

One of the quickest way to shatter your memories is to replay something old that doesn't hold up well. For instance, the original Silent Hill (pictured).
Hey, speaking of shattered memories and Silent Hill - is that a smooth segue or what? - Konami is porting the original Silent Hill to some less-than-next-gen systems. I have a few misgivings about Silent Hill: Shattered Memories.
Read about it after the jump.
Silent Hill: Shattered Memories is basically the original game adapted to the Wii, PSP, and Playstation 2. I'm guessing the game simply can't scale up to the hardware of an Xbox 360 or PS3 without being completely rebuilt. It sounds like Konami is going for a relatively quick and dirty port rather than a complete remake.
From their press release:In this terrifying survival horror experience with an all-new soundtrack by acclaimed series composer Akira Yamaoka, players follow Harry Mason, the maladroit protagonist who is searching for his missing daughter, Cheryl. While Harry wanders the snowy streets of Silent Hill searching for clues of her disappearance, he must face twisted creatures from the depths of his frozen nightmares.
Okay, first of all, what's with the "all-new soundtrack"? The original soundtrack is almost iconic. Don't mucking around with the stuff that isn't broken! Also, does Konami actually know what "maladroit" means? Because I don't think that applies to Harry. I guess it depends on which ending you get. And why are his nightmares "frozen"?
Then there's this bit of dragging the game into contemporary times:In the Wii™ version, players will be drawn into the mysterious town using the Wii Remote™ as a flashlight and cell phone as they search for clues. The cell phone can also be used by players as a user interface which acts as a story telling device, map, camera and much more, providing seamless flow with no interruption in gameplay. Additionally, through a very unique feature in the game, an advanced psych profile watches and adapts to players' actions to acclimatize Harry and the people he meets, the places he visits, and the enemies he encounters to create an intense and gripping experience like never before.
I'm not sure about the whole cell phone and camera angle. Not every game needs a built-in PDA or a photography minigame. And I hope they're not replacing Harry's monster-detecting radio. That static was as iconic as the soundtrack. As for the psych profile, it sounds like some above-the-hood counterpart to how Silent Hill tracked your actions at a few key moments to determine which of the game's endings you would get.
But, okay, nitpicking aside, the original Silent Hill is the best horror game I've ever played. I'm happy to see it extended to a wider audience, because as you can see by that screenshot up there, time definitely has not been kind to it.