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Hinterland is partly a city builder, partly an action RPG, and partly vague

Hinterland_01.jpgCity builder developer Tilted Mill just released their city builder meets action RPG, Hinterlands (the title is singular –ed.). And while I can't really say I've played it enough to give it a full review, I can say that it needs more work. I like what they're trying, but I'm not sure they've pulled it off yet.

Firstly, for such a featherweight game, it's surprisingly punishing to new players, leaving them to flail around until they lose to starvation or disgrace. This isn't a game that pops up a dialogue box when you lose. Instead, it's happy to let you play for another hour or so. Be sure to read the manual for Hinterlands (how hard is it to remember that there's only one Hinterland? –ed.) before jumping in.

But more to the point, I get the sense that there's not much meaningful choice in this game. I can't tell if Hinterlands (maybe if there were different stages, it would be plural. It's not. You go out to one hinterland and that's it. –ed.) is simple or just simplistic. Either way, it's too vague. If a game wants me to make the choice between equipping a farmer with a hoe, a plow, a bag of fertilizer, or a magic farming book, I'm all for it. That's great stuff! But please give me some way to weigh their relative merits, or I'm probably going to screw myself out of the plow bonus every time by going for the magic book. Interesting choices are usually interesting because you have information about the choices. Hinterlands (now you're just doing it on purpose to aggravate me –ed.) needs to give its choices more meaning. Or at least a better interface.

I wish there was some sort of longer term sense of achievement. One- and two-hour nuggets of gameplay are good and well for some genres, but I think it misses the point of what makes a compelling action RPGs. In many ways, Depths of Peril is a rougher and more amateurish game than Hinterlands (I quit –ed.). But for all its messy graphics and interface peccadilloes, I'd rather level up my character in Depths of Peril than get yet another dude to level 6 only to abandon him in the Hinterlands (you're like my mom, who keeps talking about The Star Wars –ed.). Maybe I'm just not a casual enough gamer for Hinterlands (no one likes you –ed.). But having only lost twice and won once, I'll keep trying.

Finally, for the love of all that is holy, someone please put in an option for V-sync. I haven't seen this much screen tearing since the last time I played an Xbox 360 game.

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Comments

By Joshua at 10:13 AM ON 10/03/08

This game reminds me of Rune Factory, which is a Harvest Moon style game with action RPG elements. I never played the first (I heard it was very good) but am looking forward to the second. Tom have you ever played it?

By JamesP at 10:33 AM ON 10/03/08

Tom, your critique holds water, for sure, but it doesn't gel with the simple fact that I am having a tonne of fun with this little gem. The dearth of numeric information keeps one's mental responsibility beautifully low. Build farms up front, make sure you produce more food than you consume, and then just enjoy the variety of professions from the simple little tech tree, run around and hit things in the face, and finally win with a high score better than your buddy's and brag a little.

Which isn't to say that more substance wouldn't be better, but I nonetheless find myself playing Hinterland more than Colonization though I know it to be a lesser game. Its like Weird Worlds but better.

By Pete S at 11:04 AM ON 10/03/08

I'm enjoying the game too, although like JamesP I can't really poke any holes in your critique. I will say if you're looking for an ActionRPG with some strategy elements, keep looking. Hinterlands :) is definitely a strategy game with some ActionRPG elements. The combat is so simple that it isn't all that compelling.

I also found the game is pretty slow at the start, and a little slow at the end. But I'm finding the middle to be great fun!

There was a patch rolled out yesterday that cleared up a lot of graphical glitches, BTW.

By alexis.kennedy at 12:13 PM ON 10/03/08

>But please give me some way to weigh their relative merits

there is, I think - if you watch your follower's stats as you swap equipment round, the attack stat seems to stand in for professional skill.

I played it for a couple of evenings and really liked it, but you're right, there just isn't enough depth or polish, and I'll probably never go back. If it was more sophisticated it'd have had me for weeks.

Weird little thing, like an indie game with a little extra budget for the art and music. I wonder if it's someone's 20% time project, or if they released it like this rather than can it.

By flatfish at 1:20 PM ON 10/04/08

Tom, aren't you the editor, writer and in fact solely responsible for this entire site? Has this game driven you schizophrenic?

By Zeus at 7:01 PM ON 10/04/08

Tom's the editor, but those notes were from his friend Edward.

By luizz44 at 7:38 PM ON 10/20/08

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