek, you can turn off all of that stuff with the "arcade effects" preference.

By Lynx at 11:51 AM ON 05/21/09

What's the score?


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