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Red Alert 3 gets a mega patch but stays the same

RA3_patch.jpgElectronic Arts has posted a huge list of changes to Red Alert 3, their superfast action-oriented real time strategy game. This is how the EALA studio rolls. They release a game, then sit back to gather feedback, complaints, and statistics before essentially rebalancing the whole shebang with a big fat patch. Which generates more feedback, complaints, and statistics. Play Red Alert 3 a year later and it'll probably be unrecognizable. Having gone through all this with their Battle for Middle Earth II game, which underwent three or four sea changes, I both applaud this post-release support and I wonder why they can't get it right the first time.

The new Red Alert 3 patch does nothing to change the fundamental runaway pace of the game, but it does plenty to tinker with the minutiae of unit stats and abilities. It also adds a mapmaker that guarantees plenty of player-made maps, of which one or two might not be awful. And to show that EA cares about DRM complaints, it lets you tell your computer it's not allowed to run Red Alert 3. From the patch notes:

Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.
I guess this will let you play the game on, say, your desktop and laptop, but at different times. Which should always be an option anyway. Better late than never.

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