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Fall from Heaven II: Spiderkillers come, Spiderkillers go

FFH_GD2_Jubilee.jpgConfession time: It took me five tries until I was satisfied with my starting situation. I played a little ways into several games before throwing my hands up and calling a mulligan. A couple of times, I just stalled for stupid reasons, such as, "oh, look, I've founded a city with no nearby commerce", or "gee, I just built a worker too early because I can't put a pasture on those pigs for another thirty turns". In one game, I was hemmed into a barren valley with scant prospects for city growth. In another, I began with a goblin fort looming over my starting position. Then there was the time I was humiliated by a polar bear, but I'd just as soon not talk about that one.

After the jump, read about the one that finally took.

I am among rivers (commerce and fresh water!), pigs (pork chop sandwiches!), and a unique landmark called The Standing Stone (I had to look that one up, and frankly, I'm not impressed). My settlers whip out their magic dowsing rods (i.e. they make a beeline for the blue circle that the game has decided is a good place for a city, even though I can't see the things around the blue circle that lead the game to recommend the place). The settlers discover a prime place for Jubilee, the Belseraph capital, on the coast of a wide bay with corn nearby (tortillas!). Meanwhile, my scout visits various niggardly native settlements. 27 gold? 26 gold? 48 gold? That's all you guys got? How about a brand new technology or something? Jerks.

Near my starting position is a lizardman occupying some ruins. At the southern end of a continent I occupy, there's a goblin fort. A griffon is flitting about. On turn 26, a volcano erupts three squares from my starting city. My starting warrior survives a giant spider attack and is immediately dubbed Spiderkiller. He goes on to kill polar bears, lions, the griffon, and then the lizardman on the nearby ruins. Inside the ruins, he gets bronze weapons. On turn 71, he comes across a native settlement that looses three barbarian warriors. He kills two of them and is killed by the third. RIP Spiderkiller. We will always remember your bronze weapons flashing in the sun and slicing into polar bear flanks.

I've got three cities going, I'm researching tech to improve my tech research, and I've got a worker improving the terrain.

At this point, you might have the idea that this is pretty much just like Civilization IV. But on turn 76, things get very Fall from Heaven with the announcement that Orthus has arrived.

FFH_GD2_Orthus.jpg

This guy is a real pain if he arrives near you. He will kill your armies, roll over your cities, and might lead you to proclaim Fall from Heaven "not fun". Over the next several turns, barbarians start streaming in at my cities. They're mostly annoying little goblins, but they're tearing up my corn farm (no more tortillas) and the wineries I've set up in a cluster of wine fields (no more Chateau de Belseraph). I expect Orthus to bring up the rear with his bad-ass axe at any moment. By turn 100, he hasn't showed up yet. So far, so good.

What's weird at this point is that I haven't yet run into another player. Where is everyone? I seem to have a huge swathe of land all to myself, which is the perfect opportunity for some economic "booming". Time to recruit some help. Each civilization gets unique heroes. These are incredibly powerful units, sort of like a cross between a Wonder of the World and a military unit. The hero for Belseraph, who is perfect for all manner of tomfoolery as well as some puppet-driven booming, will arrive on turn 102.

Up next: Loki, the Clown Prince of Jubilee

(Read the previous Fall from Heaven II game diary here.)

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(5) Comments

xxHammerxx:
Ah, and furthermore, unto TomChick. You won't find Loki to have much direct military prowess. I find the best way t...More »


Comments

By Miramon at 1:27 PM ON 12/19/08

FFH is very fun, hugely recommended. But it's also far more random than most basic Civ scenarios. You can luck into unique locations that provide awesome advantages. Or you can start next to that wraith-summoning Lich guy, and your civilization will be inevitably destroyed as he is unkillable for hundreds of turns -- he makes Orthus look like a pansy.

I haven't played the latest FFH version yet, but in the previous ones, you could go straight for the Larry Curly and Moe wonder (forget the name). Once you get the stooges, you can much clean up the entire map at a very early game stage, because they are powerful units with siege capabilities that no one else will get for a hundred turns, and all the enemy cities are still full of warriors....

By Marnok at 4:51 AM ON 12/22/08

re : Miramon; in fact the "lich-summoning bad guy", Barbatos, has been usurped and replaced by a more balanced and varied system for powerful villains in lairs. The "Pact of the Nilhorn" is not unbalanced as you suggest, if it was it would be fixed! If you have not played for a while, then try the latest releases - big steps in game balance and features with every release and things are even more impressive now than ever.

By Miramon at 1:48 PM ON 12/23/08

Yay, I really hated discovering I was next to Barbatos only a good half hour after starting the game, and then having a flood of wraiths destroy my capital....

I've played up to Prince level in previous releases, and I've used Pact of the Nilhorn several times to wipe the board on a pangaea world. Since it takes forever to get any siege capabilities, otherwise, the stooges are essential for an early victory. They can't win on their own, but they make it economically feasible to take over cities that would otherwise be almost unassailable until siege weapons or fireballs. Supported by a few random melee units, these guys can first reduce all defenses (AI will never attack them with defending warriors as they are too tough), and then you can use them judiciously to take out a key neighboring capital and the one or two cities they will have developed by then. They are also useful to defend against Orthus early on -- giving one of them the axe plus the extra attack promotion is awesome at the beginning of the game.

By xxHammerxx at 2:45 PM ON 02/21/09

If you find yourself winning to early, try playing Diety/ flexible difficulty/ advanced start 1000pts and No Settlers. I find, on Erebus, it makes for a very balanced game for intermediate/ advanced players ... Of course, being Sidar helps in that setting alot :P

By xxHammerxx at 2:54 PM ON 02/21/09

Ah, and furthermore, unto TomChick. You won't find Loki to have much direct military prowess. I find the best way to use him is to mutate large stacks of warriors, and level up those warriors that received good mutations. I believe he might be able to use charm too, although unless u have strong attack capabilities It would be advised to let the barbs crash unto your city walls. For, iirc, charmed units can still pillage improvements.


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