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Mines of Moria brings swords like you've never seen to Lord of the Rings Online

LOTRO_legendary_items.jpgThis could have been a place where I showed you a bunch of cool screenshots of the stuff you're going to see in Moria in the upcoming Mines of Moria expansion pack for Lord of the Rings Online. But unfortunately for you, I'm one of those whiny guys who hates spoilers. I'd rather experience Moria as they intended it rather than as a press tour. So I begged off. "Is there anything else you can show me?" I asked during a hands-on demo.

That means this is instead a place where you read about how Mines of Moria will change massively multiplayer games as we know them.

Read how after the jump.

MMOs are sort of stuck. No matter how good they get, they tend to repeat the same sins over and over. For instance, aggro. Who came up with that? It's a silly concept that needs to go the way of the dodo, just as soon as someone can figure out a better way to make the games work.

Then there's "gear churn". I'm sure you're acquainted with "gear churn", even if you're a casual MMOer. Your sword that was awesome when you were level 8 sucks when you're level 10. So you get a new sword – after all, an MMO has to offer constant carrots! – and then you sell the old one to the vendor for a handful of silver. Two levels later, you're back at the vendor selling the new sword. You're like a pre-teen constantly growing out of his clothes.

This is strictly an MMO convention with no analog in real fantasy. Excalibur, Notung, Narsil, and Luke's lightsaber didn't have a level window. They were there from the beginning to the end, as steadfast as any sidekick and just as much a part of the mythology.

But the point of the new legendary item system in Mines of Moria is that your gear doesn't expire. Somewhere around level fifty, you'll start to come across legendary items. Take one of these mysterious doo-dads to the forgemaster in Eregion (fun fact: this is the place where the actual Rings of Power were forged!), who then reveals its basic property.

A legendary item has "legacies", which are special powers and bonuses specific to a particular class. As you use a legendary item, it earns the same experience points that you earn. But it levels up according to its own ranking system. When a legendary item levels up – ding! – you can "re-forge" it at Eregion. This gives you points to spend upgrading the item's legacies. Do you want more DPS, or perhaps a bigger bonus to its fire damage or maybe a higher critical hit change? Do you want to spread points among various legacies, or just emphasize your favorite? Re-forging can even reveal new legacies.

But that's just the start. You can affix relics onto any legendary item. There are three slots for relics, one for each type: gems, runes, and settings. As you find these, you can stick them onto your legendary item to give it additional powers. A relic economy makes all relics worth keeping. You can accumulate these gems, runes, and settings, which are stored separately from your regular economy (this is one of the new ways Turbine is decluttering the inventory). You can then cash in relics for an unknown upgraded relic, sort of like a gambling minigames. Put in five level one relics for a guaranteed level two relic, but you won't know what kind.

Part of what I really like about this new system is that it recaptures the frequency of leveling that makes the early stages of an MMO so enjoyable. As you hit the higher levels, the pleasure of dinging up becomes less and less frequent. But legendary items reintroduces that in long gaps between levels fifty and sixty. You can even level a legendary item that you don't plan on keeping in the long run, because the forge-master at Eregion can break down legendary items into a little bundle of "item xp" that can be transferred to another item.

Would I lose what little MMO cred I have if I say that this reminds me of the weapon system that makes the Ratchet & Clank games so addicting?

And would I gain some RPG cred back if I point out that one of the coolest things about legendary items is that you can name them yourself?

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(13) Comments

Darkwhistle:
Tom! Good to see you again! I quit reading the magazine you wrote articles for, so I haven't read you for a bit. ...More »


Comments

By Aeon221 at 1:09 PM ON 10/21/08

This sounds like a pretty brilliant system!

By Kitus at 1:30 PM ON 10/21/08

Suddenly the level grind from 50 to 60 looks a lot more interesting.

By esampson at 2:08 PM ON 10/21/08

I wouldn't say that out leveling an item is strictly an MMO convention. Such a thing happened all the time in Dungeons and Dragons as players acquired new items better than their previous equipment.

It also isn't actually unheard of in mythology. By legend instead of Hollywood convention the sword Arthur pulled out of the stone was not Excalibur. He used the sword from the stone for quite a while until he broke it and recieved Excalibur as a replacement.

By EFG at 6:10 PM ON 10/21/08

I thought the sword in the stone was just a symbol, and the real Excalibur was crafted from a meteorite at the bottom of the lake, which is why it was able to break other swords.

By Aeon221 at 11:05 PM ON 10/21/08

Arguing over which version of a myth is the correct one? A winner is you!

By EFG at 5:16 PM ON 10/22/08

Another spectacular post brought to you by Aeon221. (To be fair, he was probably drunk).

I'm not arguing, I'm wondering, because I heard my version second hand, and don't remember how long it's been since I've read a Camelot themed myth/book. Unlike yourself, not all of my posts are inflammatory/contradictory (this one excluded).

By malkav11 at 6:11 PM ON 10/22/08

The prospect of this system was what finally got me to give LOTRO a go. It sounds absolutely awesome. Unfortunately I then burned out before my free month expired. Oh well.

By Mikamir at 5:18 PM ON 10/24/08

Leveling weapons in MoM (Mines of Moria) is actually more fun then leveling your character. I am not detracting from character leveling but I would much rather level my equipment then "grind" level upon level of my character. This new system in LOTRO is great in my opinion.

By testing12345 at 6:30 PM ON 10/24/08

One correction about the article...the weapon DOES NOT gain the same XP you do. It gains eXP at the same time, yes, but the XP is less than what you get...probably a percentage. Also, when forging Relics to get new relics, you may actually get more than 1 reforged Relic back. One I put in the required 5 Tier 1 Relics and I got back 6 Relics varying between Tier 2-3.

By Lucifier at 9:04 PM ON 10/24/08

Just wonder if you can let your other toons use it to? Would be nice to have my lvl 10 wit ha new epic weapon.

By Tirithedain at 3:15 PM ON 10/25/08

A very hopeful (if somewhat naive) article, Tom. Sadly enough it seems legendary items don't completely eliminate the grind -- on the contrary, they add to it -- and with the lifting of the non-disclosure agreement I can tell you that legendary items do have level requirements and are just as expendable as regular weapons. However, there have been people in the beta suggesting certain improvements that will make them far more enduring -- active and passive abilities. If that happens, I expect this system to be re-hashed in MMOs everywhere. We'll have to wait and see.

By Darzil at 6:54 PM ON 10/25/08

The xp is the same as you get from killing mobs, but the weapon doesn't gain rest xp, so most of the time you'll be gaining twice as much as the weapon.

By Darkwhistle at 10:08 PM ON 10/27/08

Tom! Good to see you again! I quit reading the magazine you wrote articles for, so I haven't read you for a bit. Nice to see you've been wisely investing your gaming time in Lotro. I have to add a remark however...the reason the legendary weapon system captures the "feeling of early leveling" is because it adds a new grind, just starting at low levels. Now, while I acknowledge the need of Turbine to keep players on the treadmill and paying those monthly fees, we shouldn't pretend that the legendary item system is anything but a way to keep high level characters from FEELING maxed out and laying the grindstone aside for greener pastures...If they truly were disinterested in adding a grind they would give each toon a starter legendary item with the comparable amount of experience that the toon has already achieved. Anyone who HAS TO have two or four or eight level 50 legendary items deserves the treadmill.


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