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Electronic Arts leaves money on the table in Dead Space

dead_space_space_bucks.jpgDead Space opens with you strapped into the seat of a space ship while a few crew members walk around the bridge, John McCain-like, delivering exposition about how you're all going to rescue an outpost that's gone mysteriously incommunicado*. Then the ship crashes into the outpost in question. Oops. You get out and walk into the outpost and which point the game starts. There, in the very first room, someone has left 2500 space bucks (!) sitting on a shelf. Which you pocket, of course. There isn't a player alive who isn't going to take that money.

It strikes me as clumsy that your first act in Electronic Arts' horror game is looting. In front of other people. Who say nothing about it. Before there's any sort of economy in the game. What are you even going to do with this money? Is it a lot? A little? Did it belong to the couple in the picture sitting next to the space bucks? Was it money they were saving to send their children to space college?

Dead Space was obviously built to immerse you in the world, without a layer of stuff between you and the game. But nothing screams, "Hey, you're in a videogame!" like 2500 space bucks of seed money just sitting there waiting for you to press A to take it.

I'm not very far into Dead Space, and I don't mean to make too much of an issue of the 2500 space bucks. But since then, I've hunted for a key card, used bullet time, and salvaged space ammo from the bodies of space monsters. Maybe Dead Space gets less gamey as it goes on. But if you want to see how a videogame can effectively remove the usual layer of stuff between you and the game, you're going to have to wait until next week's Far Cry 2. There's not a game out there that couldn't learn a thing or two from Far Cry 2.

* Man, if I had a nickel for every time that happened...

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(1) Comments

Weebork:
I'm currently at Chapter 8 of the game. While I didn't consider the wad of money at the beginning of the game to be...More »


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By Weebork at 12:40 PM ON 10/17/08

I'm currently at Chapter 8 of the game. While I didn't consider the wad of money at the beginning of the game to be that out of place until I read your post, and you make a good point about that, I was more concerned with the way you were introduced to the bad guys, er, bad mutated guys. I thought that they could have built up the suspense a little bit more. A reference to what I mean is the way Cameron built up the introduction to the aliens in Aliens.

Anyway, thus far, I am imensley enjoying the game. They have some excellent ideas embedded in the game that make it really fun and proves to me that they put in a lot of effort for the game. Two examples, the first is the way they incorporated the way sound behaves in vacuum. In the vacuum areas, you only hear the muffled sound of your footsteps and your breathing -- no ambient noise. The second is when you are looking at your inventory, Clarke's head actually moves around as you scroll between the different items, as if he's actually looking at what you currently have selected! These two things are only minor in contrast to the entire game, but it's these small details which help indicate the overall effort EA let the developers put into the game.

If this game continues to impress the way it has, it may end up becoming a genre. Hope so. There are many more potential adventures for poor old Issac Clarke!


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