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8 games killed by the Nintendo Wii

8 games killed by the Nintendo Wii

There are plenty of bad games on the Wii. And there are plenty of games good on other systems that are bad on the Wii. But how many games are there that are only on the Wii that are bad precisely because they're on the Wii? In other words, how many Wii exclusives shouldn't have been on the Wii?

By my count, precisely eight. These are games that would have been much better if they were on some other system. Wii-mote shenanigans do great by some games (anything with "Wario" or "Rabbid" in the title), and some games work much better with a pointing device like the Wii-mote (Zak & Wiki, the Pikmin re-release, and light gun games like House of the Dead: Overkill) . Other great games pretty much ignore Wii gimmickry (Mario Kart and Super Smash Bros. Brawl). But then there are the eight games that are pretty much dead to me because the Wii killed them.

Read about them after the jump.

8) Onslaught

Wii_Onslaught.jpg

Onslaught is a downloadable shooter available on the Wii Channel. In the early stages, it's easy enough to move using the nunchuk control and to aim using the Wiimote's pointer. But in the more challenging levels, you have to turn around a lot more often, which requires moving your perspective by pushing the pointer all the way to the end of the screen, and then refocusing it on your target. This has been a classic problem with doing shooters on the Nintendo Wii, as opposed to other console systems where the analog stick moves your perspective around a bound aiming point. Speaking of which, why can't I play Onslaught using the classic controller that I can hook up to a Wiimote? Onslaught could have been a wonderfully challenging little shooter about staving off hordes of nasty bugs if you didn't instead have to fight the Wiimote.


7) de Blob

Wii_de_Blob.jpg

de Blob insists that you jerk the Wii to make your blob jump. Now this wouldn't be such a big deal if jumping were some cute little optional activity, like a Napoleon Dynamite dance emote in an MMO. But it's a crucial part of the gameplay, and the timing is important. There is no reason that jumping couldn't be bound to a button. At least give me an option. Although I loved de Blob, I have no interest in going back to replay and explore some of the awesome levels, because the jumping is always subject the whims of how well I waggled my Wiimote.


6) Wii Fit

Wii_Wii_Fit.jpg

The Wii is a great system for a family friendly workout game. Instead, it gets a poorly thought-out gimmick designed around the balance board. Instead of presenting a unified program of cardiovascular exercise, strength training, and yoga, it's a collection of reasons to stand on the overpriced balance board. This isn't a game, or even an exercise program, so much as a support system for an expensive gadget. It's a classic example of Nintendo's fixation on wacky control schemes. Unfortunately, it has paid off in spades, as Wii Fit is a huge commercial success.


5) Animal Crossing: City Folk

Wii_Animal_Crossing.jpg

This was little more than a barely updated version of Animal Crossing for the Gamecube, a laid back and serene collection game in a town full of cute animals. It had a couple of Wii-mote controls thrown into the mix. But the Gamecube version of Animal Crossing was already perfectly playable considering the Wii's complete backwards compatibility, so City Folk is largely redundant. The developers never would have been able to get away with such a direct re-make if it weren't for the Wii.


4) Elebits

Wii_Elebits.jpg

In theory, this was an excellent idea. Hidden around the level are cute little creatures. You have to find them by turning over boxes, rummaging through closets, looking inside vases, and so forth. And you had to be careful not to be too destructive in your search, otherwise you'd fail the level. The game progressed from the confines of a single room all the way out into a suburban neighborhood. The Wii was supposedly the perfect device for interacting with the environment in various ways to search for elusive elebits. But the game was mostly about trying to mindread whoever came up with the controls. You knew you wanted to slide open that drawer. Elebits was all about figuring out how the developers wanted you to do it with the Wii.


3) MadWorld

Wii_MadWorld.jpg

In this gloriously gory splatterfest, you're literally tearing through waves of enemies to get to the other end of this stylish black-and-white dystopia. But attacks are tied to either waving the Wii horizontally or vertically. Early on, this is no big deal, as the combat is really just a formality. But once you get somewhere around the fifth chapter, where you're fighting ninjas with the ability to block your attacks, suddenly the timing gets a lot more demanding. Now I don't mind silly Wii waggling for fatalities, and MadWorld has plenty of this. But for the core combat mechanics, it effectively kills the game. Attacks in a fighting game are a matter of timing, not wrist flicking precision. This just will not do.


2) Star Wars: Clone Wars

Wii_Clone_Wars.jpg

If there's one thing worse than Wii waggling in a game with fighting, it's Wii waggling in a fighting game. Star Wars: Clone Wars, a fighting game, could have been good for some easy-to-play lightsaber melee, sort of a Star Wars flavored gateway fighter to the lastest Soulcalibur or Street Fighter. Instead, you get two people standing in the middle of the living room and spazzing out while random stuff happens onscreen between a pair of cartoon jedi. Get your Wii waggling out of my fighting games!


1) No More Heroes

Wii_No_More_Heroes.jpg

The same complaints about the other two fighting games apply to this weird little subversive game from the creator of Killer 7. But to make matters worse, here you used a lightsaber with a very finicky battery. Every now and then, the lightsaber battery would run out of juice. To recharge it, you had to shake the Wiimote in much same way Alec Baldwin shakes the Wiimote in this video. As was the case with so many other supposedly funny things in this strange game, the joke's on you.

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(46) Comments

DMMerchant:
The quality of articles on DVICE and Figit are too often sub par. They are not thought out. The research is half do...More »


Comments

By Kid Socrates at 12:28 PM ON 04/03/09

What in the hell is going on in that first picture?

By fullofshih at 12:32 PM ON 04/03/09

@Kid Socrates

Remember when you were told that God would be angry if you touch yourself? Now you know why...

By Chijts at 12:36 PM ON 04/03/09

"...like a Napoleon Dynamite dance emote in an MMO." Are you talking about the Ritualist dance in GW by perchance?

I've been quite annoyed at the Wiimote not living up to how it should work. I wonder if that add-on they are making will finally bring the controller to its full potential.

Wii and the internet also annoys me. But that is another story.

By IntelKnight at 1:33 PM ON 04/03/09

"Attacks in a fighting game are a matter of timing, not wrist flicking precision"

But wouldn't "wrist flicking precision" be precisely the thing that is key in a real swordfight?

By Mihos at 1:54 PM ON 04/03/09

Only games on the Wii I have liked so far is Boom Blox and Mario Galaxy.
I don't think it has been turned on since Christmas when the grandparents came over.

By Joshua at 2:16 PM ON 04/03/09

Geometry Wars, mentioned on this blog a few days ago, was total rubbish with the Remote/nunchuck. Completely unplayable. Thankfully, Kuju supported the CC and made the game rightfully awesome.

"But wouldn't "wrist flicking precision" be precisely the thing that is key in a real swordfight?"

Sure but with the Wii you don't feel the weight/momentum of the blade, or the impact from the other blade hitting yours, or any number of things.

With MotionPlus and some work (no doubt Clone Wars was just a rubbish game at its black commercialized heart), I am sure it could come out pretty good but at some point you're looking at the same problem you do with race sims, you can only go so far without actually being on the track.

By ComplexedOne at 2:36 PM ON 04/03/09

OK, I tried to love the Wii, I really did. I got Zelda and tried to play the game, but there was no real fun in it, just the drudging from one poorly though out fight to the next. I tried to get games that my family would enjoy, like Mario and even Cake Mania for the wife. Last month, we came to the conclusion that we simply don't like the Wii. So it got traded to GameStop for a armload of Xbox and PS3 games. I really don't feel like the Wii was meant for hardcore gamers and the controls are a big reason why. I am sorry that I will miss games like MadWorld, but I will just have to console myself with my Mass Effect 2 and God of War 3. Poor me.

~ComplexedOne

By budgethero at 2:42 PM ON 04/03/09

well who's really at fault here? the people who made the console? or the people making the games. when Superman sucks, do we blame the console or the developer?

By Basilstreet at 3:01 PM ON 04/03/09

The console was created to be a sub-par console from day one, they focused on the gimmick of the Wii controller, instead of graphics (hence it looking slightly worse then an N64) or game play (hence Wii Fit) and they've made billions off of it. The console is to blame because it is the sandbox that developers have, and they can only be as majestic as the sand allows, Nintendo/McDonald's decided to fill the sand with cat feces and glass, and that is their fault.

By Greg at 3:24 PM ON 04/03/09

Turning to the Wii for exercise is a bit like turning to dirty magazines for sex; I guess maybe they both might make you feel better about yourself.

Next you should explore possibilities for the Wii. Imagine if Rockstar was given carte blache on the Wii and we had a Wii GTA IV? Imagine some of those new side jobs Wii fans could do to make a couple of extra bucks in the back alleys of Liberty City with their Wii-motes.

At least Nintendo has finally started to stock those empty shelves now that their sales figures are leveling out. I guess it took a depression and people to come to their senses for them to keep up with demand.

By alfredo silva at 3:28 PM ON 04/03/09

Clone Wars??? Seriously???
The movie was horrible, the game was horrible and for all the SW around the world the fastest we forget about that the better.

By ronnande at 3:53 PM ON 04/03/09

I love the wii, it has a lot of great core games (super mario galaxy, twilight princess, metroid prime 3, re4, madworld, no more heroes etc.) and at the same time quality casual games like wii sports, guitar hero etc which make it a console for the whole family. A lot of games are made better by the wii-remote like FPS's which in my eyes are totally unplayable with dual analog controls (the worst control scheme in gaming history), also games like re4 and no more heroes benefit from the wii-remote giving better more "direct" controls. The wiimotion+ will take this even a step further.
So to all bitter x360/ps3 fanboys:stop hating on the wii, it's a great system with a lot of great games and even more great games coming through 2009.

By CJLopez at 4:00 PM ON 04/03/09

Look what we have here. A sore PS360 fanboy crying because some of this games didn't make it to their favorite console, boobooo

And for all the people commenting shit about the Wii, ask yourself, Does nintendo really care what you think about the Wii???? you already bought it, they have your money, you loose for being such morons!!!

I love my Wii, it gets the most time of gameplay in my house, i also have a PS2 and PS3, and those are hardly turned on, only when i want to see videos on internet mostly.

The Wii was made to a market, clearly you ain't in that market, so deal with it and move on.

The more you troll the wii with the "I hadn't turned it on since X date" or "I changed it for X thing" won't make that Nintendo return your money to you, sukers

By GIAFGC at 4:07 PM ON 04/03/09

What in the heck are you seeing. All I see is a bitter gamer who's nitpicking games because they're on the Wii. Come on that No More Heroes thing was sad and from reading what was said about Madworld you're playing it wrong.

By GIAFGC at 4:09 PM ON 04/03/09

Hate to double post but there's more I need to say. You can't blame anything about Elebits because it was a launch game and there's nothing wrong with Onslaght either. It's a matter of preference and just because you don't like it doesn't mean it's bad.

By Gumbercules at 4:13 PM ON 04/03/09

I should re-read this article every time the idea of a Wiimote-based first-person lightsaber fighting game gets under my skin.

By DullCare at 4:17 PM ON 04/03/09

This article is so artificial whining, that I almost regret I read it. Hey, the Wiimote is clearly not for you so please move on. Wii and the controls of Wiimote+Nunchuk are the probably the best thing in gaming since early 90's when I still waggled the Competition Pro. Not any other gaming console gave me the so much fun moments - Wii and many of these games got me back as a gamer.

By lol at 4:24 PM ON 04/03/09

I think whoever made this article is insane, and idiot, with an IQ of 10. Really most stupid thing I have seen this year....this article.

By Anonoman at 4:27 PM ON 04/03/09

I could write an article like this for anything else.

Hour of Victory, a complete glitch fest that looked and performed terrible on the 360. But Goldeneye on the N64 did better, so maybe the game should have been made on that.

See? It's not that hard. Although what is hard is coming up with bullshit complaints about a game that clearly aren't there. Read any review on Madworld and you'll never find anything that's written here.

Another day, another waste of time for an article.

By T_O at 4:46 PM ON 04/03/09

What an embarassing article!
Why shouldn't any of the greatest Wii-exclusives exist?
Any console deserves its good games, wheter you like it or not.

By DoctorJ at 4:47 PM ON 04/03/09

Interesting article. I completely agree about DeBlob. I love that game, but the jumpign just drives me insane. I can't count the number of times I'd have to do to re-do a level just because of the annoying jump controls.

Animal Crossing doesn't fit here, though, since you haven't really identified how the controls messed up the game. I get that it doesn't improve much over the Gamecube, but remember that it was the "loser" console of the last round, so there was a lower install base than for the Wii. I wonder how much of the Wii install base is aware that they can play Gamecube games on it, let alone are willing to buy Animal Crossing for the Wii and then try to find and pay for a Gamecube controller.

By DullCare at 5:02 PM ON 04/03/09

Not probably the best place to talk about De Blob, but after you "get in touch" with the jumping controls, it works fine. I just couldn't stop playing it, and the jumping came naturally after a while.

I learned to play first with Pong clone control's. then with joysticks, then with keyboards, then with gaming pads and then Wiimote. It's not so hard, if you have some patience.

By atentori at 5:11 PM ON 04/03/09

wow... what a random list...

de blobs problems are a design choice... jumping should have been mapped to a button... which can be done on the wii..

no more heroes was great

elebits was fine for a near launch game. fps wii controls are much better now

mad world... really?

wii fits limitations you pointed out are not because they are on wii.. they are design choices..

the rest of the list is just as arbitrary...
simply an attempt to troll the wii it seems

By atentori at 5:18 PM ON 04/03/09

wow... what a random list...

de blobs problems are a design choice... jumping should have been mapped to a button... which can be done on the wii..

no more heroes was great

elebits was fine for a near launch game. fps wii controls are much better now

mad world... really?

wii fits limitations you pointed out are not because they are on wii.. they are design choices..

the rest of the list is just as arbitrary...
simply an attempt to troll the wii it seems

By kiwi04 at 5:56 PM ON 04/03/09

While your busy jank'n on the wii, have you noticed ALL THE OTHER REALLY BAD GAMES FOR THE XBOX360 AND THE PS3!!!!!!!!!!!!!!

By dingus at 6:15 PM ON 04/03/09

Shouldn't there be a number 1 in there somewhere?

By hiff at 10:47 PM ON 04/03/09

Congratulations, you managed to write an article even more retarded than the average Kotaku post. Kudos!

By HVO-Jetfire at 12:09 AM ON 04/04/09

Tom, I just wanted to thank you for the proper use of "You're literally __________." I've seen and heard far too many examples lately where the action being described is not, in fact, literal.

By Kyle at 2:59 AM ON 04/04/09

It’s pretty obvious this article was mostly to get a reaction out of Nintendo fans. Either that or some PS360 fans got together and made a list of the games they were most jealous of on the Wii. Either way, here’s my thoughts:

-No More Heroes and MadWorld are just about the only ones that would actually work. Seeing as motion isn’t a big part and could be replaced by an analog stick movement or a button press. Still, the Wii needs exclusive crazy games like this (and ones that actually recognize motions well).

-Clone Wars and Elebits make no sense, they’re taking advantage of the Wii remotes abilities (motion and IR) to make unique games. You couldn’t do that on the HD consoles.

-Wii Fit and Animal Crossing are Nintendo’s IP’s, would’ve be as successful on the PS3 or 360, and again make no sense on this list.

-de Blob could work, seeing as there’s not a whole lot of motion controls (jump would be mapped to button, which would actually feel a lot better) and IR. But I don’t think it’d be as successful, since it’s a cartoony, kid-appealing looking game that’s on the most casual of systems: the Wii.

-And Onslaught is again another one that doesn’t make sense. For one, the Wii remote’s aiming is so much better than dual analog anyday. And the shooter’s a bit generic and was only popular because it was a WiiWare FPS and it was on Wii, with very few FPS’s.

Overall, a very stupid list.

By bentoman at 9:55 AM ON 04/04/09

This is why no one comes to SciFi to get gaming content.

By delirium at 1:57 PM ON 04/04/09

The Wii could have been (and still could be) a great system, but there hasn't been enough thinking outside the box with the controls and how they relate to gameplay. Far too many games are made were you're forced to shake around the remote to perform an action that could more eloquently done just by pressing a button. The Wii should exist for developers to come up with fresh game ideas that can't be done on other consoles (Boom Blox, Wii sports) rather than trying to make crappy versions of old standards (Madden, No More Heroes, Clone Wars).

By MR. Kank at 4:37 PM ON 04/04/09

Games that the Wii--in theory--should have been perfect for have yet to be made, or at least properly made.

It doesn't take much intelligence to realize the console is essentially a perfect fit for a sword/lightsaber dueling game. Yet, in 3 years, they haven't been able to come up with one decent implementation of that mechanic--we get half-baked versions of graphic intensive games (Force Unleashed) or just plain abortions (see the list in this article).

A survival-oriented action game would be a ball on the Wii--think a mix of Prototype and Jurassic Park. From paddling through the ocean to navigating a jungle to climbing up a mountain to defending oneself from odd creatures, etc. Again, nothing has happened on this front.

On the other hand, lots of games that should not have EVER been attempted on this system have been, and it makes everyone worse off. People need to stop trying to make the Wii something it isn't. Just like console players in general need to accept the fact that RTS is for a PC, Wii players need to accept the fact that the system isn't designed for fast-paced high-quality FPS. And that's not necessarily a bad thing. Because there are so many other things it can (or could, if given attention) do well.

Look, the cliche of the last 3 years is that the Wii has been 'innovative' and 'thinks different.' Hardware side? Yes, absolutely. Software side? Frankly, I don't buy it. The titles offered by the Wii are the epitome of conformity--developers take the same rotating cycle of game genres and try to 'make them work' on the Wii. Then, when they figure out a half-a$ $ way to do it with the existing control scheme, they proclaim themselves 'innovators.' That's not innovation. That's group think.

First-person adventure titles; space simulations; building games; intense two-person sword duels titles; etc. I'm just throwing these out there--I'm sure there are many more. Console gaming is getting downright stale, and it is the SOFTWARE that is to blame. If this stuff can't be pulled off with the Wii, then we are in big trouble, because it's the most innovative and new hardware to have come out since the original 8-bit generation.

By Mr. Kank at 4:43 PM ON 04/04/09

One last comment: I think a lot of people conflate 'innovation' and 'casual' gaming. Just because a title is casual--something the Wii has a lot of--does not make it innovative. Casual gaming is the low-hanging fruit of the industry. The games you see on the PS3 and the 360 are the average-hanging fruit. The Wii is capable of capturing lightning if it recognized that casual =/= innovative, that hard-core does not require ultra-graphics, and that it's time to restart the era of innovation (which died, interestingly, right around the time consoles started to surpass pcs for total players).

Somedays, even though it seems odd, I find myself wishing we were back in the 3DO / Genesis / SNES / Virtual Boy / Game Boy / Computer days -- everyone was working their butts off to come up with new ideas, and developers wern't afraid to fail on the basis of an innovative project. When will that come back? The Wii development culture is a shadow of that older era's culture.

By FavoriteHead at 11:39 PM ON 04/04/09

No More Heroes is one of the most absurdly amazing games I have ever played. It is a hodge-podge of insanity and entertainment. For maximum entertainment, play the game with friends and pass the wiimote around.

By Chijts at 12:37 PM ON 04/05/09

@Mr. Kank - I agree with you. Any console can have exceptional games with whatever any console has to offer, it's just about how best to utilise it's strengths or try something different.

Let's look at the DS. This is something that is spec wise inferior to the PSP and yet I don't think many would argue that it doesn't have alot of killer games. Why is this? I can think of many reasons why it COULD be so great, although none give a definitive answer.
One game that I found exceptional was Elite Beat Agents. It's a game filled with great art, funny dancers, weird and fresh plot and some killer tinny sounding songs. What do you do in it though? Tap buttons on screen in time to the music. Sounds dull and simple, and yet to play it is such a blast.

You can make some of the best games without high end graphics etc, just look at the past generations! Art style is so important, and their IS a difference between graphics and art.

The Wii's control scheme although flawed compared to its full potential, it can still be used to great effect IF used properly. Take a look at WarioWare Smooth Moves. Although a collection of mini games, I found that there were many methods of using the wiimote that worked well. Not just shaking the damn thing. The Wii can also do FPS'- take a look at Metroid Prime 3 - but developers need to give it more love and attention.

The problem in my opinion is money. Why risk money on a possible innovative hit or spend alot of time and money figuring out the best way to use the Wii, when you can just make a quick port or throw out some licensed tripe that has more chance of selling with the more "casual" gamer crowd (and also larger crowd) of the Wii.

It's just a real shame, because when I play my 360 although it has some stellar games too, there just isn't that same sort of magic FOR ME that comes from the games that do work on nintys console. I could explain in depth, but I've rambled enough as it is.

By dekion at 9:40 PM ON 04/05/09

I would have to say I like the Wii. There is no better place to play a golf game (Tiger Woods, to be exact), and the physical act of using the Wiimote gives a certain "true to life" quality to some games that you simply can't find by simply pushing a button. One more thing, when the Wii (then the revolution) was announced, it was clearly stated that Nintendo had no intention of taking part in the graphics "arms race," and they were right. The Wii has sold more than the X360 and PS3 combined, and it is still outselling it on a daily basis. Graphics are great, but enjoyment is paramount, and there are games far more fun on the old Atari 2600 than on the PS3 (unless you like Grand Theft Auto).
Just an opinion (except for the sales data, which came from Gamespot.)

By Aeon221 at 12:06 AM ON 04/06/09

"9 Games Killed by the Wii" with the same number of entries, would have been a way funnier title.

By bobisimo at 8:21 PM ON 04/06/09

You can't play Animal Crossing on-line with the Gamecube, can you? That alone makes the Wii version (and the DS version) better than the Gamecube version.

By noir at 5:16 AM ON 04/07/09

Seriously what was the author of this thinking? I think he really needs to consider things outside of his narrow "I want to put everything wii down" article. For starters is the poor title "killed" would seem to indicate the games included would at least have a major flaw that if on another console would have been corrected, but this is not the case at all. It should have been called "4 Wii game controls I dont like and 4 games I need to moan about." At very least 2 of the games on here are huge sucesses so can't be labelled as "killed". At least have some sort of overall message...i.e. give us wii and traditional options for control schemes! As it is any sort of intended message is lost. Finally how is it wii fit is on this list? Seriously! If you'd said it needed some real hardcore "get fit" games on it I might have agreed with you, but saying its not a family friendly fitness game one where the 5 year old or grandad can use... were you really thinking when you wrote it or just felt the need to include an actual high profile title in this list? I think other comments have said enough....

By me at 3:45 PM ON 04/08/09

wow... do the authors on this site actualy know what they are talking about or do they just talk out of their ass...

By Lea at 4:44 AM ON 04/09/09

The largest problem with the wii is it's insensitivity. i spend three hours getting past the first bossfight in Star Wars: The Force Unleashed, just because the stupid remote wouldn't register i made the motions it said i should. Lets not even get into why i gave up on Clone Wars, (aside from it being a total horror to the original Star Wars fanbase.) and Metroid Prime 3: Corruption.

But atleast it's still more realistic and simpler then press a combo of square cirlcle triangle X buttons in rapid flurry. which makes no sense at all. at least on the Wii you actually aim. The thing just isn't sensitive enough,. (and motion plus isn't available here.)

The wii is nicely suited for sports games and such, but for shooters, it's horribly inaccurate.

By Tres at 9:46 AM ON 04/09/09

Such Wii-hate! It a shame that people shunn the additional "skills" required for Wii-play. Not surprising that these are the same people who undermine gameplay altogether with their hacks and cheat codes. Hopefully, you've limited your under-acheiving to just video games and it hasn't followed you into everyday life.

By Tres at 9:47 AM ON 04/09/09

Such Wii-hate! Its a shame that people shunn the additional "skills" required for Wii-play. Not surprising that these are the same people who undermine gameplay altogether with their hacks and cheat codes. Hopefully, you've limited your under-acheiving to just video games and it hasn't followed you into everyday life.

By Phantom at 1:33 PM ON 04/09/09

I'm not standing in my living room and looking like a fool let alone in Best Buy and waving my arms around like I've lost my frakin mind. So wii is out. If skill = stupid I'll never have skill.

By PeepsMcJuggs at 3:02 PM ON 04/09/09

Wow. Really, really weak. First of all, almost all of these games have a successful counterpart on the Wii, so everything you're complaining about the "Wii making worse" is, in fact, video game developers who half-assed the development and took advantage of the "gimmick" instead of using it to its full potential.

Key comparisons: MadWorld, Star Wars: Clone Wars, and No More Heroes. Maybe you should check out Star Wars: The Force Unleashed. I have this game on both PS3 and Wii, and honestly, I enjoy the Wii version more (although the uber-destructiveness of the PS3 version is fun to watch). It mimics the saber swinging sufficiently that you can either move it as minimal as possible, or swing it like an actual sword if you want to have fun with it.

Onslaught - Try Metroid Prime 3. The best example of a well-done FPS on the Wii.

As for the Wii Fit, any idiot with half a brain can tell you it's not the be all, end all of fitness. I work out regularly, and I've found the Wii Fit to be an excellent supplement to my regular routine for those down days when I'm not hitting the gym. It does, in fact, improve muscle fitness, flexibility in tone when used as a SUPPLEMENT to your regular workout. Hence why it's so FREAKIN' POPULAR.

And to the 360/PS3 haters out there, Point 1: I own all 3 systems. All 3 have their advantages and disadvantages. Point 2: 50 million consoles sold, so suck it.

By DMMerchant at 1:45 PM ON 04/10/09

The quality of articles on DVICE and Figit are too often sub par. They are not thought out. The research is half done at best. I thought maybe they are not hiring qualified people.

But maybe it is because SciFi is asking people to take on multiple jobs to save money and the poor folk writing these mostly forgettable articles are overworked and can not spend the appropriate time and energy to write well thought out and researched (and thus useful) articles.

So in the end, mostly what we get are either fluff or troll articles. But then again these are the folk that put wrestling on the Sci Fi channel. Quality? We don't need no stinkin' quality! Sigh.

OK, now to see if that d*mn captcha will work (usually takes a couple of tries...)


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