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Skate 2: the anti-Prince of Persia

GD_Skate_2_02.jpgI didn't play the previous Skate, but I've dabbled in the Tony Hawk games. I like them. At least in theory. Then I hit that early-mid-game wall where I'd have to practice long enough to build some muscle memory into my fingerwork. For various reasons - the game is too rough-hewn, the subject matter doesn't interest me, I feel I've seen all I need to see - I move on to something else. Sorry, Tony. You're just too demanding for a long-term relationship.

So I'm strictly casual when it comes to the skateboarding genre. But I like the gratifying interaction of level design and animation that became the centerpiece of the Tony Hawk games as they progressed away from the Pro Skater motif. And as I'm figuring out Skate 2 - so far, it's a lot easier to wrap my head around than a Tony Hawk game - it occurs to me that's also what the most recent Prince of Persia was all about: the interaction of level design and animation. Yet these games couldn't be more dissimilar.

Read what Prince of Persia has on Skate 2, after the jump.

Prince of Persia is laid back, perhaps to a fault. It's all, like, "Okay, dude, hit the B button so I know what you want to do. Good. Now, you just hang out and relax while I play this animation of the Prince swinging from one of those round rings like you would hang a towel from. Cool, huh? And dig how I'm going to have him reach out and bring along the chick in the hippie blouse. Also, cool, huh? Okay, whenever, you're ready for the next part of the jump, hit that A button. Any time is fine by me. Don't sweat it. If you die, I'll just reset you myself."

At times, Prince of Persia is like watching a movie. It's a more relaxed and more elaborate version of Dragon's Lair, all about getting to certain points of the level and enjoying the animation along the way.

Skate 2 is also an elaborately animated game about reaching certain areas with specific animations. Ironically, is much more uptight than Price of Persia. But it's all, like, "Okay, pay attention now. Flick the stick when you want to do an ollie, but tilt it over to one side to make it a kickflip, or give it a little hook at the bottom to make it a pop shovit. Now invert all that if you want to start off with a nollie. But don't forget that you have to time it just right. And keep in mind the modifiers you can use before, during, and after the move, such as the X and A buttons for each of your feet, and the right stick for your upper torso, and the triggers for your hands. I'll tell you about the right bumper later. Now put them all together - and remember to be very particular with your timing - and then you can do stunts, but hurry and do then before your multiplier expires and...oh, look, you wiped out because you held the trick too long. Do it again and get it right this time."

Whereas Prince of Persia is like watching a movie, something any old fumblefingered klutz can do, Skate 2 expects you to develop a skill. It reminds me a bit of the only time in my life I've been skiing. I was out there for three hours and they went like this: First hour: "This is miserable. Who would ever voluntarily come out here to do this?" Second hour: "Ah, well, okay, I guess I can see how this is supposed to work, but it still seems hardly worth the point." Third hour: "Boy, this is fun. If only I was good at it! Can we stay for a fourth hour?"

After an hour or so, Skate 2 is starting to click and every hour is playing like my third hour of skiing. Now to get past that language barrier.

Up next: Pumping trannies. Yeah, you read that right: pumping trannies.
(Click here for the previous Skate 2 game diary.)

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(6) Comments

markgreyam:
Oh well now that's just real mature isn't it :)...More »


Comments

By Marcin at 1:41 PM ON 01/13/09

Unfortunately in the fifth hour you've exhausted all the bunny and blue slopes, and all that's left are the double-black diamonds, which will require a lifetime of practice.

Unless you were brought up on fighting games, I guess.

By markisaspazz! at 10:02 PM ON 01/13/09

"Skate 2 expects you to develop a skill"

But this is part of what makes good games truly enjoyable, not that you were suggesting otherwise. If the game requires you to develop a skill to play properly, and the development of that skill is an enjoyable process, then you've got what I would reagard as a brilliant game on your hands. Otherwise you're not playing anything, your just pressing buttons to get pretty animations in return. I'm sure there is a difference.

Calling Skate 2 the anti Prince of Persia makes it a highly attractive game to me. Suffice to say that Prince of Persia isn't on my 'play' list. What exactly comprises the 'playing' of a game? Does a bunch of endless QTEs make a game or simply (to put words in your mouth), as you say, a vaguely interactive movie.

And Ubisoft want kudos for doing little more than diluting the 'learning a skill' element of far better games into little more than a bunch of basic reaction tests, completely removing the penalty of failure, and the increasing difficulty and the sense of achievement. Well done guys, MMOs, QTEs and skill-less games (SLGs?) are dragging gaming down in a place many people don't want it to be, and you're helping it along nicely. Kudos to you.

Gosh that turned into a rant, didn't it. Anyway, having said all that, I'm also the kind of masochistic gamer that also loves games like Stuntman Ignition, that require high skill and trial-and-error memory gameplay so maybe I want something different out of a game than the average gamer.

By markgreyam at 10:04 PM ON 01/13/09

Ah crap I put my email in the screen name field. Any chance of fixing that or deleting the comment Tom? My mailbox is spam central enough with me doing stupid crap like that.

By Tom Chick at 10:31 PM ON 01/13/09

I got your back, buddy! :)

By Tom Chick at 10:35 PM ON 01/13/09

Mark's and Marcin's comments are great counterpoints for what's unique about a game like Skate 2. I'll have more on this in the next few days, but I just wanted to say there's a similar counterpoint to be made about your assessment of Prince of Persia, Mark. I really enjoyed the game, and I think Ubisoft did the right thing by trying to make it as, well, non-interactive as it is. I think there's plenty of space between traditionally demanding games and passively watching a movie or TV show. Prince of Persia occupies a very nice spot in that space.

By markgreyam at 8:45 AM ON 01/14/09

Oh well now that's just real mature isn't it :)


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