
On the Playstation blog, Katamari Damacy creator Keita Takahashi talks about his newest game.I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the player's reaction to be something like, "I don't know why, but it's somehow interesting. I can't stop playing." In that way, I would feel I have succeeded at creating what I wanted, that is, creating something that's not easily describable.
Whatever Noby Noby Boy is, it's available today on the Playstation Network.
By iMiles at 9:53 AM ON 02/19/09
It's funny, if any other game couldn't describe itself it simply wouldn't sell, but for some reason the fact you can't write a blurb for NobyNobyBoy that doesn't consist only of the words "From the creator Katamari" makes it a massively interesting and intriguing proposition.
Curiosity will get the better of me later.
By GreyFox at 10:20 AM ON 02/19/09
Well from that screen shot it looks like the game could be described with this sentence: "You play a sentient fallos with two small arms, that like to entangle itself to the various obstacles in the otherwise plain world."
By budgethero at 5:24 PM ON 02/19/09
"Whatever Noby Noby Boy is, it's available today on the Playstation Network."
aww man, i wanted to play this. just for this....console exclusivity sux.
budgethero:
"Whatever Noby Noby Boy is, it's available today on the Playstation Network." aww man, i wanted to play this. just...More »