
Yay, I've won the game, which should come as no surprise by now.
After the jump, I take a victory lap. Or do I?
So one of the reasons I count this a hollow victory is evident in the screenshot below. This is a picture of the playback map at the start of the game, indicating everyone's starting position:

On the southern continent, you can see the Svartalfar (white), Sheaim (purple), ahd Khazad (brown) crammed together with no room to expand. The Bannor (light blue) to the west and Elohim (darker blue) to the east have a bit more breathing room. In fact, you can easily tell that the Elohim have a great starting position, protected by water from any other player. Their only disadvantage is that they're stuck in a maze of narrow valleys.
Meanwhile, up on the northern continent, you can see the Calabim (red), socked into their desert in the northeast. And there are my Balseraph (orange), in a lush be-rivered forest, with plenty of room to expand unmolested. It's easy to tell from this map that the Balseraph will win this game, with the Elohim in second place. It's also easy to see that the Khazad got totally screwed by Fate (i.e. the map script).
Finally, by way of farewell, I'd like to say that Fall from Heaven does an excellent job of making me want to jump right back in to start a new game. One of the problems - if you could call it that - with the design of Civilization is that it plays out like a pyramid. The early game stages are broad and distinct, with each civilization's traits and unique units making them feel different. They're the bottom of the pyramid. But as you play, as religions narrow down and technology advances, all this stuff fades into the background. The game is invariably about the same tanks, infantry, UN, and nukes that may or may not be lurking on the map. This is the top of the pyramid. In terms of gameplay variety, it goes from a broad varied early game base to a narrow endgame point. By the time I've taken a game all the way up to that point, it's a bit daunting starting a new game knowing that it's eventually going to come to this same point.
But Fall from Heaven II doesn't have this problem. In fact, I'd say it's a cure for this problem. By presenting such dramatically different civilizations, each with their own unique rules and each capable of dynamically changing based on which religion they embrace, Fall from Heaven II has many ways to playing out. All the way up until the end, I was able to take advantage of abilities and units that were absolutely unique to my choice of civilization and religion: spell-casting puppets, improved summoning, Gibbon Goetia, surprise attacks after a declaration of war, slave workers and entertainers, and my army of diverse powerful mimics. Heck, I'm sure poor old Loki would have still been valuable if I hadn't gotten him killed by a hill giant named after one of the Three Stooges.
For my next game, I intend to try...well, I can't very well get into that because it would be a whole other game diary.
Up next: I have one final treat for you on Monday. Be sure to check back.
(Click here for the previous Fall from Heaven II game diary.)
By Adam R at 5:13 PM ON 01/09/09
What a fantastic series this has been. Thanks Tom for taking the time to share your thoughts on this great mod. Civilization is an easy game to describe but capturing the experience of playing it is far more difficult. This not only got me reading, but actually made me go and take advantage of Steam's holiday sale to replace my long-absent Civ IV.
Can't wait to read the next diary series. Great stuff.
By Zeus at 10:37 PM ON 01/09/09
This has been a swell read. Had lots of fun following you along to the inevitable finish. Can't wait to pick up a copy of Civ IV myself. (I heard the "Complete" pack had some problems when it came to patching and keeping the games up to date, so it looks like I gotta buy the game and expansion separately. No great loss; I love game boxes!)
Up next: How about a Punch Out! for Wii diary? ;)
By EQB at 3:44 AM ON 01/10/09
This was awesome. I actually purchased Civ IV (from direct-to-drive since I didn't want to wait for it to ship) just so I could play FFHII. Hasn't been a dissapointment.
By budgethero at 12:50 PM ON 01/10/09
i - love - this - picture
tom, what's this lovely blood drenched maiden's name?
By Buddy Love at 10:57 AM ON 01/11/09
Nice that you documented this all, too bad the game seems horribly boring. And I don't mean that to troll..Most posts lately have been about this..I read the first three or so..then stopped caring.
By Benjamin Barker at 3:10 PM ON 01/11/09
These diaries got me to give this a whirl. I'm having my first full game and it's fantastic. As the warning goes though, the learning curve was serious. I'm sure there are tips like this in forums I haven't been to, but I wanted to point out somewhere a couple of conceptual hurdles that, as a vanilla Civ IV player, I had to clear before it clicked for me:
-Your choice of religion is super-important. Besides your state religion having diplomacy and Armageddon effects through its moral alignment, different faiths mean different priests and heroes. E.g. my Ashen Veil priests, who can cast Ring of Flames (onto adjacent tiles), were hugely helpful in beating down the Bannor, whose city garrisons get double defense.
-As the diary entry on mithril mentioned, you don't require specific metal resources to build units, like iron for swordsmen, as you do in the vanilla game. Instead, getting those resources gives combat bonuses. The bonus mechanic *replaces* the requirement mechanic (for metal, not for horses and mounted units). So as soon as you have the technology and the building you can build improved combat units.
I have always been a builder in Civ, and I really like how the game is forcing me into conflict big-time (I'm playing fearsome vampires, against guardians of justice and poncy forest elves). Back to it...
By Sumit Agarwal at 10:26 AM ON 01/14/09
The painting at the top was stolen from Linda Berakvist. See it here under the 'quick' gallery: http://www.furiae.com/index.php?view=gallery
I don't know why no attribution was provided.
By Tom Chick at 3:28 PM ON 01/14/09
No one stole a painting. Any artwork used in the game is attributed.
Tom Chick:
No one stole a painting. Any artwork used in the game is attributed....More »