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Boom Blox Bash Party can't be bothered with friends codes

Boom_Blox_Zero-G.jpgIn a Eurogamer preview for Boom Blox Bash Party, Electronic Arts producer Amir Rahimi explains the thinking behind the upcoming game's online fuctionality, which isn't the usual approach for games on the Nintendo Wii.

The thinking was: how can we bypass [players having to swap friends codes]? How can we let people share their ideas? Essentially, we created a server that sits in EA and people send their creations up to us. And we actually broadcast that out to the world. What it means is that for the hardcore create-mode guy they have a way to share their creation, get author credit and get it rated. Even better, for everyone else - which is the majority, probably the vast majority - all they have to do is plug their Wii into the internet and they get tons of free content....We really wanted to support and unlock the community. People are shelling out hard-earned money for this game - and we want it to be long-lasting and highly appealing. As a team, we're committing to supporting this feature - not only broadcasting user-generated content but creating actual levels for this feature and making them available.
As someone who loved the original Boom Blox but never downloaded a single level, I'm happy to see EA applying a little Spore to the sequel.

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