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RELATED SECTIONS : Culture / MMOs / PC
Age of Conan: horse physics

age_of_conan_horse.jpg

Most MMOs don't have collision detection for a couple of reasons. For starters, it's a strain on bandwidth if the world has to constantly calculate where two characters intersect each other. Instead, it's much easier to just let players walk through one another. This also makes battles more manageable and keeps people from doing jerk-ish things like clogging up the doorway into an auction house.

Age of Conan is an exception. Because it has player-vs.-player combat, and because it uses a melee model based on actually calculating a weapon colliding with its target, a character's position matters in relation to other characters.

Hence this.

(Thanks to flyinj for for making our morning with this one!)

         
Fidgit continues below:
Comments

Yakety Sax really made that clip

superb!

It bothers me that the music is not credited.

That was ten tons of awesome. More please!

Pure ownage, however will be quickly exploited unfortunately. Never the less Very funny Indeed!

Tarhumuk - Care Bear Hunter
Grove of Darkness - Tyranny

Fury was a PVPMMO that had collision in the instanced combat zones, but none in the Sanctuary shopping zones. The collision really did add something to the strategy of the game, and turning it off in the non-combat areas just made sense.

Terribly implemented game though. nice ideas.

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