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10 moments that changed videogaming forever

10_moments.jpgIt's been one heck of a thirty-year ride, give or take a few years depending on when you came aboard. For me, it started in Little Rock, Arkansas, at the Wal-Mart on the corner of Markham and John Barrow. One day, coming home from school, I wandered in like I often did. But this time, there was a stand-up arcade machine called Space Invaders. The rest is, as they say, history.

But regardless of where it started for you, we all share moments when it changed dramatically, moments when a bar was raised, a cliché was shattered, or something new was discovered, and you knew it would never be the same again.

After the jump, read the ten moments that changed videogaming forever.

10) World of Warcraft hitting 10 million subscribers
You might remember a time when MMOs like Ultima Online were novelties with unfulfilled promise, clunky toys mired in the MUD. When Blizzard changed that and achieved the kinds of numbers that should have been impossible, they launched a global and maybe even mainstream phenomenon.


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9) Seeing Tomb Raider running on a 3D accelerator card
This was the leap computer games needed to start going photorealistic. It was a watershed event for graphics whores. And except for you guys playing Dwarf Fortress, we're all graphics whores to some degree or another.

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8) The credits for Portal
This wasn't just the icing on the cake. It signaled to gamers and game-makers that short games can be a huge commercial, critical, and creative success.


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7) The reveal in BioShock
Which I'm not about to spoil. Besides, there are a couple of them. But after BioShock, there is no excuse for good writers to not take command of a game without compromising the gameplay.

6) Coming out of the ship in Unreal
This is where you could see what 3D graphics were going to achieve. You could argue that your first time with Doom or Wolfenstein 3D were amazing, but splendor and beauty weren’t a part of the equation until you broke out of that prison ship (appropriate, yes?) and saw the waterfall.


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5) Wing Commander's cut scenes
Here is where computer games first demonstrated that they could learn from movies: pacing, excitement, characters, plot twists. Up to this point, computer games had to tell stories on their own terms, often with text and bleeps. Wing Commander changed that, and proved that the medium was ready to tell stories on Hollywood's terms.


4) The Half-Life tram ride
The inclination in a shooter is to jump in and start, well, shooting. But whereas another game might have printed a page of exposition in the front of the manual, Valve essentially said, "Okay, first, we want to show you something. Trust us." And, boy, did they show us something.


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3) Firing the shotgun in Doom
From this moment on, "visceral" would be a buzzword every bit as important as "fun".


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2) Taking up that little plastic guitar in Guitar Hero
Here was something completely different, and something everyone could relate to. It was partly a game, but it was mostly a way to interact with music the way we'd always wanted to when we listened to music. And now it's a genre.


1) The first time you played online multiplayer
Whether it was World of Warcraft, logging into battle.net, fussing with Kali, or even hooking up two computers with cables to play Doom, there was nothing quite like being in a game world with someone else in there with you. Perhaps more than anything else, this has changed the way videogames are created and played.

         
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Comments

#s 9, 7, 5, 2, and 1 sucked.

>"And except for you guys playing Dwarf Fortress, we're all graphics whores to some degree or another."
That made me laugh pretty hard. God I love Dwarf Fortress :) .

#1 should be changed to any form of multiplayer gaming. playing other folk over the internet just doesn't appeal to me at all, it pales next to playing against someone sitting next to you.

The reveal in bioshock has been one of the best twists I've ever encountered in a game. Not in a million years did I see that coming! And the fact that it keeps going afterward. Wild.
I would have added to the list the first scare in Resident Evil. When that first dog jumped through the window. It wasn't the first survival horror game but it was the first with moments that made you jump out of your seat.

How dare you hate on MUDs, you jerk! For that, I shall say that Bioshock sucked.

Bioshock sucked!

Great list, I remember playing the old vector graphics Star Wars game at that Wal-Mart, they even had the old fullseat machine!

I was surprised by how many items on the list I was part of -- I bought my first 3d card, a Monster, to play Tomb Raider. If the list went to 11 (in doubly), I would propose adding the first time the mad scientist speaks at the beginning of Impossible Mission. Hearing that come out of my C64 just amazed me.

Lol, it seems the whole readerbase of this site is qt3 users. And with 3k active members, that is not bad at all.

Half of those listed moments are cutscenes or scripted in-game events. Is that a good thing or a bad thing?

Good times, nice piece. Although I will have to be a bit of a stickler about the cinematic stuff with Wing Commander. I'd give the nod to some earlier games like the Cinemaware entries, or Project Firestart, that took explicit cues from Hollywood. Still, fewer people were paying attention I suppose, and the games themselves were perhaps not as good.

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