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Bethesda developer suggests making videogames easier

Buffy_game_difficulty.jpgAt Gamasutra, a developer at Bethesda named Brett Douville considers the best ways to keep from frustrating gamers. He was inspired by playing the Buffy the Vampire Slayer game on the Xbox 1 (pictured, looking a lot better than I remembered), which probably isn't the best way to keep your finger on the pulse of the videogaming scene, but it'll do in a bind. Douville also admits he wrote the article while he was tired and still had to finish watching a movie before going to bed. I am not making this up.

But he raises some very good points, specifically at a time when videogame developers are struggling with the divide between new casual players and us dyed-in-the-wool veterans. I can think of very few games that, with a few tweaks here and there, aren't capable of a broader appeal without alienating guys like me. Douville's number one point to developers should apply to every single game.

Your easiest setting should basically be "push button, win game". You will think that it can't be made easier, that there are no wall missions. You will be wrong. Make it easier. Give them an out.
Well said, Mr. Douville. And now that you're rested, maybe you can move on to some actual Xbox 360 games!

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