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A look at the future of Age of Conan

age_of_conan_content.jpgAt the Leipzig Game Convention, Age of Conan product manager Erling Ellingson and someone named Torgen (?) gave a demonstration of the upcoming new content for the game. I wasn't there, but MMO site Massively has linked to a German site hosting the video. So I watched it, which was like being there.

The video doesn't do much for me, as I'm pretty soured on Conan right now. In the past, the developers at Funcom did a great job updating Anarchy Online, which had a similarly rocky launch. But Anarchy Online had the advantage of being one of the only sci-fi themed MMOs. Age of Conan, on the other hand, competes directly with three tremendous games: Lord of the Rings Online, Warhammer Online, and, of course, World of Warcraft. It's going to have a heck of a time trying to catch up. But Funcom isn't giving up.

Read the details after the jump.

"A lot of the feedback we've been getting from players is that we need to add more content," says Ellingson. "Especially to the later parts of the game. And that's something we agree to completely and that's what we're doing right now."

This is pretty par for the course. An MMO comes out with the starting areas and the early stages in the best shape, and the players who race through the content to the endgame find that the developers weren't quite ready for them to get there. Updates ensue.

One of the new upper level areas is a slum, which is actually pretty light on the squalor. Then Ellingson goes to someplace called Shantytown, which he calls "the real real crappy part of [town]". He proceeds to show off an idyllic pond with a waterfall, which is pretty nice digs for someplace considered the "real real crappy part of [town]". Poor people in Age of Conan have it pretty easy.

Shantytown is full of guys in "high level raid epic gear" whacking away at each other. Ellingson explains that the quests here involve two warring gangs. You may or may not have to pick sides. But the way he mentions "moral choices" as if it's in italics is obviously a bullet point. He says that if you're tasked to take a finger from a rival gang member, you can instead just get a finger from a corpse. "Give the finger to the guy," he says. "And then you've made a moral choice."

Ellingson says there will be lots of climbing in the slums. "It's almost like Assassin's Creed," he notes. Dude, your game already tricked me once into wasting points on climbing skill. I'm not falling for that one again.

He jumps into a retooled dungeon with added traps. "Some of the feedback from the players is that we need to make the dungeons even more interesting," he says. Look! Fire is blocking his way! He and Torgen (?) stand on convenient pressure plates that turn off the fire. "It's about team work," he observes, shooting an arrow at a bright eyeball that turns off an unkillable snake. I didn't make any of that up.

"One of the sources we draw inspiration from is movies. One of the biggest trap movies is Indiana Jones. In this area right here, we've borrowed a little bit from Indiana Jones, as you'll see." To exactly no one's surprise, a giant boulder comes rolling down the hall. He steps into a convenient alcove along the side of the hallway. It's not much of a trap that's thwarted by a simple sidestep.

"We wanted to revamp the boss encounters," Ellingson says. "We wanted to borrow a little bit from World of Warcraft." While Torgen (?) tanks a boss, robed fanatics step up to a deep well and then throw themselves in. Their souls rise from the well and heal the boss. You have to figure this out and intercept the fanatics. It's the only bit in the demo that makes me think I'd like to play Age of Conan again. The feeling passes.

The demonstration concludes with a long look at Ymir's Pass, where a chained up demigod is causing earthquakes. There's also something about a chick with two frost giant brothers. The famous Wheel of Pain from the Conan movies is here. Then Ellingson approaches Keaira, who he calls the game's cover girl.

"She had a full page in Playboy," he announces proudly. Frankly, I consider that a terrible selling point for a game. Keaira makes some comment about her own "assets". She then promotes the game itself. Ha ha. "The gaming company probably consists of 98% males, so this is what happens, you know."

Finally, Ellingson briefly mentions the PvP consequence system. This means players who kill other players of considerably lower levels will be tagged criminals. City guards will attack criminals. Anyone who trades with or groups with a criminal will pick up the criminal tag. Anyone who kills a criminal gets special loot. It's an intriguing system that, like the rest of its PvP features, should have been in Age of Conan when it launched. "People have been waiting for the PvP update for a long time," he says. "And, yes, we are taking our time, but we're doing that because we want it to be as perfect as possible."

All of this will be added into the game free of charge. Well, free of any additional charge after the subscription fee. There's also an announced paid expansion sometime next year, but the only info available is concept art of someone in a Persian immortal mask. Check it out:

AOC_expansion_teaser.jpg

I wish Funcom the best, but this really shows the limits of the license. Their hook to get players into Age of Conan next year is some fantasy version of the Persians? Oh dear.

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(2) Comments

Akrid:
I haven't played it for long yet. I'm nearly lvl 40. I have encountered several bugs already, such as having a part...More »


Comments

By Vaylgar at 4:36 PM ON 09/24/08

I have to say I agree with everything you have put in your paper here, I was one of the eager people who rushed out and pre-ordered soon as it was available , and on top bought the collectors edition in hopes of the game actually being worth playing more then a month and a half, which was as far as i made it after waiting a few years for the release of this game. after reaching level 55 ish in the game the content sort of ran out compared to what was there before, after reaching level 80 all the content seemed to run out unless you wanted to beg for a raid group to do something fun where you might and I stress MIGHT be lucky enough to get a price of loot if the raid group listened well enough to kill the boss without glitching to do it.
I was very disappointed after the first few patches of the game seemed to reduce performance of a system I purposely built the month before release of AOC for the specific purpose of playing Conan :( thats what I call dedication for FUNCOM, I was also one of the few unfortunate to buy AO on its release and get fed up after a month of playing, FUNCOM swore they had learned from AO mistakes and wouldn't make the same ones again.
SUPRISE they made all new ones this time with a few of the old one.
I still have a level 80 HOX who has a bunch of epic gear but still had a single trade skill I cant use because the GMS bugged it on the early release period and I was told i had to wait for a patch :) I am still waiting..... ive petitioned a dozen times... still have to wait..... I am done with the game for now unless something incredible happens.
I feel ive been ripped off by FUNCOM again, i paid 100 dollars for the Collectors edition and got nothing really but a ring im only allowed to use till level 40 and a drinking cape which is totally useless in the game other then getting drunk. for free.
I wish them the best but frankly they are holding on by their nails from complete loss of clients, and I feel are abusing and misusing us as customers to fix things and give us what was promised before the release for the 5 years before.
I am very hurt at the GM response times which always seemed to be after i logged off 16-72 hours later and would be answered by someone in Europe by deleting my petition because I wasn't online at 3-4am my time even though I waited on a American server 12 or more hours with no response.
Welcome to FUNCOM the NEW SOE!!!!!

By Akrid at 7:28 PM ON 09/30/08

I haven't played it for long yet. I'm nearly lvl 40. I have encountered several bugs already, such as having a party member share a quest with me only to find I didn't receive the quest items needed to do the quest so I had to abandon the quest and find the original quest giver. Also I have got myself stuck underground in a city, literally buried under a building, when I petitioned I got a response immediately but didn't realize it for a few minutes because I was in Guild channel and the whisper from the GM didn't show up in guild channel.

I do however like some aspects of the game that I don't think other MMO's have. The adult themes I think are pioneering even if only to try to sell a game with sex. I like the fatalities and the skill sets.

I have visited my guild city, and have seen two other cities from other guilds in the same instance. As far as I know there haven't been any major battles yet, but it seems like it could be pretty cool. The cities are built like a RTS. I'm not sure if siege times need to be scheduled or not like in Linage 2. But for some reason I just don't want to play Warhammer online and AOC seems like the best if not WHO.


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