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May 26, 2009: wallet threat level yellow

May 26, 2009: wallet threat level yellow

Infamous comes out this week. I had hoped to post an interview with one of the developers from Sucker Punch today, but I got stood up. Sony later informed me that an interview wasn't appropriate considering last week's coverage of the game here and specifically here. So rather than reading my conversation with designer Nate Fox about how they came up with the various powers, what lessons they were able to carry over from their excellent Sly Cooper games, and what they're thinking about for DLC, I can only leave you with a middling recommendation that it's pretty good as an open-world action game.

Also, I recommend you make back-up plans next time Sony offers to meet you somewhere. Or at least don't say anything bad about them.

Then there's Fuel, which looks to me like a latest-gen Smuggler's Run, which makes me all tingly. Then I played an early build of Fuel about a month ago. It has an open world so open the PR folks are comparing it to the size of small countries like Luxembourg, Bhutan, and Cyrodiil. It also seems to have a nifty caRPG vibe, although the caRPGing bit was disabled in my build. However, the actual driving was flat-out pants. If you don't know what "pants" means, ask some British people. I hope the driving is just some sort of placeholder thing in an early build. But it certainly made it a lot easier to wait for the full game, which comes out this week.

UPDATE: I've just been told by one of my interns that the release date for Fuel has been pushed back to late next week. I'm chuffed about this news, because it will give the developers time to make the driving model less pants.

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